Player Matchup

Cliodhna
Cliodhna
BambooKazoo
Cliodhna
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
274W - 241L
1,474 Elo+
Party 1
Izanami
Izanami
BoM_BaSstiC29
Izanami
Level 131
God Stats
8W - 7L
1,577 SR
Queue Stats
348W - 317L
1,451 Elo+
Solo
Geb
Geb
GameyMage668311
Geb
Level 73
God Stats
3W - 3L
1,485 SR
Queue Stats
498W - 484L
1,494 Elo+
Solo
Raijin
Raijin
blokbeton2007
Raijin
Level 94
God Stats
0W - 6L
1,092 SR
Queue Stats
299W - 265L
1,481 Elo+
Party 1
Bakasura
Bakasura
cira_9
Bakasura
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,347 Elo+
Solo
Team Averages
Level 100
1,431 SR
1,449 Elo+

VS

Team Averages
Level 111
1,596 SR
1,494 Elo+
King Arthur
King Arthur
 
King Arthur
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
Resave_zDark
Medusa
Level 120
God Stats
16W - 6L
1,623 SR
Queue Stats
189W - 166L
1,547 Elo+
Party 2
Ares
Ares
RxspxctMySkins
Ares
Level 75
God Stats
4W - 3L
1,422 SR
Queue Stats
146W - 114L
1,569 Elo+
Party 2
Anubis
Anubis
TheDeadeyeNico
Anubis
Level 108
God Stats
19W - 6L
1,650 SR
Queue Stats
223W - 236L
1,378 Elo+
Party 2
Cliodhna
Cliodhna
fedsim15_1
Cliodhna
Level 105
God Stats
5W - 2L
1,785 SR
Queue Stats
180W - 191L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
BambooKazoo
Cliodhna
12
2 / 2 / 1
6,705
559
6,806
7,825
2,847
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
13
1 / 1 / 0
7,085
590
2,439
6,869
2,241
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
0 / 1 / 2
5,867
489
3,616
9,875
6,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
2 / 5 / 0
6,144
512
3,927
7,164
1,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
cira_9
Bakasura
12
1 / 2 / 0
6,164
514
1,171
7,222
2,300
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
4 / 0 / 0
7,199
600
6,230
6,475
4,611
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
12
1 / 0 / 0
6,728
561
3,786
5,024
1,466
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
0 / 1 / 5
5,734
478
4,296
7,185
5,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

10
3 / 3 / 2
6,173
514
4,069
7,247
2,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cliodhna
fedsim15_1
Cliodhna
12
3 / 2 / 4
7,088
591
7,044
8,137
3,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
22
6
Kills
11
11
Deaths
6
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
4
0
0
4
L
Cliodhna
BambooKazoo
Cliodhna
2
2
1
1.25
L
Izanami
1
1
0
1
L
0
1
2
1
W
Medusa
1
0
0
1
W
0
1
5
2.5
W
3
3
2
1.33
L
2
5
0
0.4
L
Bakasura
cira_9
Bakasura
1
2
0
0.5
W
Cliodhna
fedsim15_1
Cliodhna
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,959
Damage
25,425
38,955
Taken
34,068
15,737
Mitigated
18,395
9,132
Healing
10,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
6,230
809
0
2,023
6,475
4,611
0
192
6,135
0
39,139
L
Cliodhna
BambooKazoo
Cliodhna
6,806
223
0
984
7,825
2,847
0
1,414
6,411
0
42,185
L
Izanami
2,439
1,739
0
2,211
6,869
2,241
0
72
6,797
0
63,182
L
3,616
393
198
2,425
9,875
6,605
0
3,717
6,158
17,530
0
W
Medusa
3,786
1,601
0
2,040
5,024
1,466
0
516
4,508
0
48,213
W
4,296
378
0
1,905
7,185
5,734
0
1,936
5,249
11,842
0
W
4,069
249
0
2,729
7,247
2,872
144
3,671
3,576
29,872
0
L
3,927
338
0
1,120
7,164
1,744
0
3,100
4,064
34,586
0
L
Bakasura
cira_9
Bakasura
1,171
933
0
2,194
7,222
2,300
0
62
7,160
0
24,139
W
Cliodhna
fedsim15_1
Cliodhna
7,044
1,153
0
1,595
8,137
3,712
0
1,228
6,909
0
53,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,965
Gold Earned
32,922
381
Minions Killed
362
0
Camps Cleared
0
1,179,296
Distance Traveled
1,262,716
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,199
600
87
7
0
277,133
4
L
Cliodhna
6,705
559
78
7
0
278,255
0
L
Izanami
7,085
590
132
11
0
228,069
3
L
Geb
5,867
489
25
2
0
220,899
3
W
Medusa
6,728
561
107
9
0
240,063
4
W
Ares
5,734
478
16
1
0
240,889
1
W
Anubis
6,173
514
54
5
0
224,935
1
L
Raijin
6,144
512
73
6
0
210,992
4
L
Bakasura
6,164
514
73
6
0
241,081
2
W
Cliodhna
7,088
591
98
8
0
279,696
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role