Player Matchup

Loki
Loki
HorizonLionOFC
Loki
Level 16
God Stats
4W - 2L
1,505 SR
Queue Stats
8W - 7L
1,441 Elo+
Party 2
Medusa
Medusa
Royshkov10
Medusa
Level 17
God Stats
1W - 1L
1,501 SR
Queue Stats
8W - 13L
1,364 Elo+
Solo
Izanami
Izanami
Shunne2088
Izanami
Level 21
God Stats
4W - 1L
1,730 SR
Queue Stats
67W - 53L
1,530 Elo+
Party 2
Bacchus
Bacchus
Zenitsu81MT
Bacchus
Level 7
God Stats
3W - 4L
1,288 SR
Queue Stats
112W - 93L
1,679 Elo+
Party 2
Janus
Janus
papiXIX
Janus
Level 27
God Stats
4W - 5L
1,549 SR
Queue Stats
109W - 101L
1,479 Elo+
Solo
Team Averages
Level 18
1,515 SR
1,499 Elo+

VS

Team Averages
Level 15
1,492 SR
1,547 Elo+
Kukulkan
Kukulkan
AAAAAHH_WTF_FXXK
Kukulkan
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 13L
1,627 Elo+
Party 1
Chaac
Chaac
Clinging87
Chaac
Level 13
God Stats
33W - 34L
1,464 SR
Queue Stats
39W - 41L
1,560 Elo+
Solo
Ymir
Ymir
JoshxXChaos
Ymir
Level 27
God Stats
1W - 2L
1,498 SR
Queue Stats
40W - 33L
1,474 Elo+
Solo
Cupid
Cupid
Le Nibbles
Cupid
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Arachne
Arachne
evi_spirit1
Arachne
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 17L
1,574 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 3
7,937
496
4,488
8,880
2,975
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
Royshkov10
Medusa
12
3 / 1 / 2
7,985
499
6,875
10,088
4,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Izanami
Shunne2088
Izanami
17
15 / 2 / 7
11,599
725
16,157
9,666
4,223
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Zenitsu81MT
Bacchus
13
4 / 0 / 16
9,738
609
7,179
12,256
15,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Janus
papiXIX
Janus
13
2 / 1 / 2
8,422
526
2,132
6,982
2,290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 0
8,288
518
8,922
10,947
3,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
14
1 / 3 / 1
8,592
537
8,494
12,833
12,308
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

5
0 / 4 / 0
5,244
328
603
4,882
2,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cupid
11
1 / 5 / 0
7,144
447
1,570
7,370
1,789
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
evi_spirit1
Arachne
12
1 / 9 / 3
7,504
469
4,290
16,110
4,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
10
27
Kills
6
6
Deaths
27
30
Assists
4
Player
Kills
Deaths
Assists
KDA
L
3
6
0
0.5
L
Chaac
1
3
1
0.5
W
3
2
3
2.25
L
0
4
0
0
L
Cupid
1
5
0
0.2
W
Medusa
Royshkov10
Medusa
3
1
2
4
W
Izanami
Shunne2088
Izanami
15
2
7
9.25
W
Bacchus
Zenitsu81MT
Bacchus
4
0
16
12
L
Arachne
evi_spirit1
Arachne
1
9
3
0.28
W
Janus
papiXIX
Janus
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,831
Damage
23,879
47,872
Taken
52,142
29,577
Mitigated
24,849
7,315
Healing
13,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,922
238
77
1,388
10,947
3,389
0
3,611
7,128
40,512
0
L
Chaac
8,494
2,597
0
5,382
12,833
12,308
406
1,395
11,396
0
46,481
W
4,488
1,491
0
3,076
8,880
2,975
403
904
7,976
0
35,217
L
603
232
0
1,141
4,882
2,489
0
1,104
3,778
5,092
0
L
Cupid
1,570
1,050
30
1,147
7,370
1,789
0
640
6,730
0
27,564
W
Medusa
Royshkov10
Medusa
6,875
3,012
0
938
10,088
4,535
0
927
9,161
0
36,814
W
Izanami
Shunne2088
Izanami
16,157
12,145
0
718
9,666
4,223
4,295
2,690
6,976
0
89,513
W
Bacchus
Zenitsu81MT
Bacchus
7,179
682
0
1,486
12,256
15,554
492
2,053
10,203
27,590
0
L
Arachne
evi_spirit1
Arachne
4,290
3,751
0
4,254
16,110
4,874
0
2,311
13,799
0
33,208
W
Janus
papiXIX
Janus
2,132
278
0
1,097
6,982
2,290
1,264
2,951
4,031
37,081
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,681
Gold Earned
36,772
399
Minions Killed
327
0
Camps Cleared
0
1,581,871
Distance Traveled
1,243,080
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,288
518
79
5
0
275,631
4
L
Chaac
8,592
537
120
8
0
296,303
3
W
Loki
7,937
496
65
4
0
343,056
4
L
Ymir
5,244
328
7
0
0
107,037
0
L
Cupid
7,144
447
54
3
0
247,358
0
W
Medusa
7,985
499
59
4
0
320,149
0
W
Izanami
11,599
725
148
9
0
294,078
1
W
Bacchus
9,738
609
40
3
0
334,496
1
L
Arachne
7,504
469
67
4
0
316,751
1
W
Janus
8,422
526
87
5
0
290,092
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role