Player Matchup

Cthulhu
Cthulhu
Eadrah
Cthulhu
Level 97
God Stats
8W - 7L
1,422 SR
Queue Stats
73W - 68L
1,453 Elo+
Party 1
Merlin
Merlin
JusteLeBoss_
Merlin
Level 28
God Stats
16W - 5L
1,834 SR
Queue Stats
165W - 76L
1,666 Elo+
Party 2
Kali
Kali
Legy30
Kali
Level 23
God Stats
12W - 5L
1,822 SR
Queue Stats
63W - 58L
1,483 Elo+
Party 1
Set
Set
Not_A_Smurf_12aa
Set
Level 28
God Stats
10W - 7L
1,676 SR
Queue Stats
149W - 73L
1,638 Elo+
Party 2
Hou Yi
Hou Yi
VelmiX
Hou Yi
Level 18
God Stats
4W - 2L
1,548 SR
Queue Stats
56W - 35L
1,526 Elo+
Party 1
Team Averages
Level 39
1,661 SR
1,553 Elo+

VS

Team Averages
Level 16
1,565 SR
1,489 Elo+
Anubis
Anubis
EHAMPLE410
Anubis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,387 Elo+
Party 3
Charybdis
Charybdis
M8ustafa
Charybdis
Level 28
God Stats
6W - 9L
1,661 SR
Queue Stats
189W - 178L
1,543 Elo+
Solo
Cliodhna
Cliodhna
ROFLOL321
Cliodhna
Level 21
God Stats
14W - 3L
1,500 SR
Queue Stats
254W - 142L
1,633 Elo+
Solo
Pele
Pele
vintoniak_
Pele
Level 7
God Stats
1W - 1L
1,706 SR
Queue Stats
5W - 11L
1,391 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
yhoansito
Morgan Le Fay
Level 16
God Stats
3W - 6L
1,458 SR
Queue Stats
25W - 23L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Eadrah
Cthulhu
15
6 / 3 / 11
9,976
554
7,132
11,233
6,448
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Merlin
17
7 / 1 / 8
11,398
633
10,565
8,272
3,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kali
Legy30
Kali
16
4 / 2 / 6
10,299
572
5,333
12,895
5,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
11 / 1 / 8
12,061
670
13,859
13,068
11,310
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hou Yi
VelmiX
Hou Yi
15
2 / 0 / 8
9,492
527
4,237
7,871
2,494
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
EHAMPLE410
Anubis
11
0 / 6 / 2
7,106
395
1,770
10,160
3,938
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Charybdis
M8ustafa
Charybdis
14
6 / 7 / 0
9,504
528
9,548
13,829
5,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Cliodhna
ROFLOL321
Cliodhna
11
0 / 3 / 1
7,386
410
7,321
8,762
5,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
0 / 7 / 2
7,068
393
2,241
11,313
4,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
yhoansito
Morgan Le Fay
13
1 / 7 / 0
8,270
459
5,512
12,779
4,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
12
30
Kills
7
7
Deaths
30
41
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Anubis
EHAMPLE410
Anubis
0
6
2
0.17
W
Cthulhu
Eadrah
Cthulhu
6
3
11
3.83
W
Merlin
7
1
8
11
W
Kali
Legy30
Kali
4
2
6
3.5
L
Charybdis
M8ustafa
Charybdis
6
7
0
0.86
W
11
1
8
15
L
Cliodhna
ROFLOL321
Cliodhna
0
3
1
0.17
W
Hou Yi
VelmiX
Hou Yi
2
0
8
6
L
0
7
2
0.14
L
Morgan Le Fay
yhoansito
Morgan Le Fay
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,126
Damage
26,392
53,339
Taken
56,843
29,456
Mitigated
23,701
15,445
Healing
10,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
EHAMPLE410
Anubis
1,770
154
0
2,175
10,160
3,938
0
4,988
5,172
33,417
0
W
Cthulhu
Eadrah
Cthulhu
7,132
480
547
800
11,233
6,448
204
1,474
9,759
37,245
0
W
Merlin
10,565
880
178
2,890
8,272
3,445
1,117
882
7,390
81,359
0
W
Kali
Legy30
Kali
5,333
2,273
0
6,485
12,895
5,759
395
976
11,919
0
66,691
L
Charybdis
M8ustafa
Charybdis
9,548
4,243
0
2,748
13,829
5,453
0
4,210
9,619
0
52,498
W
13,859
6,261
0
3,863
13,068
11,310
2,522
3,059
10,009
0
69,896
L
Cliodhna
ROFLOL321
Cliodhna
7,321
1,589
0
3,359
8,762
5,531
0
2,084
6,678
0
36,631
W
Hou Yi
VelmiX
Hou Yi
4,237
1,216
0
682
7,871
2,494
3,780
1,331
6,540
0
53,787
L
2,241
343
0
1,310
11,313
4,110
502
2,911
8,402
0
39,626
L
Morgan Le Fay
yhoansito
Morgan Le Fay
5,512
236
0
780
12,779
4,669
1,515
3,504
9,275
49,723
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,226
Gold Earned
39,334
519
Minions Killed
399
0
Camps Cleared
0
1,695,843
Distance Traveled
1,529,659
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,106
395
84
5
0
299,689
0
W
Cthulhu
9,976
554
50
3
0
339,459
3
W
Merlin
11,398
633
140
8
0
327,492
2
W
Kali
10,299
572
108
6
0
367,218
3
L
Charybdis
9,504
528
90
5
0
269,410
1
W
Set
12,061
670
131
7
0
341,750
3
L
Cliodhna
7,386
410
64
4
0
351,241
3
W
Hou Yi
9,492
527
90
5
0
319,924
1
L
Pele
7,068
393
60
3
0
333,542
0
L
Morgan Le Fay
8,270
459
101
6
0
275,777
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role