Player Matchup

Hercules
Hercules
 
Hercules
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Agni
Agni
DaB3AST7136
Agni
Level 131
God Stats
3W - 1L
1,457 SR
Queue Stats
169W - 191L
1,410 Elo+
Solo
Scylla
Scylla
GrimmreaperMIT
Scylla
Level 140
God Stats
2W - 1L
1,604 SR
Queue Stats
58W - 39L
1,595 Elo+
Party 2
Hun Batz
Hun Batz
Nefilim31
Hun Batz
Level 109
God Stats
3W - 1L
1,630 SR
Queue Stats
103W - 101L
1,536 Elo+
Solo
Janus
Janus
ZulDemon
Janus
Level 87
God Stats
10W - 8L
1,730 SR
Queue Stats
636W - 653L
1,495 Elo+
Solo
Team Averages
Level 120
1,584 SR
1,507 Elo+

VS

Team Averages
Level 125
1,601 SR
1,504 Elo+
Zhong Kui
Zhong Kui
Artsy-Starky9103
Zhong Kui
Level 156
God Stats
1W - 2L
1,161 SR
Queue Stats
169W - 182L
1,454 Elo+
Party 1
Mulan
Mulan
CallMeBear3740
Mulan
Level 108
God Stats
0W - 1L
1,709 SR
Queue Stats
64W - 62L
1,589 Elo+
Solo
Skadi
Skadi
TerminatorxD360
Skadi
Level 119
God Stats
6W - 2L
1,876 SR
Queue Stats
412W - 392L
1,471 Elo+
Solo
Poseidon
Poseidon
ThatsWhatsUpBro_
Poseidon
Level 115
God Stats
4W - 2L
1,644 SR
Queue Stats
152W - 145L
1,526 Elo+
Solo
Loki
Loki
peachy_keen54
Loki
Level 129
God Stats
4W - 2L
1,614 SR
Queue Stats
151W - 157L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
1 / 1 / 13
8,000
800
5,143
12,516
12,732
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

15
4 / 1 / 10
8,634
863
7,243
5,090
2,400
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
6 / 2 / 6
9,129
913
12,488
6,829
2,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
Nefilim31
Hun Batz
16
5 / 2 / 7
8,961
896
8,506
7,864
3,393
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
ZulDemon
Janus
13
3 / 2 / 10
8,039
804
7,067
6,339
2,560
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
13
2 / 2 / 2
7,170
717
5,945
5,628
3,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 4 / 3
6,496
650
7,420
15,313
10,240
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
3 / 6 / 4
7,790
779
4,536
11,192
3,975
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 5 / 3
6,848
685
5,138
7,475
2,352
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 2 / 2
7,194
719
4,337
4,613
2,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
22
19
Kills
8
8
Deaths
19
46
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
1
1
13
7.5
L
Zhong Kui
2
2
2
1.5
L
0
4
3
0.38
W
4
1
10
9
W
6
2
6
4.5
W
Hun Batz
Nefilim31
Hun Batz
5
2
7
4.25
L
3
6
4
0.83
L
1
5
3
0.5
W
Janus
ZulDemon
Janus
3
2
10
4
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,447
Damage
27,376
38,638
Taken
44,221
23,878
Mitigated
22,631
11,111
Healing
12,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
5,143
1,051
814
3,781
12,516
12,732
240
4,059
7,326
0
6,891
L
Zhong Kui
5,945
423
805
1,600
5,628
3,403
0
3,484
2,100
8,750
0
L
7,420
609
473
4,651
15,313
10,240
0
8,140
6,793
0
10,501
W
7,243
301
1,111
894
5,090
2,400
904
679
4,247
19,619
0
W
12,488
666
0
420
6,829
2,793
984
1,025
5,564
27,568
0
W
Hun Batz
Nefilim31
Hun Batz
8,506
879
97
821
7,864
3,393
634
2,285
5,199
0
13,631
L
4,536
1,661
245
2,080
11,192
3,975
0
6,283
4,731
0
12,388
L
5,138
146
1,274
1,409
7,475
2,352
0
5,069
2,314
11,607
0
W
Janus
ZulDemon
Janus
7,067
333
1,698
1,475
6,339
2,560
384
1,693
4,260
13,110
0
L
4,337
151
0
250
4,613
2,661
0
3,029
1,485
0
18,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,763
Gold Earned
35,498
102
Minions Killed
83
0
Camps Cleared
0
977,207
Distance Traveled
829,420
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,000
800
8
1
0
211,289
2
L
Zhong Kui
7,170
717
18
2
0
143,319
5
L
Mulan
6,496
650
5
1
0
174,099
0
W
Agni
8,634
863
28
3
0
176,027
0
W
Scylla
9,129
913
33
3
0
188,250
1
W
Hun Batz
8,961
896
19
2
0
209,257
3
L
Skadi
7,790
779
28
3
0
170,218
1
L
Poseidon
6,848
685
16
2
0
145,234
1
W
Janus
8,039
804
14
1
0
192,384
1
L
Loki
7,194
719
16
2
0
196,550
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role