Player Matchup

Sobek
Sobek
 
Sobek
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
SlurryRum
Izanami
Level 37
God Stats
11W - 10L
1,517 SR
Queue Stats
175W - 210L
1,358 Elo+
Party 1
Scylla
Scylla
Suuvin
Scylla
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 73L
1,405 Elo+
Party 1
Cthulhu
Cthulhu
Zegg7825
Cthulhu
Level 29
God Stats
93W - 87L
1,530 SR
Queue Stats
229W - 235L
1,460 Elo+
Party 3
Mercury
Mercury
callofdeath339
Mercury
Level 50
God Stats
1W - 2L
1,537 SR
Queue Stats
227W - 271L
1,392 Elo+
Party 1
Team Averages
Level 49
1,517 SR
1,423 Elo+

VS

Team Averages
Level 55
1,543 SR
1,410 Elo+
Loki
Loki
Bellicosi
Loki
Level 59
God Stats
10W - 15L
1,419 SR
Queue Stats
138W - 133L
1,461 Elo+
Party 2
Cerberus
Cerberus
I2 Q U 1 C K 6I
Cerberus
Level 28
God Stats
27W - 27L
1,490 SR
Queue Stats
192W - 243L
1,389 Elo+
Party 2
Scylla
Scylla
YuGixBRo
Scylla
Level 64
God Stats
7W - 9L
1,413 SR
Queue Stats
349W - 385L
1,426 Elo+
Party 2
Ra
Ra
headhunterprooo
Ra
Level 37
God Stats
3W - 0L
1,804 SR
Queue Stats
173W - 191L
1,307 Elo+
Solo
Xbalanque
Xbalanque
xxSiLV3R
Xbalanque
Level 86
God Stats
28W - 14L
1,586 SR
Queue Stats
337W - 321L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
8
0 / 1 / 2
4,891
445
3,073
6,695
4,859
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
SlurryRum
Izanami
9
1 / 2 / 0
5,590
508
2,948
6,141
1,425
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
Suuvin
Scylla
8
0 / 6 / 0
4,993
454
530
4,880
1,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
Zegg7825
Cthulhu
10
0 / 3 / 1
5,791
526
1,898
8,990
4,899
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
2 / 4 / 0
5,476
498
2,149
7,017
2,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
13
11 / 0 / 2
7,835
712
9,552
6,808
2,134
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
8
0 / 2 / 4
5,180
471
925
8,037
4,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Scylla
YuGixBRo
Scylla
11
3 / 0 / 4
6,806
619
3,551
2,613
687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
0 / 1 / 3
6,433
585
2,107
2,629
733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xbalanque
xxSiLV3R
Xbalanque
10
2 / 0 / 5
5,755
523
5,664
5,403
1,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
34
3
Kills
16
16
Deaths
3
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
1
2
1
W
Loki
11
0
2
12
W
Cerberus
0
2
4
1
L
Izanami
SlurryRum
Izanami
1
2
0
0.5
L
Scylla
Suuvin
Scylla
0
6
0
0
W
Scylla
YuGixBRo
Scylla
3
0
4
5
L
Cthulhu
Zegg7825
Cthulhu
0
3
1
0.17
L
2
4
0
0.5
W
0
1
3
1.5
W
Xbalanque
xxSiLV3R
Xbalanque
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,598
Damage
21,799
33,723
Taken
25,490
14,976
Mitigated
9,860
7,562
Healing
10,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
3,073
312
0
1,174
6,695
4,859
0
1,355
5,291
10,062
0
W
Loki
9,552
3,157
0
3,380
6,808
2,134
0
1,556
5,252
0
46,518
W
Cerberus
925
61
0
1,984
8,037
4,729
0
1,449
6,588
11,847
0
L
Izanami
SlurryRum
Izanami
2,948
1,806
0
1,815
6,141
1,425
276
514
5,587
0
38,804
L
Scylla
Suuvin
Scylla
530
0
0
170
4,880
1,308
84
1,840
2,828
13,397
0
W
Scylla
YuGixBRo
Scylla
3,551
95
0
1,290
2,613
687
0
639
1,974
30,172
0
L
Cthulhu
Zegg7825
Cthulhu
1,898
297
0
3,104
8,990
4,899
26
1,818
6,883
31,388
0
L
2,149
1,054
0
1,299
7,017
2,485
0
426
6,551
0
26,750
W
2,107
306
11
1,064
2,629
733
84
741
1,888
34,217
0
W
Xbalanque
xxSiLV3R
Xbalanque
5,664
2,015
0
2,674
5,403
1,577
0
1,116
4,287
0
35,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,741
Gold Earned
32,009
260
Minions Killed
302
0
Camps Cleared
0
1,009,140
Distance Traveled
1,097,177
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
4,891
445
17
2
0
198,930
9
W
Loki
7,835
712
88
8
0
262,620
5
W
Cerberus
5,180
471
16
1
0
207,857
4
L
Izanami
5,590
508
92
8
0
182,517
3
L
Scylla
4,993
454
28
3
0
186,181
0
W
Scylla
6,806
619
65
6
0
228,302
2
L
Cthulhu
5,791
526
69
6
0
221,015
0
L
Mercury
5,476
498
54
5
0
220,497
3
W
Ra
6,433
585
78
7
0
194,640
3
W
Xbalanque
5,755
523
55
5
0
203,758
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role