Player Matchup

Athena
Athena
 
Athena
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
Ale-JAB
Sun Wukong
Level 143
God Stats
53W - 50L
1,602 SR
Queue Stats
212W - 225L
1,540 Elo+
Party 3
Neith
Neith
Impressivc
Neith
Level 120
God Stats
4W - 3L
1,659 SR
Queue Stats
35W - 29L
1,580 Elo+
Solo
Ymir
Ymir
Masarous
Ymir
Level 108
God Stats
29W - 19L
1,659 SR
Queue Stats
450W - 396L
1,628 Elo+
Solo
Ra
Ra
Puchu34
Ra
Level 135
God Stats
5W - 9L
1,350 SR
Queue Stats
276W - 281L
1,523 Elo+
Party 3
Team Averages
Level 128
1,554 SR
1,554 Elo+

VS

Team Averages
Level 132
1,573 SR
1,572 Elo+
Janus
Janus
Dyster_NostaIgi
Janus
Level 159
God Stats
41W - 24L
1,683 SR
Queue Stats
830W - 568L
1,610 Elo+
Party 1
Artio
Artio
GoldenEagle750
Artio
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,493 Elo+
Party 2
Ares
Ares
ItsJustLeet
Ares
Level 130
God Stats
4W - 4L
1,520 SR
Queue Stats
84W - 78L
1,609 Elo+
Party 2
Anhur
Anhur
RoosterCogburn23
Anhur
Level 127
God Stats
36W - 27L
1,603 SR
Queue Stats
535W - 477L
1,506 Elo+
Party 2
Da Ji
Da Ji
egrew
Da Ji
Level 122
God Stats
3W - 1L
1,561 SR
Queue Stats
76W - 58L
1,644 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
13
3 / 1 / 8
9,577
504
5,209
16,235
20,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate

Breastplate

+20
Physical Protection

Sun Wukong
Ale-JAB
Sun Wukong
17
6 / 1 / 1
10,842
571
15,207
18,385
14,681
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Neith
14
4 / 8 / 2
9,254
487
9,301
13,475
2,935
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ymir
15
3 / 8 / 5
9,487
499
6,815
16,849
6,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
1 / 6 / 4
9,010
474
7,177
12,103
4,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 4 / 9
10,149
534
16,900
12,889
5,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
1 / 3 / 1
9,176
483
5,647
14,489
11,803
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
2 / 2 / 9
9,461
498
8,844
15,466
16,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
9 / 2 / 3
11,190
589
16,521
14,513
5,840
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Da Ji
egrew
Da Ji
18
6 / 6 / 7
10,793
568
11,007
16,007
7,922
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
53
17
Kills
24
24
Deaths
17
20
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
3
1
8
7
L
Sun Wukong
Ale-JAB
Sun Wukong
6
1
1
6.5
W
6
4
9
2.63
W
1
3
1
0.5
L
Neith
4
8
2
0.63
W
2
2
9
3.25
L
Ymir
3
8
5
0.69
L
1
6
4
0.5
W
9
2
3
5.25
W
Da Ji
egrew
Da Ji
6
6
7
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,709
Damage
58,919
77,047
Taken
73,364
49,139
Mitigated
46,898
22,093
Healing
25,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
5,209
1,148
0
3,915
16,235
20,425
0
5,958
10,078
25,716
0
L
Sun Wukong
Ale-JAB
Sun Wukong
15,207
5,298
0
7,416
18,385
14,681
0
8,365
9,924
0
71,597
W
16,900
656
0
3,987
12,889
5,188
0
4,818
7,797
74,561
0
W
5,647
1,345
109
6,299
14,489
11,803
416
1,610
12,875
55,503
0
L
Neith
9,301
5,230
0
4,254
13,475
2,935
372
3,340
10,003
0
57,343
W
8,844
238
0
4,191
15,466
16,145
0
5,513
9,713
24,709
0
L
Ymir
6,815
768
0
2,142
16,849
6,455
0
5,144
11,556
56,338
0
L
7,177
754
1,743
2,623
12,103
4,643
0
7,704
4,095
56,122
0
W
16,521
6,332
0
7,090
14,513
5,840
824
2,819
11,672
0
87,247
W
Da Ji
egrew
Da Ji
11,007
2,708
0
4,094
16,007
7,922
0
3,811
12,106
0
89,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,170
Gold Earned
50,769
507
Minions Killed
520
0
Camps Cleared
0
1,796,475
Distance Traveled
1,831,430
19
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
9,577
504
37
2
0
385,666
3
L
Sun Wukong
10,842
571
137
7
0
395,230
2
W
Janus
10,149
534
139
7
0
413,690
8
W
Artio
9,176
483
114
6
0
335,140
0
L
Neith
9,254
487
108
6
0
305,014
4
W
Ares
9,461
498
25
1
0
368,974
8
L
Ymir
9,487
499
111
6
0
349,005
3
L
Ra
9,010
474
114
6
0
361,560
7
W
Anhur
11,190
589
115
6
0
356,335
6
W
Da Ji
10,793
568
127
7
0
357,291
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role