Player Matchup

Janus
Janus
ChubbyGawdd
Janus
Level 129
God Stats
6W - 8L
1,493 SR
Queue Stats
205W - 182L
1,623 Elo+
Party 2
Hou Yi
Hou Yi
Mike Lycan
Hou Yi
Level 88
God Stats
26W - 33L
1,483 SR
Queue Stats
509W - 524L
1,441 Elo+
Solo
Bellona
Bellona
TheSSJ
Bellona
Level 25
God Stats
3W - 0L
1,816 SR
Queue Stats
6W - 4L
1,710 Elo+
Party 2
Gilgamesh
Gilgamesh
anzenkaichi
Gilgamesh
Level 28
God Stats
3W - 4L
1,699 SR
Queue Stats
12W - 9L
1,630 Elo+
Party 2
Cthulhu
Cthulhu
slayerofdark5678
Cthulhu
Level 154
God Stats
2W - 1L
1,564 SR
Queue Stats
39W - 32L
1,596 Elo+
Party 2
Team Averages
Level 85
1,611 SR
1,600 Elo+

VS

Team Averages
Level 80
1,486 SR
1,451 Elo+
Tsukuyomi
Tsukuyomi
AnubisPharah
Tsukuyomi
Level 104
God Stats
9W - 15L
1,393 SR
Queue Stats
280W - 352L
1,376 Elo+
Party 1
Ra
Ra
BussySlayer23
Ra
Level 29
God Stats
8W - 5L
1,571 SR
Queue Stats
118W - 143L
1,397 Elo+
Party 1
Chaac
Chaac
EligiusI
Chaac
Level 129
God Stats
9W - 8L
1,512 SR
Queue Stats
231W - 262L
1,410 Elo+
Party 1
Geb
Geb
Ghost_200413
Geb
Level 114
God Stats
1W - 4L
1,347 SR
Queue Stats
448W - 437L
1,511 Elo+
Party 3
Medusa
Medusa
Pageantry1
Medusa
Level 26
God Stats
39W - 36L
1,606 SR
Queue Stats
39W - 37L
1,562 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 3
8,455
528
8,246
5,880
1,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hou Yi
Mike Lycan
Hou Yi
14
5 / 3 / 8
8,231
514
8,560
13,089
4,072
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
TheSSJ
Bellona
14
4 / 1 / 1
8,418
526
6,327
8,838
7,488
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gilgamesh
anzenkaichi
Gilgamesh
14
6 / 2 / 9
8,566
535
9,089
12,767
6,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

15
4 / 0 / 7
8,785
549
5,929
11,925
5,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AnubisPharah
Tsukuyomi
13
2 / 4 / 1
8,021
501
4,941
11,655
4,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 4 / 0
8,836
552
6,656
10,877
4,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
EligiusI
Chaac
14
1 / 3 / 0
8,731
546
2,866
8,370
6,050
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 5 / 4
7,991
499
6,157
13,099
10,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
Pageantry1
Medusa
11
1 / 7 / 2
7,134
446
9,153
11,130
4,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
15
23
Kills
8
8
Deaths
23
28
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
AnubisPharah
Tsukuyomi
2
4
1
0.63
L
3
4
0
0.75
W
4
2
3
2.75
L
Chaac
EligiusI
Chaac
1
3
0
0.33
L
1
5
4
0.6
W
Hou Yi
Mike Lycan
Hou Yi
5
3
8
3
L
Medusa
Pageantry1
Medusa
1
7
2
0.29
W
Bellona
TheSSJ
Bellona
4
1
1
4.5
W
Gilgamesh
anzenkaichi
Gilgamesh
6
2
9
5.25
W
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,151
Damage
29,773
52,499
Taken
55,131
25,499
Mitigated
30,222
15,205
Healing
13,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
AnubisPharah
Tsukuyomi
4,941
1,197
0
4,840
11,655
4,356
0
3,050
8,388
0
50,045
L
6,656
1,174
263
3,298
10,877
4,125
124
5,246
5,351
47,712
0
W
8,246
989
0
354
5,880
1,745
566
3,269
2,483
49,914
0
L
Chaac
EligiusI
Chaac
2,866
290
0
1,510
8,370
6,050
62
721
7,649
0
51,644
L
6,157
900
0
1,676
13,099
10,965
0
2,957
10,074
20,302
0
W
Hou Yi
Mike Lycan
Hou Yi
8,560
4,597
0
2,589
13,089
4,072
132
3,659
9,314
0
48,455
L
Medusa
Pageantry1
Medusa
9,153
3,617
0
1,558
11,130
4,726
1,898
2,514
8,563
0
45,096
W
Bellona
TheSSJ
Bellona
6,327
1,208
0
2,340
8,838
7,488
21
546
8,248
4,494
39,895
W
Gilgamesh
anzenkaichi
Gilgamesh
9,089
2,183
808
3,864
12,767
6,758
78
2,621
10,142
0
26,490
W
5,929
599
762
4,488
11,925
5,436
372
2,321
9,499
55,061
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,455
Gold Earned
40,713
418
Minions Killed
398
0
Camps Cleared
0
1,551,267
Distance Traveled
1,486,087
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
8,021
501
82
5
0
326,281
6
L
Ra
8,836
552
101
6
0
278,632
3
W
Janus
8,455
528
103
6
0
306,504
4
L
Chaac
8,731
546
121
8
0
312,746
0
L
Geb
7,991
499
18
1
0
319,172
9
W
Hou Yi
8,231
514
72
5
0
280,516
3
L
Medusa
7,134
446
76
5
0
249,256
2
W
Bellona
8,418
526
102
6
0
316,090
3
W
Gilgamesh
8,566
535
28
2
0
317,072
3
W
Cthulhu
8,785
549
113
7
0
331,085
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role