Player Matchup

Mercury
Mercury
 
Mercury
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
Dyczus
Olorun
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,510 Elo+
Party 1
Yemoja
Yemoja
JebalPicuPes
Yemoja
Level 23
God Stats
3W - 2L
1,454 SR
Queue Stats
41W - 38L
1,465 Elo+
Solo
Osiris
Osiris
Moffis
Osiris
Level 28
God Stats
1W - 0L
1,279 SR
Queue Stats
88W - 87L
1,513 Elo+
Solo
Skadi
Skadi
Sunnƒruit
Skadi
Level 23
God Stats
3W - 0L
1,500 SR
Queue Stats
44W - 45L
1,524 Elo+
Party 1
Team Averages
Level 28
1,447 SR
1,503 Elo+

VS

Team Averages
Level 13
1,370 SR
1,470 Elo+
Cliodhna
Cliodhna
IyosmiteI
Cliodhna
Level 27
God Stats
2W - 2L
1,321 SR
Queue Stats
50W - 38L
1,564 Elo+
Solo
Ra
Ra
Katana2Yakuza
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,504 Elo+
Solo
Merlin
Merlin
MerlinSupportGod
Merlin
Level 2
God Stats
4W - 10L
1,445 SR
Queue Stats
6W - 14L
1,481 Elo+
Solo
Eset
Eset
NhatDaiYeuCo
Eset
Level 24
God Stats
7W - 11L
1,082 SR
Queue Stats
30W - 42L
1,138 Elo+
Solo
Jing Wei
Jing Wei
decidit
Jing Wei
Level 10
God Stats
0W - 2L
1,500 SR
Queue Stats
50W - 32L
1,660 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
4 / 1 / 0
6,788
679
2,785
6,269
1,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Olorun
Dyczus
Olorun
9
0 / 1 / 3
5,541
554
2,410
4,950
1,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Yemoja
7
0 / 2 / 3
5,198
520
1,385
6,245
3,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Osiris
Moffis
Osiris
11
3 / 1 / 0
6,566
657
3,152
4,907
3,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Skadi
10
2 / 4 / 1
5,974
597
5,810
6,332
1,373
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
IyosmiteI
Cliodhna
10
5 / 1 / 0
5,968
597
5,831
6,889
2,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

2
0 / 1 / 0
3,644
364
296
848
160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

4
0 / 2 / 1
4,134
413
1,389
2,039
430
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

7
0 / 3 / 1
4,587
459
987
3,312
624
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jing Wei
decidit
Jing Wei
10
4 / 2 / 3
6,099
610
6,713
9,769
2,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
14
9
Kills
9
9
Deaths
9
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
4
1
0
4
W
Olorun
Dyczus
Olorun
0
1
3
1.5
L
Cliodhna
IyosmiteI
Cliodhna
5
1
0
5
W
Yemoja
0
2
3
0.75
L
0
1
0
0
L
0
2
1
0.25
W
Osiris
Moffis
Osiris
3
1
0
3
L
0
3
1
0.17
W
Skadi
2
4
1
0.63
L
Jing Wei
decidit
Jing Wei
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,542
Damage
15,216
28,703
Taken
22,857
10,695
Mitigated
5,921
9,160
Healing
7,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
2,785
900
0
2,738
6,269
1,714
520
264
5,973
0
34,050
W
Olorun
Dyczus
Olorun
2,410
1,007
73
2,873
4,950
1,314
1,083
457
4,493
26,588
0
L
Cliodhna
IyosmiteI
Cliodhna
5,831
1,057
0
2,800
6,889
2,252
0
926
5,963
0
28,468
W
Yemoja
1,385
573
400
725
6,245
3,242
590
280
5,965
6,749
0
L
296
108
0
243
848
160
0
210
638
2,694
0
L
1,389
271
217
194
2,039
430
0
733
1,306
4,061
0
W
Osiris
Moffis
Osiris
3,152
931
0
1,005
4,907
3,052
304
987
3,920
0
33,096
L
987
123
0
192
3,312
624
0
244
3,068
13,629
0
W
Skadi
5,810
2,557
0
1,346
6,332
1,373
2,053
652
5,680
0
35,518
L
Jing Wei
decidit
Jing Wei
6,713
4,232
0
3,820
9,769
2,455
0
1,682
8,087
0
34,272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,067
Gold Earned
24,432
291
Minions Killed
171
0
Camps Cleared
0
953,118
Distance Traveled
659,036
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,788
679
84
8
0
198,835
2
W
Olorun
5,541
554
48
5
0
190,303
2
L
Cliodhna
5,968
597
57
6
0
217,786
0
W
Yemoja
5,198
520
15
2
0
175,042
5
L
Ra
3,644
364
10
1
0
34,495
0
L
Merlin
4,134
413
12
1
0
77,039
0
W
Osiris
6,566
657
72
7
0
213,840
1
L
Eset
4,587
459
28
3
0
140,211
1
W
Skadi
5,974
597
72
7
0
175,098
1
L
Jing Wei
6,099
610
64
6
0
189,505
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role