Player Matchup

Olorun
Olorun
AcE_PoTaTo227
Olorun
Level 19
God Stats
14W - 8L
1,579 SR
Queue Stats
16W - 12L
1,299 Elo+
Party 1
Odin
Odin
Frieda_Slaves98
Odin
Level 66
God Stats
4W - 3L
1,741 SR
Queue Stats
93W - 85L
1,335 Elo+
Party 1
Amaterasu
Amaterasu
YT_Bushidodragon
Amaterasu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 33L
1,125 Elo+
Solo
Team Averages
Level 31
1,607 SR
1,253 Elo+

VS

Team Averages
Level 24
1,500 SR
1,305 Elo+
Hercules
Hercules
 
Hercules
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
mamberroiSF
Danzaburou
Level 4
God Stats
1W - 3L
1,500 SR
Queue Stats
2W - 8L
1,159 Elo+
Party 2
Janus
Janus
photoman_09
Janus
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,256 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 2
7,118
593
5,709
10,977
4,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

10
1 / 1 / 1
6,854
571
9,407
11,179
12,335
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amaterasu
9
0 / 5 / 0
6,665
555
1,855
12,798
8,993
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
2 / 0 / 8
8,360
697
5,492
10,616
9,776
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
mamberroiSF
Danzaburou
13
7 / 0 / 4
9,417
785
12,157
6,934
2,456
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 3 / 7
8,181
682
9,205
5,901
1,654
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
30
2
Kills
11
11
Deaths
3
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
0
8
6
L
1
5
2
0.4
L
1
1
1
1.5
L
Amaterasu
0
5
0
0
W
Danzaburou
mamberroiSF
Danzaburou
7
0
4
9
W
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,971
Damage
26,854
34,954
Taken
23,451
26,270
Mitigated
13,886
4,443
Healing
10,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
5,492
1,575
427
4,629
10,616
9,776
352
2,366
7,777
382
10,780
L
5,709
2,271
556
1,509
10,977
4,942
0
2,335
8,642
20,329
3,113
L
9,407
1,485
0
952
11,179
12,335
0
3,988
7,191
2,533
18,044
L
Amaterasu
1,855
642
0
1,426
12,798
8,993
0
3,743
9,055
0
9,150
W
Danzaburou
mamberroiSF
Danzaburou
12,157
5,571
770
3,959
6,934
2,456
1,148
2,131
4,408
0
39,022
W
9,205
680
0
452
5,901
1,654
636
2,049
3,557
25,037
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,637
Gold Earned
25,958
89
Minions Killed
117
3
Camps Cleared
2
620,158
Distance Traveled
633,362
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,360
697
12
1
1
225,579
5
L
Olorun
7,118
593
49
4
2
198,490
0
L
Odin
6,854
571
20
2
0
246,694
1
L
Amaterasu
6,665
555
20
2
1
174,974
0
W
Danzaburou
9,417
785
74
6
0
210,194
0
W
Janus
8,181
682
31
3
1
197,589
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role