Player Matchup

Aphrodite
Aphrodite
Amatser
Aphrodite
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 21L
1,420 Elo+
Party 2
Gilgamesh
Gilgamesh
Kzew
Gilgamesh
Level 17
God Stats
2W - 2L
1,500 SR
Queue Stats
58W - 41L
1,651 Elo+
Solo
Thanatos
Thanatos
NobiIe
Thanatos
Level 4
God Stats
16W - 1L
1,711 SR
Queue Stats
141W - 102L
1,837 Elo+
Party 2
Yemoja
Yemoja
SaintSalesG
Yemoja
Level 26
God Stats
1W - 1L
1,524 SR
Queue Stats
85W - 68L
1,481 Elo+
Solo
Danzaburou
Danzaburou
olegarino
Danzaburou
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
112W - 115L
1,553 Elo+
Solo
Team Averages
Level 14
1,547 SR
1,588 Elo+

VS

Team Averages
Level 21
1,547 SR
1,512 Elo+
Nemesis
Nemesis
 
Nemesis
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
GhostPredatorXD
Ymir
Level 19
God Stats
1W - 1L
1,644 SR
Queue Stats
45W - 41L
1,646 Elo+
Solo
Agni
Agni
IvelGarur
Agni
Level 10
God Stats
6W - 3L
1,591 SR
Queue Stats
70W - 60L
1,489 Elo+
Solo
Mulan
Mulan
MathSoza
Mulan
Level 15
God Stats
4W - 3L
1,499 SR
Queue Stats
11W - 17L
1,309 Elo+
Solo
Hou Yi
Hou Yi
xKdsR
Hou Yi
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 16L
1,614 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Amatser
Aphrodite
11
2 / 1 / 4
6,865
624
3,405
7,180
2,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
Kzew
Gilgamesh
11
3 / 1 / 0
6,406
582
3,745
4,485
2,863
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thanatos
NobiIe
Thanatos
11
10 / 3 / 2
7,464
679
9,663
11,824
3,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Yemoja
9
1 / 2 / 2
5,880
535
3,625
6,170
4,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
olegarino
Danzaburou
10
1 / 0 / 5
6,108
555
7,422
7,253
2,303
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
2 / 5 / 4
5,904
537
6,227
11,026
2,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8
2 / 3 / 0
5,594
509
3,805
10,635
5,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Agni
9
2 / 5 / 2
5,584
508
5,517
6,393
1,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mulan
MathSoza
Mulan
8
1 / 2 / 2
5,134
467
1,058
4,220
1,407
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hou Yi
xKdsR
Hou Yi
8
0 / 2 / 2
4,846
441
3,692
6,055
1,120
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
17
17
Kills
7
7
Deaths
17
13
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
2
5
4
0.8
W
Aphrodite
Amatser
Aphrodite
2
1
4
4
L
2
3
0
0.67
L
Agni
2
5
2
0.6
W
Gilgamesh
Kzew
Gilgamesh
3
1
0
3
L
Mulan
MathSoza
Mulan
1
2
2
1
W
Thanatos
NobiIe
Thanatos
10
3
2
3.67
W
Yemoja
1
2
2
1
W
Danzaburou
olegarino
Danzaburou
1
0
5
3.5
L
Hou Yi
xKdsR
Hou Yi
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,860
Damage
20,299
36,912
Taken
38,329
15,742
Mitigated
11,291
23,893
Healing
9,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
6,227
2,765
0
2,890
11,026
2,366
0
1,483
9,543
0
22,848
W
Aphrodite
Amatser
Aphrodite
3,405
1,007
613
5,058
7,180
2,326
804
2,414
4,494
33,829
0
L
3,805
417
263
3,932
10,635
5,219
0
2,664
7,971
14,295
0
L
Agni
5,517
810
0
130
6,393
1,179
0
980
5,413
21,386
0
W
Gilgamesh
Kzew
Gilgamesh
3,745
1,046
0
1,630
4,485
2,863
640
572
3,875
0
29,554
L
Mulan
MathSoza
Mulan
1,058
299
0
918
4,220
1,407
158
363
3,857
0
15,208
W
Thanatos
NobiIe
Thanatos
9,663
3,124
0
10,404
11,824
3,533
28
2,251
9,383
0
37,887
W
Yemoja
3,625
1,228
490
1,836
6,170
4,717
336
2,534
3,636
14,171
0
W
Danzaburou
olegarino
Danzaburou
7,422
3,368
0
3,862
7,253
2,303
624
1,051
6,202
0
33,798
L
Hou Yi
xKdsR
Hou Yi
3,692
1,599
0
1,527
6,055
1,120
0
1,540
4,515
0
22,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,723
Gold Earned
27,062
274
Minions Killed
197
0
Camps Cleared
0
1,056,797
Distance Traveled
1,014,290
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,904
537
47
4
0
251,804
1
W
Aphrodite
6,865
624
78
7
0
184,711
0
L
Ymir
5,594
509
22
2
0
204,440
2
L
Agni
5,584
508
37
3
0
205,019
0
W
Gilgamesh
6,406
582
60
5
0
251,376
0
L
Mulan
5,134
467
33
3
0
146,589
0
W
Thanatos
7,464
679
56
5
0
236,212
0
W
Yemoja
5,880
535
28
3
0
174,987
1
W
Danzaburou
6,108
555
52
5
0
209,511
2
L
Hou Yi
4,846
441
58
5
0
206,438
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role