Player Matchup

Chronos
Chronos
 
Chronos
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Arturo_Laurel
Charybdis
Level 159
God Stats
4W - 4L
1,484 SR
Queue Stats
237W - 185L
1,531 Elo+
Party 1
Sol
Sol
LyloKHUNTZ
Sol
Level 143
God Stats
3W - 5L
1,580 SR
Queue Stats
415W - 377L
1,535 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Torjam
Morgan Le Fay
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
193W - 156L
1,497 Elo+
Solo
Team Averages
Level 138
1,513 SR
1,513 Elo+

VS

Team Averages
Level 132
1,518 SR
1,525 Elo+
Jormungandr
Jormungandr
JeffBingBong
Jormungandr
Level 140
God Stats
2W - 3L
1,458 SR
Queue Stats
490W - 518L
1,514 Elo+
Solo
Rama
Rama
Sleek47
Rama
Level 121
God Stats
10W - 7L
1,439 SR
Queue Stats
581W - 569L
1,571 Elo+
Solo
Thoth
Thoth
habbajabb
Thoth
Level 160
God Stats
4W - 1L
1,742 SR
Queue Stats
308W - 293L
1,421 Elo+
Solo
Izanami
Izanami
瀚海浸月
Izanami
Level 119
God Stats
2W - 0L
1,462 SR
Queue Stats
45W - 32L
1,591 Elo+
Party 2
Fenrir
Fenrir
陈冠希啊
Fenrir
Level 122
God Stats
2W - 1L
1,490 SR
Queue Stats
66W - 60L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
16
3 / 3 / 4
8,714
670
8,279
10,445
3,752
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
 
Ah Muzen Cab
16
1 / 5 / 7
8,476
652
10,624
10,797
3,878
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charybdis
Arturo_Laurel
Charybdis
14
1 / 6 / 7
8,317
640
8,664
11,424
4,313
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
5 / 4 / 2
9,287
714
15,309
11,244
4,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Morgan Le Fay
Torjam
Morgan Le Fay
16
5 / 5 / 5
9,421
725
7,569
8,505
3,181
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
JeffBingBong
Jormungandr
17
4 / 5 / 10
10,361
797
12,785
20,883
19,110
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Rama
Sleek47
Rama
17
3 / 2 / 9
9,917
763
6,827
12,096
5,046
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thoth
habbajabb
Thoth
18
7 / 5 / 11
10,784
830
14,557
10,162
4,086
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
瀚海浸月
Izanami
18
5 / 2 / 10
10,488
807
8,650
7,823
3,283
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
17
4 / 1 / 14
10,033
772
6,427
13,761
15,296
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
77
15
Kills
23
23
Deaths
15
25
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
3
3
4
1.67
L
Ah Muzen Cab
 
Ah Muzen Cab
1
5
7
0.9
L
Charybdis
Arturo_Laurel
Charybdis
1
6
7
0.75
W
Jormungandr
JeffBingBong
Jormungandr
4
5
10
1.8
L
5
4
2
1.5
W
Rama
Sleek47
Rama
3
2
9
3.75
L
Morgan Le Fay
Torjam
Morgan Le Fay
5
5
5
1.5
W
Thoth
habbajabb
Thoth
7
5
11
2.5
W
Izanami
瀚海浸月
Izanami
5
2
10
5
W
Fenrir
4
1
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,445
Damage
49,246
52,415
Taken
64,725
19,528
Mitigated
46,821
14,839
Healing
28,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
8,279
2,430
905
4,026
10,445
3,752
0
7,088
3,161
16,819
0
L
Ah Muzen Cab
 
Ah Muzen Cab
10,624
3,010
331
2,130
10,797
3,878
0
5,850
4,767
0
25,481
L
Charybdis
Arturo_Laurel
Charybdis
8,664
2,017
300
1,922
11,424
4,313
0
5,653
5,565
0
18,500
W
Jormungandr
JeffBingBong
Jormungandr
12,785
2,033
1,997
7,496
20,883
19,110
116
10,658
9,924
23,984
0
L
15,309
870
707
2,825
11,244
4,404
0
3,770
7,308
28,364
0
W
Rama
Sleek47
Rama
6,827
5,821
1,355
3,967
12,096
5,046
2,321
5,954
6,088
0
21,708
L
Morgan Le Fay
Torjam
Morgan Le Fay
7,569
660
175
1,518
8,505
3,181
0
4,151
4,272
12,323
0
W
Thoth
habbajabb
Thoth
14,557
289
2,267
1,043
10,162
4,086
2,426
4,203
5,897
30,385
0
W
Izanami
瀚海浸月
Izanami
8,650
4,943
2,184
2,436
7,823
3,283
1,192
4,683
3,000
0
30,725
W
Fenrir
6,427
598
2,235
3,043
13,761
15,296
174
5,017
8,659
0
9,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,215
Gold Earned
51,583
125
Minions Killed
164
0
Camps Cleared
0
1,087,178
Distance Traveled
1,185,791
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
8,714
670
15
1
0
259,709
1
L
Ah Muzen Cab
8,476
652
34
3
0
222,248
0
L
Charybdis
8,317
640
29
2
0
197,543
3
W
Jormungandr
10,361
797
33
3
0
241,247
1
L
Sol
9,287
714
32
2
0
206,488
0
W
Rama
9,917
763
33
3
0
206,780
1
L
Morgan Le Fay
9,421
725
15
1
0
201,190
0
W
Thoth
10,784
830
30
2
0
213,183
0
W
Izanami
10,488
807
55
4
0
217,936
3
W
Fenrir
10,033
772
13
1
0
306,645
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role