Player Matchup

Izanami
Izanami
Emil-Trako-Ba
Izanami
Level 88
God Stats
51W - 51L
1,508 SR
Queue Stats
473W - 502L
1,371 Elo+
Party 2
Tyr
Tyr
Yoshi_loco1
Tyr
Level 160
God Stats
17W - 19L
1,568 SR
Queue Stats
218W - 220L
1,473 Elo+
Party 1
Awilix
Awilix
jordieet088
Awilix
Level 42
God Stats
12W - 21L
1,484 SR
Queue Stats
279W - 291L
1,386 Elo+
Party 1
Scylla
Scylla
xXilusions05Xx
Scylla
Level 46
God Stats
1W - 3L
1,110 SR
Queue Stats
130W - 147L
1,426 Elo+
Party 2
Ganesha
Ganesha
x_an1m3_lov3r_x
Ganesha
Level 106
God Stats
8W - 11L
1,369 SR
Queue Stats
732W - 763L
1,498 Elo+
Party 2
Team Averages
Level 88
1,408 SR
1,431 Elo+

VS

Team Averages
Level 56
1,376 SR
1,355 Elo+
Neith
Neith
Acegaming765
Neith
Level 79
God Stats
9W - 11L
1,478 SR
Queue Stats
177W - 215L
1,445 Elo+
Party 4
Sun Wukong
Sun Wukong
Jensonqw23e
Sun Wukong
Level 109
God Stats
3W - 5L
1,342 SR
Queue Stats
231W - 226L
1,538 Elo+
Party 4
Cthulhu
Cthulhu
Schokodrache_07
Cthulhu
Level 20
God Stats
1W - 5L
1,285 SR
Queue Stats
20W - 23L
1,380 Elo+
Party 3
Fenrir
Fenrir
curvecar
Fenrir
Level 64
God Stats
44W - 54L
1,499 SR
Queue Stats
118W - 141L
1,383 Elo+
Party 3
Ra
Ra
mjoan
Ra
Level 6
God Stats
0W - 2L
1,274 SR
Queue Stats
0W - 3L
1,027 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
10
6 / 2 / 3
6,137
614
7,564
4,215
1,057
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

12
5 / 0 / 1
6,978
698
4,549
3,722
2,722
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Awilix
11
4 / 1 / 3
6,698
670
3,125
5,401
1,584
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

9
2 / 3 / 0
5,660
566
2,468
4,344
1,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
0 / 1 / 8
5,833
583
3,601
7,392
4,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 0
5,278
528
1,699
4,782
1,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Sun Wukong
Jensonqw23e
Sun Wukong
7
1 / 4 / 2
4,771
477
4,830
8,068
2,681
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

6
1 / 3 / 1
4,531
453
2,198
7,690
3,078
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Fenrir
curvecar
Fenrir
9
4 / 2 / 1
5,568
557
4,146
6,983
2,529
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ra
7
0 / 4 / 4
4,602
460
637
3,484
979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
15
17
Kills
7
7
Deaths
17
15
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
Izanami
6
2
3
3.75
L
Sun Wukong
Jensonqw23e
Sun Wukong
1
4
2
0.5
L
1
3
1
0.5
W
5
0
1
5.5
L
Fenrir
curvecar
Fenrir
4
2
1
2.25
W
Awilix
4
1
3
5.5
L
Ra
0
4
4
0.5
W
2
3
0
0.67
W
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,307
Damage
13,510
25,074
Taken
31,007
10,665
Mitigated
11,184
6,780
Healing
6,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,699
202
0
732
4,782
1,917
0
0
4,782
0
20,955
W
Izanami
7,564
5,926
0
1,012
4,215
1,057
630
591
3,624
0
37,113
L
Sun Wukong
Jensonqw23e
Sun Wukong
4,830
1,252
0
651
8,068
2,681
0
1,106
6,962
0
24,487
L
2,198
648
0
1,456
7,690
3,078
0
1,788
5,902
9,731
0
W
4,549
410
0
2,067
3,722
2,722
0
0
3,722
0
36,941
L
Fenrir
curvecar
Fenrir
4,146
1,247
0
2,761
6,983
2,529
0
1,243
5,740
0
24,240
W
Awilix
3,125
1,109
0
436
5,401
1,584
0
407
4,970
0
33,285
L
Ra
637
36
0
454
3,484
979
0
1,932
1,552
6,433
0
W
2,468
44
0
806
4,344
1,193
482
347
3,879
20,916
0
W
3,601
875
86
2,373
7,392
4,109
28
1,400
5,992
15,539
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,306
Gold Earned
24,750
296
Minions Killed
168
0
Camps Cleared
0
1,043,640
Distance Traveled
843,572
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,278
528
51
5
0
166,619
1
W
Izanami
6,137
614
84
8
0
184,051
3
L
Sun Wukong
4,771
477
48
5
0
178,254
2
L
Cthulhu
4,531
453
13
1
0
171,731
0
W
Tyr
6,978
698
96
10
0
250,107
2
L
Fenrir
5,568
557
46
5
0
213,012
3
W
Awilix
6,698
670
66
7
0
230,996
0
L
Ra
4,602
460
10
1
0
113,956
0
W
Scylla
5,660
566
42
4
0
181,500
2
W
Ganesha
5,833
583
8
1
0
196,986
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role