Player Matchup

Terra
Terra
AngryCourage
Terra
Level 129
God Stats
8W - 10L
1,540 SR
Queue Stats
174W - 172L
1,484 Elo+
Solo
Odin
Odin
Bloodshot047
Odin
Level 87
God Stats
37W - 24L
1,554 SR
Queue Stats
438W - 398L
1,531 Elo+
Party 1
Kukulkan
Kukulkan
CaRiLLs
Kukulkan
Level 63
God Stats
42W - 42L
1,478 SR
Queue Stats
47W - 50L
1,436 Elo+
Solo
Skadi
Skadi
GSGBIGSaM
Skadi
Level 108
God Stats
47W - 36L
1,552 SR
Queue Stats
701W - 699L
1,492 Elo+
Solo
Hun Batz
Hun Batz
luv-mako
Hun Batz
Level 64
God Stats
2W - 4L
1,179 SR
Queue Stats
382W - 351L
1,538 Elo+
Party 1
Team Averages
Level 90
1,461 SR
1,496 Elo+

VS

Team Averages
Level 113
1,568 SR
1,509 Elo+
Sol
Sol
CuzzoElite98
Sol
Level 86
God Stats
119W - 120L
1,532 SR
Queue Stats
987W - 1,003L
1,559 Elo+
Party 3
Zeus
Zeus
DemonicJafar420
Zeus
Level 122
God Stats
7W - 6L
1,648 SR
Queue Stats
36W - 41L
1,483 Elo+
Party 2
Izanami
Izanami
Dyno July
Izanami
Level 136
God Stats
122W - 145L
1,532 SR
Queue Stats
773W - 776L
1,561 Elo+
Party 3
Set
Set
Faultonator
Set
Level 69
God Stats
17W - 25L
1,461 SR
Queue Stats
113W - 100L
1,520 Elo+
Solo
Cthulhu
Cthulhu
RedEyeWolfman
Cthulhu
Level 151
God Stats
1W - 1L
1,665 SR
Queue Stats
120W - 123L
1,421 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 9
10,851
986
12,038
14,732
15,141
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
1 / 1 / 12
10,087
917
9,684
12,042
10,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
CaRiLLs
Kukulkan
17
3 / 3 / 11
10,665
970
9,507
11,740
4,473
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
GSGBIGSaM
Skadi
18
6 / 2 / 9
11,355
1,032
9,192
12,317
4,096
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hun Batz
luv-mako
Hun Batz
17
4 / 1 / 11
11,474
1,043
11,690
10,645
4,054
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

226

VS

Team 2 Tickets

166

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 3
10,138
922
10,532
7,840
3,062
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
3 / 6 / 3
10,541
958
21,160
11,117
3,694
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Dyno July
Izanami
16
0 / 2 / 2
9,117
829
5,312
9,345
3,571
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
6 / 4 / 2
11,159
1,014
9,773
10,787
4,045
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
17
0 / 4 / 5
10,426
948
10,189
16,641
10,650
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
25
17
Kills
10
10
Deaths
17
52
Assists
15
Player
Kills
Deaths
Assists
KDA
W
3
3
9
2.5
W
1
1
12
7
W
Kukulkan
CaRiLLs
Kukulkan
3
3
11
2.83
L
1
1
3
2.5
L
3
6
3
0.75
L
Izanami
Dyno July
Izanami
0
2
2
0.5
L
6
4
2
1.75
W
Skadi
GSGBIGSaM
Skadi
6
2
9
5.25
L
Cthulhu
0
4
5
0.63
W
Hun Batz
luv-mako
Hun Batz
4
1
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,111
Damage
56,966
61,476
Taken
55,730
37,797
Mitigated
25,022
7,819
Healing
8,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,038
114
2,238
1,809
14,732
15,141
0
7,997
6,735
36,414
0
W
9,684
1,608
0
795
12,042
10,033
0
8,300
3,742
0
19,374
W
Kukulkan
CaRiLLs
Kukulkan
9,507
1,035
0
1,085
11,740
4,473
0
9,028
2,712
39,870
0
L
10,532
3,495
0
1,642
7,840
3,062
0
2,995
4,798
30,263
3,000
L
21,160
533
764
1,525
11,117
3,694
0
4,059
6,824
41,501
0
L
Izanami
Dyno July
Izanami
5,312
4,511
0
0
9,345
3,571
0
5,751
3,370
0
20,730
L
9,773
2,931
0
722
10,787
4,045
0
4,676
5,972
0
21,325
W
Skadi
GSGBIGSaM
Skadi
9,192
4,720
0
1,892
12,317
4,096
0
10,085
2,232
0
23,065
L
Cthulhu
10,189
90
2,080
2,074
16,641
10,650
0
4,064
12,283
30,613
0
W
Hun Batz
luv-mako
Hun Batz
11,690
2,676
0
0
10,645
4,054
0
5,543
5,102
0
30,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,432
Gold Earned
51,381
218
Minions Killed
216
9
Camps Cleared
6
1,085,741
Distance Traveled
1,004,947
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
10,851
986
57
5
0
210,668
0
W
Odin
10,087
917
24
2
0
227,796
0
W
Kukulkan
10,665
970
85
8
0
206,802
0
L
Sol
10,138
922
59
5
3
196,069
0
L
Zeus
10,541
958
53
5
0
196,472
0
L
Izanami
9,117
829
31
3
0
203,900
0
L
Set
11,159
1,014
24
2
3
199,590
0
W
Skadi
11,355
1,032
26
2
2
207,254
0
L
Cthulhu
10,426
948
49
4
0
208,916
0
W
Hun Batz
11,474
1,043
26
2
7
233,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role