Player Matchup

Pele
Pele
HugoBob04
Pele
Level 2
God Stats
0W - 3L
1,500 SR
Queue Stats
5W - 8L
1,500 Elo+
Solo
Cthulhu
Cthulhu
KLATTERAL
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,153 Elo+
Solo
Osiris
Osiris
YАТОРО
Osiris
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,107 Elo+
Party 1
Rama
Rama
pavlovkf
Rama
Level 13
God Stats
2W - 1L
1,662 SR
Queue Stats
20W - 26L
1,303 Elo+
Solo
Hera
Hera
wonky75
Hera
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,107 Elo+
Party 1
Team Averages
Level 5
1,532 SR
1,234 Elo+

VS

Team Averages
Level 25
1,514 SR
1,453 Elo+
Jing Wei
Jing Wei
Dargonoid
Jing Wei
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Kiwipur1
Scylla
Level 7
God Stats
4W - 4L
1,271 SR
Queue Stats
28W - 27L
1,479 Elo+
Party 2
Ares
Ares
Nivelean
Ares
Level 26
God Stats
6W - 6L
1,521 SR
Queue Stats
108W - 96L
1,466 Elo+
Solo
Thanatos
Thanatos
YanchengLu
Thanatos
Level 30
God Stats
6W - 7L
1,479 SR
Queue Stats
171W - 187L
1,392 Elo+
Solo
Cthulhu
Cthulhu
anas3408
Cthulhu
Level 62
God Stats
4W - 1L
1,800 SR
Queue Stats
382W - 403L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
6
0 / 4 / 1
4,360
436
2,005
5,567
1,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cthulhu
KLATTERAL
Cthulhu
6
0 / 3 / 1
4,164
416
3,402
7,028
3,291
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Osiris
9
0 / 3 / 0
4,800
480
2,982
5,546
2,678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Rama
7
1 / 4 / 1
4,644
464
2,733
6,669
1,855
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hera
wonky75
Hera
8
2 / 4 / 0
4,880
488
2,982
3,703
899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Dargonoid
Jing Wei
8
0 / 3 / 6
5,049
505
4,425
5,229
1,517
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
Kiwipur1
Scylla
12
7 / 0 / 2
7,135
714
4,776
3,721
954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ares
8
2 / 0 / 4
5,411
541
2,080
5,712
3,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
YanchengLu
Thanatos
10
6 / 0 / 1
6,390
639
4,649
6,854
1,953
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
anas3408
Cthulhu
10
2 / 0 / 3
5,848
585
2,021
3,829
1,942
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
3
Kills
17
18
Deaths
3
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Dargonoid
Jing Wei
0
3
6
1
L
Pele
0
4
1
0.13
L
Cthulhu
KLATTERAL
Cthulhu
0
3
1
0.17
W
Scylla
Kiwipur1
Scylla
7
0
2
8
W
Ares
2
0
4
4
W
Thanatos
YanchengLu
Thanatos
6
0
1
6.5
L
Osiris
0
3
0
0
W
Cthulhu
anas3408
Cthulhu
2
0
3
3.5
L
Rama
1
4
1
0.38
L
Hera
wonky75
Hera
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,104
Damage
17,951
28,513
Taken
25,345
10,485
Mitigated
10,317
5,054
Healing
9,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Dargonoid
Jing Wei
4,425
3,065
0
508
5,229
1,517
690
2,150
2,951
0
22,273
L
Pele
2,005
411
0
962
5,567
1,762
0
1,172
4,395
0
21,179
L
Cthulhu
KLATTERAL
Cthulhu
3,402
784
35
1,798
7,028
3,291
0
1,865
5,163
13,632
0
W
Scylla
Kiwipur1
Scylla
4,776
775
0
1,172
3,721
954
0
728
2,973
40,657
0
W
Ares
2,080
282
0
1,754
5,712
3,951
66
1,286
4,426
10,989
0
W
Thanatos
YanchengLu
Thanatos
4,649
1,817
0
5,202
6,854
1,953
0
925
5,887
0
30,759
L
Osiris
2,982
1,066
0
314
5,546
2,678
0
1,949
3,597
0
17,480
W
Cthulhu
anas3408
Cthulhu
2,021
98
0
1,122
3,829
1,942
556
1,045
2,724
22,523
0
L
Rama
2,733
2,324
0
1,945
6,669
1,855
0
2,839
3,830
0
20,683
L
Hera
wonky75
Hera
2,982
1,151
0
0
3,703
899
0
1,364
2,339
17,139
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,848
Gold Earned
29,833
166
Minions Killed
248
0
Camps Cleared
0
930,182
Distance Traveled
982,016
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
5,049
505
33
3
0
175,283
0
L
Pele
4,360
436
36
4
0
183,733
1
L
Cthulhu
4,164
416
21
2
0
195,350
0
W
Scylla
7,135
714
84
8
0
208,235
2
W
Ares
5,411
541
23
2
0
175,693
4
W
Thanatos
6,390
639
65
7
0
218,821
2
L
Osiris
4,800
480
40
4
0
205,016
1
W
Cthulhu
5,848
585
43
4
0
203,984
0
L
Rama
4,644
464
38
4
0
146,384
3
L
Hera
4,880
488
31
3
0
199,699
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role