Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
D-AceBlack91
Neith
Level 66
God Stats
57W - 59L
1,425 SR
Queue Stats
321W - 379L
1,366 Elo+
Party 2
Mercury
Mercury
RapWk
Mercury
Level 36
God Stats
27W - 30L
1,526 SR
Queue Stats
95W - 114L
1,332 Elo+
Solo
Hera
Hera
calmdown2K
Hera
Level 27
God Stats
16W - 25L
1,381 SR
Queue Stats
115W - 152L
1,273 Elo+
Party 2
Fenrir
Fenrir
miglioni
Fenrir
Level 34
God Stats
2W - 7L
1,500 SR
Queue Stats
39W - 62L
1,280 Elo+
Solo
Team Averages
Level 57
1,466 SR
1,350 Elo+

VS

Team Averages
Level 81
1,558 SR
1,363 Elo+
Cabrakan
Cabrakan
BullyUlli
Cabrakan
Level 116
God Stats
24W - 23L
1,597 SR
Queue Stats
807W - 722L
1,515 Elo+
Party 1
Bacchus
Bacchus
ChakiLumo
Bacchus
Level 47
God Stats
7W - 0L
1,885 SR
Queue Stats
45W - 66L
1,350 Elo+
Solo
Anubis
Anubis
DrMoench
Anubis
Level 23
God Stats
1W - 1L
1,280 SR
Queue Stats
5W - 11L
1,034 Elo+
Party 1
Ravana
Ravana
SynDam
Ravana
Level 127
God Stats
26W - 31L
1,425 SR
Queue Stats
1,004W - 1,047L
1,388 Elo+
Solo
Anhur
Anhur
xNiceIcebaby
Anhur
Level 93
God Stats
28W - 25L
1,605 SR
Queue Stats
759W - 504L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
7
0 / 4 / 0
4,471
447
2,585
8,384
4,007
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

9
0 / 3 / 0
4,734
473
2,414
4,257
1,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mercury
RapWk
Mercury
9
1 / 4 / 0
5,144
514
1,675
6,885
1,688
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

7
0 / 4 / 1
4,422
442
2,787
5,314
2,337
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
miglioni
Fenrir
6
0 / 7 / 0
4,198
420
1,897
7,646
1,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
BullyUlli
Cabrakan
13
7 / 0 / 3
7,889
789
7,862
6,756
5,212
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bacchus
ChakiLumo
Bacchus
9
1 / 0 / 5
5,837
584
1,309
4,667
1,964
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anubis
DrMoench
Anubis
9
1 / 1 / 4
5,555
556
2,702
5,113
2,163
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ravana
SynDam
Ravana
11
8 / 0 / 2
6,757
676
5,553
4,210
1,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
5 / 0 / 3
6,529
653
5,340
5,717
1,554
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
39
1
Kills
22
22
Deaths
1
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
4
0
0
W
Cabrakan
BullyUlli
Cabrakan
7
0
3
8.5
W
Bacchus
ChakiLumo
Bacchus
1
0
5
3.5
L
0
3
0
0
W
Anubis
DrMoench
Anubis
1
1
4
3
L
Mercury
RapWk
Mercury
1
4
0
0.25
W
Ravana
SynDam
Ravana
8
0
2
9
L
0
4
1
0.13
L
Fenrir
miglioni
Fenrir
0
7
0
0
W
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,358
Damage
22,766
32,486
Taken
26,463
11,318
Mitigated
12,484
6,573
Healing
11,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
2,585
912
620
3,632
8,384
4,007
0
1,722
6,662
12,609
5,145
W
Cabrakan
BullyUlli
Cabrakan
7,862
1,695
0
2,888
6,756
5,212
0
0
6,756
49,416
0
W
Bacchus
ChakiLumo
Bacchus
1,309
0
1,099
1,001
4,667
1,964
376
1,329
3,338
9,362
0
L
2,414
759
0
601
4,257
1,314
0
242
4,015
0
21,706
W
Anubis
DrMoench
Anubis
2,702
287
0
1,934
5,113
2,163
492
2,620
2,493
22,577
0
L
Mercury
RapWk
Mercury
1,675
1,098
0
500
6,885
1,688
0
2,728
4,157
0
23,451
W
Ravana
SynDam
Ravana
5,553
1,567
0
2,273
4,210
1,591
274
201
4,009
0
31,922
L
2,787
1,194
0
0
5,314
2,337
0
1,776
3,538
17,389
0
L
Fenrir
miglioni
Fenrir
1,897
802
0
1,220
7,646
1,972
0
5,405
2,241
0
12,209
W
5,340
2,200
0
2,289
5,717
1,554
468
806
4,911
0
37,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,969
Gold Earned
32,567
183
Minions Killed
321
0
Camps Cleared
0
912,674
Distance Traveled
1,022,374
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
4,471
447
41
4
0
158,865
1
W
Cabrakan
7,889
789
118
12
0
200,585
4
W
Bacchus
5,837
584
23
2
0
216,128
1
L
Neith
4,734
473
38
4
0
177,242
6
W
Anubis
5,555
556
43
4
0
182,417
4
L
Mercury
5,144
514
62
6
0
223,108
0
W
Ravana
6,757
676
56
6
0
232,294
1
L
Hera
4,422
442
18
2
0
171,684
6
L
Fenrir
4,198
420
24
2
0
181,775
1
W
Anhur
6,529
653
81
8
0
190,950
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role