Player Matchup

Ares
Ares
FrottoTorpeala
Ares
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,113 Elo+
Party 2
Kukulkan
Kukulkan
ManipuraChakra
Kukulkan
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 20L
1,157 Elo+
Party 2
Hou Yi
Hou Yi
Z3NoXy06
Hou Yi
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 7L
1,248 Elo+
Party 2
Tsukuyomi
Tsukuyomi
raataataat
Tsukuyomi
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 16L
1,216 Elo+
Party 2
Susano
Susano
ВуфвКуузук
Susano
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,248 Elo+
Party 2
Team Averages
Level 5
1,500 SR
1,197 Elo+

VS

Team Averages
Level 27
1,526 SR
1,521 Elo+
King Arthur
King Arthur
 
King Arthur
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
BatGeneral
Nemesis
Level 92
God Stats
10W - 3L
1,675 SR
Queue Stats
194W - 192L
1,479 Elo+
Party 1
Neith
Neith
Huohla
Neith
Level 7
God Stats
2W - 1L
1,497 SR
Queue Stats
2W - 1L
1,645 Elo+
Party 3
Cthulhu
Cthulhu
TH3LOSTSOUL
Cthulhu
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Chronos
Chronos
orelkn2
Chronos
Level 8
God Stats
2W - 1L
1,459 SR
Queue Stats
4W - 3L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 8 / 4
6,532
384
5,212
14,199
9,883
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Kukulkan
11
1 / 7 / 4
7,174
422
8,052
8,796
3,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hou Yi
Z3NoXy06
Hou Yi
10
0 / 9 / 3
6,523
384
5,877
10,802
2,982
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tsukuyomi
raataataat
Tsukuyomi
12
9 / 6 / 0
8,651
509
9,415
14,465
5,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

8
0 / 7 / 0
5,776
340
2,855
9,085
3,312
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
4 / 1 / 6
8,302
488
4,566
13,807
12,690
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Nemesis
BatGeneral
Nemesis
16
19 / 3 / 5
11,161
657
14,139
11,874
5,231
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
Huohla
Neith
12
3 / 3 / 9
7,979
469
5,277
7,755
2,229
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
TH3LOSTSOUL
Cthulhu
12
3 / 2 / 5
8,186
482
5,828
7,005
5,190
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chronos
orelkn2
Chronos
16
8 / 1 / 5
10,011
589
14,744
10,608
3,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
67
10
Kills
37
37
Deaths
10
11
Assists
30
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
4
1
6
7
W
Nemesis
BatGeneral
Nemesis
19
3
5
7.17
L
0
8
4
0.25
W
Neith
Huohla
Neith
3
3
9
2.5
L
Kukulkan
1
7
4
0.43
W
Cthulhu
TH3LOSTSOUL
Cthulhu
3
2
5
2.75
L
Hou Yi
Z3NoXy06
Hou Yi
0
9
3
0.17
W
Chronos
orelkn2
Chronos
8
1
5
10.5
L
Tsukuyomi
raataataat
Tsukuyomi
9
6
0
1.5
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,411
Damage
44,554
57,347
Taken
51,049
24,318
Mitigated
29,205
6,668
Healing
9,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
4,566
782
0
1,384
13,807
12,690
450
4,334
9,399
0
28,910
W
Nemesis
BatGeneral
Nemesis
14,139
8,078
0
1,264
11,874
5,231
295
1,225
10,609
0
68,101
L
5,212
846
0
1,453
14,199
9,883
28
4,571
9,522
13,599
0
W
Neith
Huohla
Neith
5,277
2,709
0
1,777
7,755
2,229
2,021
2,365
5,294
0
31,340
L
Kukulkan
8,052
688
0
250
8,796
3,115
0
4,082
4,512
32,926
0
W
Cthulhu
TH3LOSTSOUL
Cthulhu
5,828
711
0
942
7,005
5,190
1,214
1,965
4,982
26,818
0
L
Hou Yi
Z3NoXy06
Hou Yi
5,877
2,761
0
678
10,802
2,982
210
2,699
8,031
0
33,721
W
Chronos
orelkn2
Chronos
14,744
3,645
0
4,353
10,608
3,865
1,248
2,891
7,501
69,722
0
L
Tsukuyomi
raataataat
Tsukuyomi
9,415
2,681
0
3,287
14,465
5,026
0
4,618
9,655
0
40,862
L
2,855
405
0
1,000
9,085
3,312
0
3,952
5,055
0
18,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,656
Gold Earned
45,639
247
Minions Killed
378
0
Camps Cleared
0
1,366,988
Distance Traveled
1,636,278
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,302
488
53
3
0
320,509
0
W
Nemesis
11,161
657
88
5
0
378,905
2
L
Ares
6,532
384
16
1
0
290,536
5
W
Neith
7,979
469
72
4
0
302,037
0
L
Kukulkan
7,174
422
67
4
0
264,136
0
W
Cthulhu
8,186
482
36
2
0
327,811
0
L
Hou Yi
6,523
384
61
4
0
258,271
1
W
Chronos
10,011
589
129
8
0
307,016
1
L
Tsukuyomi
8,651
509
68
4
0
288,473
0
L
Susano
5,776
340
35
2
0
265,572
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role