Player Matchup

Fenrir
Fenrir
Brody0233
Fenrir
Level 18
God Stats
1W - 4L
1,319 SR
Queue Stats
5W - 10L
1,166 Elo+
Party 2
Kukulkan
Kukulkan
FD_FRANTS
Kukulkan
Level 11
God Stats
2W - 0L
1,351 SR
Queue Stats
17W - 32L
1,260 Elo+
Solo
Olorun
Olorun
I Grail l
Olorun
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Mulan
Mulan
OneCandy3191547
Mulan
Level 80
God Stats
5W - 11L
1,472 SR
Queue Stats
20W - 39L
1,287 Elo+
Party 2
Tiamat
Tiamat
trexterminater3
Tiamat
Level 44
God Stats
1W - 1L
1,516 SR
Queue Stats
8W - 25L
1,221 Elo+
Party 2
Team Averages
Level 31
1,432 SR
1,287 Elo+

VS

Team Averages
Level 16
1,424 SR
1,245 Elo+
Hel
Hel
Cybersports5
Hel
Level 16
God Stats
2W - 3L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Zeus
Zeus
Mettaton_XEX
Zeus
Level 20
God Stats
18W - 17L
1,234 SR
Queue Stats
130W - 99L
1,232 Elo+
Solo
Fenrir
Fenrir
SoydraGON7010
Fenrir
Level 23
God Stats
10W - 22L
1,413 SR
Queue Stats
115W - 147L
1,240 Elo+
Party 1
Amaterasu
Amaterasu
Soysauce6191
Amaterasu
Level 14
God Stats
17W - 18L
1,475 SR
Queue Stats
80W - 107L
1,213 Elo+
Party 1
Gilgamesh
Gilgamesh
Zeus_Juice97
Gilgamesh
Level 5
God Stats
4W - 5L
1,500 SR
Queue Stats
93W - 79L
1,040 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Brody0233
Fenrir
16
6 / 7 / 8
11,415
476
7,495
17,668
15,878
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kukulkan
FD_FRANTS
Kukulkan
15
2 / 8 / 9
10,674
445
10,731
12,696
5,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Olorun
I Grail l
Olorun
16
4 / 11 / 12
11,256
469
11,326
19,150
6,908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

20
21 / 6 / 9
15,844
660
48,774
42,425
36,417
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
1 / 6 / 8
10,709
446
7,717
13,397
8,667
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 7 / 10
10,796
450
8,910
16,645
7,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
10 / 8 / 4
11,788
491
19,438
23,439
9,431
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
6 / 8 / 9
10,519
438
10,990
21,870
12,485
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Amaterasu
Soysauce6191
Amaterasu
17
7 / 7 / 9
11,796
492
14,632
25,669
14,443
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gilgamesh
Zeus_Juice97
Gilgamesh
18
6 / 4 / 8
12,059
502
18,657
26,944
26,434
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
74
34
Kills
34
38
Deaths
34
46
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Brody0233
Fenrir
6
7
8
1.43
L
5
7
10
1.43
W
Kukulkan
FD_FRANTS
Kukulkan
2
8
9
0.81
W
Olorun
I Grail l
Olorun
4
11
12
0.91
L
10
8
4
1.5
W
21
6
9
4.25
L
6
8
9
1.31
L
Amaterasu
Soysauce6191
Amaterasu
7
7
9
1.64
L
Gilgamesh
Zeus_Juice97
Gilgamesh
6
4
8
2.5
W
1
6
8
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,043
Damage
72,627
105,336
Taken
114,567
73,391
Mitigated
70,766
36,438
Healing
28,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Brody0233
Fenrir
7,495
1,805
764
1,440
17,668
15,878
2,217
3,551
14,061
0
27,017
L
8,910
943
4,002
3,800
16,645
7,973
1,393
4,094
12,387
46,202
0
W
Kukulkan
FD_FRANTS
Kukulkan
10,731
733
0
0
12,696
5,521
510
4,403
8,255
30,204
0
W
Olorun
I Grail l
Olorun
11,326
6,036
1,092
6,175
19,150
6,908
5,270
6,254
12,802
32,392
0
L
19,438
2,507
344
3,011
23,439
9,431
1,221
5,606
17,547
71,660
0
W
48,774
11,289
0
24,430
42,425
36,417
2,810
11,138
30,890
701
127,467
L
10,990
3,896
546
3,026
21,870
12,485
682
5,997
15,645
0
45,841
L
Amaterasu
Soysauce6191
Amaterasu
14,632
8,559
0
4,910
25,669
14,443
1,710
7,083
18,444
0
56,884
L
Gilgamesh
Zeus_Juice97
Gilgamesh
18,657
5,764
378
8,200
26,944
26,434
0
6,729
20,149
0
80,270
W
7,717
50
0
2,537
13,397
8,667
1,327
2,413
10,980
42,121
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,898
Gold Earned
56,958
346
Minions Killed
435
0
Camps Cleared
0
2,047,581
Distance Traveled
2,143,594
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,415
476
49
2
0
464,836
1
L
Hel
10,796
450
79
3
0
402,383
1
W
Kukulkan
10,674
445
44
2
0
326,322
0
W
Olorun
11,256
469
22
1
0
403,067
0
L
Zeus
11,788
491
91
4
0
349,743
2
W
Mulan
15,844
660
149
6
0
438,328
2
L
Fenrir
10,519
438
67
3
0
438,001
1
L
Amaterasu
11,796
492
82
3
0
486,965
0
L
Gilgamesh
12,059
502
116
5
0
466,502
2
W
Tiamat
10,709
446
82
3
0
415,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role