Player Matchup

Sol
Sol
Masters
VillaÌn
Sol
Masters
Level 58
God Stats
10W - 2L
1,950 SR
Queue Stats
113W - 10L
3,054 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 58
1,950 SR
3,054 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 127
1,658 SR
2,009 MMR
Charybdis
Charybdis
Platinum I
divelabelial
Charybdis
Platinum I
Level 127
God Stats
0W - 3L
1,658 SR
Queue Stats
405W - 441L
2,009 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 0
5,285
1,057
3,160
2,338
843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
BellonaBakasuraHadesKaliBastet

VS

Bans
Ah Muzen CabUllrSkadiOlorunChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
divelabelial
Charybdis
9
0 / 2 / 0
4,006
801
857
4,335
1,460
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
0
2
Kills
0
0
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
2
0
0
2
L
Charybdis
divelabelial
Charybdis
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,160
Damage
857
2,338
Taken
4,335
843
Mitigated
1,460
1,518
Healing
660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,160
1,315
0
1,518
2,338
843
234
220
2,118
25,540
3,198
L
Charybdis
divelabelial
Charybdis
857
493
0
660
4,335
1,460
0
2,976
1,359
0
13,596

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,285
Gold Earned
4,006
64
Minions Killed
31
5
Camps Cleared
1
90,031
Distance Traveled
84,822
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,285
1,057
64
13
5
90,031
1
L
Charybdis
4,006
801
31
6
1
84,822
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role