Player Matchup

Ymir
Ymir
Amatser
Ymir
Level 16
God Stats
1W - 3L
1,180 SR
Queue Stats
22W - 21L
1,437 Elo+
Party 2
Bellona
Bellona
IvelGarur
Bellona
Level 10
God Stats
2W - 4L
1,445 SR
Queue Stats
70W - 60L
1,467 Elo+
Solo
Danzaburou
Danzaburou
NobiIe
Danzaburou
Level 5
God Stats
3W - 2L
1,500 SR
Queue Stats
141W - 102L
1,869 Elo+
Party 2
Ra
Ra
SrDelavega
Ra
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 29L
1,484 Elo+
Solo
Bakasura
Bakasura
wally1996cabj
Bakasura
Level 28
God Stats
4W - 2L
1,516 SR
Queue Stats
124W - 185L
1,312 Elo+
Solo
Team Averages
Level 15
1,428 SR
1,514 Elo+

VS

Team Averages
Level 14
1,410 SR
1,435 Elo+
Anubis
Anubis
ElMasitaMolvil
Anubis
Level 17
God Stats
13W - 9L
1,686 SR
Queue Stats
31W - 36L
1,546 Elo+
Party 1
Cerberus
Cerberus
GussTcha
Cerberus
Level 7
God Stats
0W - 1L
1,350 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Ravana
Ravana
Hellwalker--
Ravana
Level 24
God Stats
0W - 3L
1,014 SR
Queue Stats
13W - 20L
1,358 Elo+
Solo
Cernunnos
Cernunnos
MathSoza
Cernunnos
Level 15
God Stats
3W - 3L
1,500 SR
Queue Stats
11W - 17L
1,298 Elo+
Solo
Yemoja
Yemoja
TeOwO
Yemoja
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 26L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Amatser
Ymir
13
4 / 3 / 14
9,385
552
6,023
12,411
12,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
IvelGarur
Bellona
16
5 / 1 / 5
10,291
605
9,366
9,002
10,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
NobiIe
Danzaburou
19
25 / 2 / 2
13,451
791
25,484
14,458
5,042
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
1 / 6 / 12
9,438
555
7,897
13,822
3,581
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bakasura
wally1996cabj
Bakasura
16
14 / 3 / 8
10,771
634
10,829
12,374
4,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 8 / 4
10,454
615
15,264
16,491
7,936
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
GussTcha
Cerberus
9
0 / 9 / 0
6,110
359
1,747
11,346
9,772
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ravana
12
3 / 12 / 5
8,320
489
7,801
13,089
5,115
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cernunnos
MathSoza
Cernunnos
12
3 / 12 / 2
8,002
471
7,656
14,478
3,989
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Yemoja
TeOwO
Yemoja
10
0 / 9 / 2
6,740
396
3,684
16,858
11,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
28
49
Kills
15
15
Deaths
50
41
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ymir
Amatser
Ymir
4
3
14
3.67
L
9
8
4
1.38
L
Cerberus
GussTcha
Cerberus
0
9
0
0
L
Ravana
3
12
5
0.46
W
Bellona
IvelGarur
Bellona
5
1
5
7.5
L
Cernunnos
MathSoza
Cernunnos
3
12
2
0.33
W
Danzaburou
NobiIe
Danzaburou
25
2
2
13
W
1
6
12
1.17
L
Yemoja
TeOwO
Yemoja
0
9
2
0.11
W
Bakasura
wally1996cabj
Bakasura
14
3
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,599
Damage
36,152
62,067
Taken
72,262
36,911
Mitigated
38,032
17,287
Healing
10,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Amatser
Ymir
6,023
1,903
0
679
12,411
12,753
140
5,257
7,154
11,902
0
L
15,264
1,321
0
5,461
16,491
7,936
135
7,604
8,807
39,120
0
L
Cerberus
GussTcha
Cerberus
1,747
422
0
756
11,346
9,772
0
1,185
9,531
19,914
0
L
Ravana
7,801
3,199
0
1,134
13,089
5,115
1,732
2,748
10,147
0
24,573
W
Bellona
IvelGarur
Bellona
9,366
3,508
0
751
9,002
10,584
4,426
1,715
7,287
12,533
45,854
L
Cernunnos
MathSoza
Cernunnos
7,656
3,963
0
1,239
14,478
3,989
0
258
14,220
0
37,114
W
Danzaburou
NobiIe
Danzaburou
25,484
14,736
0
5,954
14,458
5,042
1,539
3,456
11,002
0
101,776
W
7,897
2,678
569
5,533
13,822
3,581
2,227
6,653
7,169
55,457
0
L
Yemoja
TeOwO
Yemoja
3,684
1,571
362
1,171
16,858
11,220
0
3,870
12,778
17,875
0
W
Bakasura
wally1996cabj
Bakasura
10,829
7,714
0
3,801
12,374
4,951
975
3,614
8,760
0
50,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,336
Gold Earned
39,626
443
Minions Killed
215
0
Camps Cleared
0
1,549,256
Distance Traveled
1,206,236
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,385
552
19
1
0
300,581
2
L
Anubis
10,454
615
46
3
0
244,705
1
L
Cerberus
6,110
359
47
3
0
163,096
1
L
Ravana
8,320
489
44
3
0
274,459
0
W
Bellona
10,291
605
113
7
0
329,435
0
L
Cernunnos
8,002
471
55
3
0
257,839
1
W
Danzaburou
13,451
791
149
9
0
291,957
1
W
Ra
9,438
555
77
5
0
269,401
1
L
Yemoja
6,740
396
23
1
0
266,137
0
W
Bakasura
10,771
634
85
5
0
357,882
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role