Player Matchup

Hercules
Hercules
Sharvay
Hercules
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
204W - 136L
1,558 Elo+
Party 1
Apollo
Apollo
ZOTxPENATRATOR
Apollo
Level 103
God Stats
0W - 2L
1,500 SR
Queue Stats
248W - 165L
1,592 Elo+
Party 1
Hera
Hera
crazytyler123
Hera
Level 122
God Stats
1W - 3L
1,500 SR
Queue Stats
218W - 156L
1,544 Elo+
Party 1
Team Averages
Level 104
1,500 SR
1,564 Elo+

VS

Team Averages
Level 96
1,553 SR
1,555 Elo+
Fenrir
Fenrir
LordGuillex
Fenrir
Level 61
God Stats
2W - 1L
1,333 SR
Queue Stats
13W - 18L
1,511 Elo+
Party 2
Merlin
Merlin
Rexxar220
Merlin
Level 101
God Stats
6W - 11L
1,490 SR
Queue Stats
104W - 108L
1,564 Elo+
Solo
Mulan
Mulan
realchromehearts
Mulan
Level 126
God Stats
2W - 2L
1,838 SR
Queue Stats
81W - 85L
1,591 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Sharvay
Hercules
9
1 / 3 / 2
6,738
674
4,420
9,265
6,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

10
2 / 5 / 0
6,859
686
7,812
9,259
3,506
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
0 / 4 / 1
6,440
644
6,836
7,156
2,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
10 / 2 / 2
8,794
879
6,245
8,234
5,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

Merlin
Rexxar220
Merlin
11
1 / 1 / 6
7,163
716
5,218
5,625
2,050
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 0 / 11
7,543
754
9,967
12,102
9,859
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
3
Kills
12
12
Deaths
3
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Fenrir
10
2
2
5.5
W
Merlin
Rexxar220
Merlin
1
1
6
4
L
Hercules
Sharvay
Hercules
1
3
2
0.67
L
2
5
0
0.4
L
0
4
1
0.13
W
1
0
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,068
Damage
21,430
25,680
Taken
25,961
12,090
Mitigated
17,905
3,837
Healing
3,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
6,245
1,438
0
2,231
8,234
5,996
412
2,265
5,797
0
12,302
W
Merlin
Rexxar220
Merlin
5,218
67
0
385
5,625
2,050
502
1,382
3,985
36,394
0
L
Hercules
Sharvay
Hercules
4,420
1,302
0
1,569
9,265
6,282
0
1,831
7,434
0
7,542
L
7,812
3,559
0
1,276
9,259
3,506
16
1,998
7,261
0
23,575
L
6,836
1,990
86
906
7,156
2,302
0
1,580
5,576
25,302
0
W
9,967
1,518
0
1,301
12,102
9,859
332
3,486
8,026
0
22,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,037
Gold Earned
23,500
97
Minions Killed
107
4
Camps Cleared
5
545,068
Distance Traveled
564,706
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,794
879
12
1
0
163,988
0
W
Merlin
7,163
716
68
7
5
185,367
4
L
Hercules
6,738
674
13
1
3
189,273
0
L
Apollo
6,859
686
39
4
1
181,526
1
L
Hera
6,440
644
45
5
0
174,269
0
W
Mulan
7,543
754
27
3
0
215,351
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role