Player Matchup

Medusa
Medusa
Silver I
Goddii
Medusa
Silver I
Level 143
God Stats
49W - 31L
1,621 SR
Queue Stats
484W - 609L
1,092 MMR
Solo
Discordia
Discordia
Gold III
iHarli
Discordia
Gold III
Level 143
God Stats
4W - 7L
1,631 SR
Queue Stats
136W - 185L
1,038 MMR
Solo
Ares
Ares
Bronze I
mr_burns2002
Ares
Bronze I
Level 100
God Stats
8W - 16L
1,496 SR
Queue Stats
10W - 23L
1,103 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 129
1,583 SR
1,078 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 78
1,281 SR
1,050 MMR
Achilles
Achilles
Silver II
JeremiahWon
Achilles
Silver II
Level 45
God Stats
5W - 8L
1,083 SR
Queue Stats
63W - 81L
1,173 MMR
Solo
Charybdis
Charybdis
Silver III
KlydeMoneyFrog
Charybdis
Silver III
Level 126
God Stats
10W - 15L
1,438 SR
Queue Stats
238W - 298L
1,140 MMR
Solo
Sylvanus
Sylvanus
Bronze IV
l1UPl Strong
Sylvanus
Bronze IV
Level 62
God Stats
0W - 1L
1,323 SR
Queue Stats
2W - 14L
837 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Goddii
Medusa
14
6 / 2 / 4
10,522
701
18,370
8,918
4,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Discordia
iHarli
Discordia
14
3 / 1 / 9
10,217
681
14,631
7,620
2,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 1 / 9
11,129
742
9,115
13,826
16,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Bans
Chang'eGilgameshKukulkanMorgan Le FayPersephone

VS

Bans
ThothZhong KuiVulcanRaijinScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
JeremiahWon
Achilles
13
3 / 2 / 1
9,488
633
9,297
19,710
19,688
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
KlydeMoneyFrog
Charybdis
12
1 / 4 / 3
8,984
599
8,945
11,836
4,588
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
l1UPl Strong
Sylvanus
11
0 / 7 / 2
8,952
597
2,467
16,673
18,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
12
Kills
4
4
Deaths
13
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Medusa
Goddii
Medusa
6
2
4
4
L
Achilles
JeremiahWon
Achilles
3
2
1
1.75
L
Charybdis
KlydeMoneyFrog
Charybdis
1
4
3
0.63
W
Discordia
iHarli
Discordia
3
1
9
7.5
L
Sylvanus
l1UPl Strong
Sylvanus
0
7
2
0.14
W
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,116
Damage
20,709
30,364
Taken
48,219
23,256
Mitigated
42,642
8,516
Healing
10,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Goddii
Medusa
18,370
7,912
0
1,675
8,918
4,553
2,142
1,190
7,728
0
52,331
L
Achilles
JeremiahWon
Achilles
9,297
1,063
0
4,563
19,710
19,688
0
8,403
10,785
0
28,659
L
Charybdis
KlydeMoneyFrog
Charybdis
8,945
4,545
0
0
11,836
4,588
117
6,124
5,320
0
37,890
W
Discordia
iHarli
Discordia
14,631
315
75
2,078
7,620
2,684
300
532
7,088
42,133
0
L
Sylvanus
l1UPl Strong
Sylvanus
2,467
654
2,706
2,748
16,673
18,366
168
8,204
7,977
13,154
0
W
9,115
328
0
4,688
13,826
16,019
99
2,189
11,637
29,001
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,868
Gold Earned
27,424
191
Minions Killed
135
9
Camps Cleared
4
882,615
Distance Traveled
768,412
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,522
701
69
5
4
286,436
0
L
Achilles
9,488
633
27
2
1
289,724
1
L
Charybdis
8,984
599
68
5
2
261,136
2
W
Discordia
10,217
681
82
5
0
316,224
4
L
Sylvanus
8,952
597
40
3
1
217,552
0
W
Ares
11,129
742
40
3
5
279,955
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role