Player Matchup

Mercury
Mercury
BIG BEAR GUT
Mercury
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,005 Elo+
Solo
Hera
Hera
Fonz-O-fonZ
Hera
Level 28
God Stats
29W - 38L
1,394 SR
Queue Stats
135W - 191L
1,292 Elo+
Solo
Danzaburou
Danzaburou
MrDiva94
Danzaburou
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 53L
1,349 Elo+
Solo
Nemesis
Nemesis
Synessy Hope
Nemesis
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 41L
1,252 Elo+
Solo
Ganesha
Ganesha
TheSymbolicBard
Ganesha
Level 21
God Stats
2W - 4L
1,622 SR
Queue Stats
23W - 32L
1,319 Elo+
Solo
Team Averages
Level 24
1,503 SR
1,244 Elo+

VS

Team Averages
Level 20
1,515 SR
1,265 Elo+
Izanami
Izanami
KVSHM1R-
Izanami
Level 26
God Stats
88W - 112L
1,493 SR
Queue Stats
144W - 180L
1,382 Elo+
Solo
Scylla
Scylla
VordtKs
Scylla
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,234 Elo+
Solo
Cthulhu
Cthulhu
Xd_NavY_14
Cthulhu
Level 27
God Stats
0W - 1L
1,647 SR
Queue Stats
1W - 4L
1,257 Elo+
Solo
Jing Wei
Jing Wei
bestbudlord420
Jing Wei
Level 14
God Stats
0W - 2L
1,379 SR
Queue Stats
0W - 3L
1,184 Elo+
Solo
Ares
Ares
fry4eg3cbg
Ares
Level 9
God Stats
0W - 1L
1,555 SR
Queue Stats
1W - 4L
1,269 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BIG BEAR GUT
Mercury
20
9 / 1 / 3
11,853
624
11,592
13,321
7,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
6 / 2 / 7
9,498
500
12,333
8,580
2,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
MrDiva94
Danzaburou
14
1 / 6 / 2
8,884
468
6,488
9,916
3,176
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nemesis
Synessy Hope
Nemesis
14
6 / 1 / 6
9,891
521
9,445
9,947
4,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
1 / 1 / 12
8,701
458
6,958
11,493
7,753
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
KVSHM1R-
Izanami
15
5 / 3 / 3
9,297
489
14,293
16,658
5,732
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
VordtKs
Scylla
6
0 / 3 / 0
5,901
311
368
2,793
683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Xd_NavY_14
Cthulhu
13
4 / 3 / 4
8,096
426
10,417
18,295
22,117
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Jing Wei
12
1 / 4 / 2
7,674
404
1,501
9,680
3,031
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

9
0 / 10 / 7
6,591
347
2,471
16,012
8,029
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
26
23
Kills
10
11
Deaths
23
30
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Mercury
BIG BEAR GUT
Mercury
9
1
3
10.5
W
6
2
7
4.75
L
Izanami
KVSHM1R-
Izanami
5
3
3
2.17
W
Danzaburou
MrDiva94
Danzaburou
1
6
2
0.33
W
Nemesis
Synessy Hope
Nemesis
6
1
6
9
W
1
1
12
7
L
Scylla
VordtKs
Scylla
0
3
0
0
L
Cthulhu
Xd_NavY_14
Cthulhu
4
3
4
2
L
Jing Wei
1
4
2
0.5
L
0
10
7
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,816
Damage
29,050
53,257
Taken
63,438
25,093
Mitigated
39,592
15,812
Healing
13,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
BIG BEAR GUT
Mercury
11,592
5,837
0
3,680
13,321
7,129
0
1,794
11,527
0
133,442
W
12,333
4,407
0
3,572
8,580
2,701
1,113
2,223
6,357
46,008
0
L
Izanami
KVSHM1R-
Izanami
14,293
9,884
1,060
7,892
16,658
5,732
682
5,311
11,347
0
72,037
W
Danzaburou
MrDiva94
Danzaburou
6,488
2,701
0
1,674
9,916
3,176
2,800
3,767
6,149
0
48,810
W
Nemesis
Synessy Hope
Nemesis
9,445
3,992
0
3,985
9,947
4,334
1,572
2,686
7,261
0
36,287
W
6,958
713
158
2,743
11,493
7,753
617
2,786
8,707
31,697
0
L
Scylla
VordtKs
Scylla
368
118
0
730
2,793
683
165
1,236
1,557
8,495
0
L
Cthulhu
Xd_NavY_14
Cthulhu
10,417
553
1,166
1,075
18,295
22,117
0
4,491
13,692
38,989
0
L
Jing Wei
1,501
1,494
0
0
9,680
3,031
192
1,946
7,734
0
28,591
L
2,471
233
0
1,415
16,012
8,029
0
6,470
9,495
7,542
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,827
Gold Earned
37,559
436
Minions Killed
256
0
Camps Cleared
0
1,908,095
Distance Traveled
1,344,916
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
11,853
624
180
9
0
456,043
4
W
Hera
9,498
500
67
4
0
342,829
3
L
Izanami
9,297
489
122
6
0
274,012
3
W
Danzaburou
8,884
468
93
5
0
300,630
0
W
Nemesis
9,891
521
72
4
0
418,241
2
W
Ganesha
8,701
458
24
1
0
390,352
7
L
Scylla
5,901
311
22
1
0
102,137
0
L
Cthulhu
8,096
426
62
3
0
353,511
0
L
Jing Wei
7,674
404
46
2
0
304,294
3
L
Ares
6,591
347
4
0
0
310,962
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role