Player Matchup

Artio
Artio
HootHoot22
Artio
Level 29
God Stats
2W - 5L
1,607 SR
Queue Stats
50W - 50L
1,521 Elo+
Party 2
Nu Wa
Nu Wa
NovaChroma
Nu Wa
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 56L
1,560 Elo+
Party 2
Neith
Neith
bigboybillionz
Neith
Level 28
God Stats
0W - 4L
1,743 SR
Queue Stats
45W - 33L
1,596 Elo+
Party 2
Team Averages
Level 69
1,617 SR
1,559 Elo+

VS

Team Averages
Level 55
1,953 SR
1,837 Elo+
Bellona
Bellona
Flameikorn
Bellona
Level 6
God Stats
2W - 0L
1,821 SR
Queue Stats
17W - 11L
1,468 Elo+
Solo
Anhur
Anhur
Memeipede
Anhur
Level 26
God Stats
5W - 0L
1,982 SR
Queue Stats
22W - 2L
2,003 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
TooBusyDying
Morgan Le Fay
Level 133
God Stats
38W - 3L
2,055 SR
Queue Stats
641W - 62L
2,041 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
10
2 / 7 / 3
7,213
721
3,164
12,148
8,440
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nu Wa
11
2 / 7 / 3
7,353
735
5,536
9,671
2,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
2 / 5 / 4
7,447
745
7,400
9,047
2,429
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Flameikorn
Bellona
12
6 / 1 / 10
8,471
847
5,032
9,148
5,964
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Anhur
Memeipede
Anhur
11
7 / 5 / 9
8,390
839
8,506
9,368
3,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
TooBusyDying
Morgan Le Fay
13
6 / 1 / 11
8,546
855
12,380
8,321
2,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
49
6
Kills
19
19
Deaths
7
10
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Bellona
Flameikorn
Bellona
6
1
10
11
L
Artio
2
7
3
0.5
W
Anhur
Memeipede
Anhur
7
5
9
2.3
L
Nu Wa
2
7
3
0.5
W
Morgan Le Fay
TooBusyDying
Morgan Le Fay
6
1
11
11.5
L
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,100
Damage
25,918
30,866
Taken
26,837
13,026
Mitigated
11,917
3,461
Healing
6,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Flameikorn
Bellona
5,032
1,605
0
2,015
9,148
5,964
575
3,060
5,798
0
12,984
L
Artio
3,164
669
724
1,438
12,148
8,440
0
6,880
5,268
6,581
0
W
Anhur
Memeipede
Anhur
8,506
3,161
0
1,888
9,368
3,223
370
2,762
6,416
0
30,986
L
Nu Wa
5,536
1,175
0
119
9,671
2,157
0
3,054
6,617
22,712
0
W
Morgan Le Fay
TooBusyDying
Morgan Le Fay
12,380
1,198
0
3,044
8,321
2,730
717
2,599
5,582
39,114
0
L
7,400
3,113
0
1,180
9,047
2,429
0
2,718
6,329
0
16,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,013
Gold Earned
25,407
63
Minions Killed
106
2
Camps Cleared
6
487,059
Distance Traveled
566,748
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,471
847
9
1
0
210,738
2
L
Artio
7,213
721
6
1
0
173,137
4
W
Anhur
8,390
839
37
4
5
159,105
4
L
Nu Wa
7,353
735
28
3
2
158,612
1
W
Morgan Le Fay
8,546
855
60
6
1
196,905
2
L
Neith
7,447
745
29
3
0
155,310
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role