Player Matchup

Osiris
Osiris
AustynHarris
Osiris
Level 142
God Stats
6W - 4L
1,510 SR
Queue Stats
234W - 175L
1,580 Elo+
Party 1
Bacchus
Bacchus
IdkMyBffSatan
Bacchus
Level 86
God Stats
18W - 10L
1,602 SR
Queue Stats
150W - 106L
1,584 Elo+
Party 1
Danzaburou
Danzaburou
SupremeNova55
Danzaburou
Level 20
God Stats
2W - 3L
1,399 SR
Queue Stats
33W - 80L
1,230 Elo+
Solo
Team Averages
Level 83
1,504 SR
1,465 Elo+

VS

Team Averages
Level 57
1,601 SR
1,495 Elo+
Anhur
Anhur
 
Anhur
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Thr3E
Gilgamesh
Level 128
God Stats
1W - 1L
1,849 SR
Queue Stats
55W - 49L
1,496 Elo+
Party 2
Baron Samedi
Baron Samedi
teamramrod1223
Baron Samedi
Level 29
God Stats
13W - 12L
1,454 SR
Queue Stats
41W - 32L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
17
8 / 6 / 4
13,194
694
13,927
20,898
22,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bacchus
15
5 / 4 / 4
12,004
632
13,788
12,975
12,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Danzaburou
SupremeNova55
Danzaburou
15
1 / 4 / 11
12,214
643
11,291
14,555
7,761
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
4 / 8 / 2
11,430
602
8,310
16,723
7,242
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Gilgamesh
Thr3E
Gilgamesh
15
7 / 2 / 5
12,376
651
13,127
18,726
20,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
teamramrod1223
Baron Samedi
15
3 / 4 / 10
12,136
639
8,133
12,068
11,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
31
14
Kills
14
14
Deaths
14
19
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
4
8
2
0.63
W
Osiris
8
6
4
1.67
W
Bacchus
5
4
4
1.75
W
Danzaburou
SupremeNova55
Danzaburou
1
4
11
1.63
L
Gilgamesh
Thr3E
Gilgamesh
7
2
5
4.75
L
Baron Samedi
teamramrod1223
Baron Samedi
3
4
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,006
Damage
29,570
48,428
Taken
47,517
42,417
Mitigated
38,957
9,576
Healing
7,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
8,310
4,373
0
92
16,723
7,242
34
5,133
11,246
0
32,451
W
Osiris
13,927
5,719
0
4,229
20,898
22,225
702
3,357
17,541
0
67,276
W
Bacchus
13,788
1,366
0
1,453
12,975
12,431
475
1,677
11,298
22,389
0
W
Danzaburou
SupremeNova55
Danzaburou
11,291
3,910
201
3,693
14,555
7,761
1,207
3,736
10,819
0
52,193
L
Gilgamesh
Thr3E
Gilgamesh
13,127
4,665
66
3,086
18,726
20,625
0
4,338
13,906
0
32,103
L
Baron Samedi
teamramrod1223
Baron Samedi
8,133
246
989
2,947
12,068
11,090
0
3,612
8,236
29,025
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,412
Gold Earned
35,942
189
Minions Killed
125
10
Camps Cleared
2
951,403
Distance Traveled
781,019
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
11,430
602
54
3
1
242,696
2
W
Osiris
13,194
694
81
4
6
350,617
1
W
Bacchus
12,004
632
28
1
3
327,380
2
W
Danzaburou
12,214
643
80
4
1
273,406
4
L
Gilgamesh
12,376
651
37
2
0
295,046
1
L
Baron Samedi
12,136
639
34
2
1
243,277
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role