Player Matchup

Izanami
Izanami
CostcoWater
Izanami
Level 49
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 16L
1,600 Elo+
Party 1
Cthulhu
Cthulhu
DaRiceFarmer
Cthulhu
Level 108
God Stats
4W - 1L
1,508 SR
Queue Stats
123W - 77L
1,643 Elo+
Party 1
Nu Wa
Nu Wa
PMɪMEʟUWUʀHENTAI
Nu Wa
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 4L
1,924 Elo+
Party 1
Horus
Horus
SirGo1dFish
Horus
Level 27
God Stats
39W - 15L
1,695 SR
Queue Stats
147W - 74L
1,627 Elo+
Party 1
Da Ji
Da Ji
StarBoi57
Da Ji
Level 81
God Stats
30W - 10L
1,950 SR
Queue Stats
131W - 59L
1,692 Elo+
Party 1
Team Averages
Level 58
1,630 SR
1,697 Elo+

VS

Team Averages
Level 70
1,565 SR
1,425 Elo+
Chang'e
Chang'e
Apacaliptus14
Chang'e
Level 114
God Stats
2W - 3L
1,568 SR
Queue Stats
72W - 71L
1,454 Elo+
Party 2
Gilgamesh
Gilgamesh
GorgonViolet
Gilgamesh
Level 126
God Stats
21W - 19L
1,564 SR
Queue Stats
65W - 76L
1,406 Elo+
Party 2
Thanatos
Thanatos
Nolife5231
Thanatos
Level 24
God Stats
1W - 1L
1,568 SR
Queue Stats
7W - 13L
1,331 Elo+
Party 2
Anubis
Anubis
TheDevilsCabbage
Anubis
Level 59
God Stats
5W - 5L
1,584 SR
Queue Stats
12W - 15L
1,455 Elo+
Party 3
Neith
Neith
kurrplunkk
Neith
Level 26
God Stats
8W - 9L
1,540 SR
Queue Stats
10W - 13L
1,480 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CostcoWater
Izanami
19
9 / 3 / 9
13,097
936
14,285
12,032
4,982
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
DaRiceFarmer
Cthulhu
17
4 / 5 / 15
11,285
806
13,582
17,806
22,315
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

19
4 / 0 / 14
12,626
902
13,940
2,701
1,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

16
2 / 2 / 16
10,629
759
6,241
16,444
12,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Da Ji
StarBoi57
Da Ji
18
11 / 5 / 7
12,872
919
11,589
13,318
4,745
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
17
3 / 6 / 3
10,265
733
10,708
14,448
4,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
GorgonViolet
Gilgamesh
16
1 / 5 / 9
9,594
685
8,451
14,822
9,357
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Thanatos
Nolife5231
Thanatos
14
0 / 6 / 6
8,351
597
4,390
11,920
3,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
6 / 6 / 5
11,501
822
15,328
14,048
5,790
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
16
5 / 7 / 3
10,466
748
6,214
12,762
4,673
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
41
30
Kills
15
15
Deaths
30
61
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Chang'e
3
6
3
0.75
W
Izanami
CostcoWater
Izanami
9
3
9
4.5
W
Cthulhu
DaRiceFarmer
Cthulhu
4
5
15
2.3
L
Gilgamesh
GorgonViolet
Gilgamesh
1
5
9
1.1
L
Thanatos
Nolife5231
Thanatos
0
6
6
0.5
W
4
0
14
11
W
2
2
16
5
W
Da Ji
StarBoi57
Da Ji
11
5
7
2.9
L
6
6
5
1.42
L
Neith
5
7
3
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,637
Damage
45,091
62,301
Taken
68,000
45,940
Mitigated
28,227
13,523
Healing
14,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
10,708
362
1,057
3,688
14,448
4,900
0
5,234
8,993
39,416
0
W
Izanami
CostcoWater
Izanami
14,285
6,997
0
1,518
12,032
4,982
4,475
5,935
5,993
0
69,862
W
Cthulhu
DaRiceFarmer
Cthulhu
13,582
705
381
1,216
17,806
22,315
297
3,354
14,261
32,440
0
L
Gilgamesh
GorgonViolet
Gilgamesh
8,451
2,429
167
1,220
14,822
9,357
0
6,703
7,783
0
33,476
L
Thanatos
Nolife5231
Thanatos
4,390
666
0
2,893
11,920
3,507
0
5,169
6,520
0
16,462
W
13,940
4,252
0
1,484
2,701
1,051
1,309
387
2,298
58,350
0
W
6,241
2,636
3,861
5,063
16,444
12,847
321
7,832
8,420
0
11,064
W
Da Ji
StarBoi57
Da Ji
11,589
5,737
0
0
13,318
4,745
0
8,247
4,858
0
24,945
L
15,328
581
171
3,921
14,048
5,790
0
6,134
7,656
34,110
0
L
Neith
6,214
3,432
0
1,641
12,762
4,673
0
4,282
8,396
0
24,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,509
Gold Earned
50,177
363
Minions Killed
244
10
Camps Cleared
4
1,387,907
Distance Traveled
1,123,337
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
10,265
733
70
5
0
233,718
3
W
Izanami
13,097
936
137
10
5
258,684
0
W
Cthulhu
11,285
806
55
4
1
284,009
1
L
Gilgamesh
9,594
685
57
4
1
244,860
7
L
Thanatos
8,351
597
30
2
2
241,214
0
W
Nu Wa
12,626
902
111
8
2
290,413
3
W
Horus
10,629
759
16
1
0
293,589
0
W
Da Ji
12,872
919
44
3
2
261,212
1
L
Anubis
11,501
822
42
3
1
190,889
0
L
Neith
10,466
748
45
3
0
212,656
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role