Player Matchup

Janus
Janus
ADBM666
Janus
Level 135
God Stats
2W - 0L
1,488 SR
Queue Stats
95W - 95L
1,422 Elo+
Party 2
Fenrir
Fenrir
Anti-kingDark
Fenrir
Level 127
God Stats
3W - 3L
1,509 SR
Queue Stats
102W - 110L
1,391 Elo+
Party 2
Ra
Ra
Fred_FredBrGr
Ra
Level 154
God Stats
3W - 4L
1,493 SR
Queue Stats
232W - 256L
1,428 Elo+
Party 2
Chernobog
Chernobog
KittyTity
Chernobog
Level 113
God Stats
1W - 1L
1,272 SR
Queue Stats
90W - 98L
1,469 Elo+
Party 2
Ullr
Ullr
juicyjuicebabe
Ullr
Level 118
God Stats
2W - 1L
1,434 SR
Queue Stats
67W - 72L
1,383 Elo+
Party 2
Team Averages
Level 129
1,439 SR
1,418 Elo+

VS

Team Averages
Level 115
1,555 SR
1,431 Elo+
Ra
Ra
Alec9
Ra
Level 102
God Stats
1W - 3L
1,402 SR
Queue Stats
80W - 85L
1,452 Elo+
Solo
Sun Wukong
Sun Wukong
BeansOnDaGrill7
Sun Wukong
Level 121
God Stats
2W - 4L
1,387 SR
Queue Stats
598W - 625L
1,449 Elo+
Solo
Odin
Odin
ENRAGED OCEL0T
Odin
Level 116
God Stats
0W - 4L
1,412 SR
Queue Stats
76W - 91L
1,409 Elo+
Solo
Sol
Sol
FluidCrawdad167
Sol
Level 79
God Stats
7W - 3L
1,891 SR
Queue Stats
322W - 355L
1,429 Elo+
Party 1
Mercury
Mercury
GreenBaySteve84
Mercury
Level 159
God Stats
2W - 2L
1,685 SR
Queue Stats
669W - 692L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
ADBM666
Janus
20
13 / 6 / 9
16,242
855
29,238
21,524
10,918
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
10 / 4 / 15
14,967
788
20,610
25,634
22,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

20
2 / 9 / 20
12,871
677
15,112
22,987
15,605
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chernobog
KittyTity
Chernobog
20
1 / 7 / 10
12,664
667
8,966
18,295
10,776
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

18
3 / 6 / 9
11,942
629
9,141
13,801
5,556
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
20
13 / 6 / 10
14,863
782
27,050
24,490
11,564
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
BeansOnDaGrill7
Sun Wukong
19
5 / 5 / 10
12,010
632
13,840
18,249
13,392
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

20
8 / 5 / 10
12,977
683
20,196
24,986
20,130
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

20
4 / 8 / 18
12,933
681
18,241
19,895
7,873
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
2 / 6 / 13
11,403
600
11,950
19,807
8,553
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
93
29
Kills
32
32
Deaths
30
63
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Janus
ADBM666
Janus
13
6
9
2.92
L
Ra
13
6
10
3
W
10
4
15
4.38
L
Sun Wukong
BeansOnDaGrill7
Sun Wukong
5
5
10
2
L
8
5
10
2.6
L
4
8
18
1.63
W
2
9
20
1.33
L
2
6
13
1.42
W
Chernobog
KittyTity
Chernobog
1
7
10
0.86
W
3
6
9
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,067
Damage
91,277
102,241
Taken
107,427
65,700
Mitigated
61,512
39,224
Healing
44,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
ADBM666
Janus
29,238
2,122
1,865
6,918
21,524
10,918
1,257
9,131
12,393
63,935
0
L
Ra
27,050
1,780
9,762
10,886
24,490
11,564
339
11,211
13,046
67,856
0
W
20,610
4,279
1,412
8,817
25,634
22,845
712
11,074
14,560
0
32,428
L
Sun Wukong
BeansOnDaGrill7
Sun Wukong
13,840
2,498
2,103
4,387
18,249
13,392
27
6,970
11,130
0
25,973
L
20,196
1,180
1,887
3,428
24,986
20,130
0
10,807
13,965
3,424
31,978
L
18,241
354
762
3,755
19,895
7,873
2,196
6,194
13,351
32,770
0
W
15,112
285
7,584
7,359
22,987
15,605
777
12,558
10,429
31,644
0
L
11,950
1,823
2,700
4,444
19,807
8,553
224
9,168
10,372
0
18,817
W
Chernobog
KittyTity
Chernobog
8,966
3,225
131
3,224
18,295
10,776
1,034
7,844
10,451
0
34,175
W
9,141
3,260
391
1,523
13,801
5,556
2,221
6,756
7,045
0
23,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,686
Gold Earned
64,186
197
Minions Killed
174
0
Camps Cleared
0
1,436,608
Distance Traveled
1,745,805
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
16,242
855
81
4
0
305,091
1
L
Ra
14,863
782
78
4
0
329,418
0
W
Fenrir
14,967
788
17
1
0
302,018
0
L
Sun Wukong
12,010
632
20
1
0
354,267
4
L
Odin
12,977
683
34
2
0
350,715
1
L
Sol
12,933
681
33
2
0
315,367
0
W
Ra
12,871
677
21
1
0
324,805
4
L
Mercury
11,403
600
9
0
0
396,038
0
W
Chernobog
12,664
667
51
3
0
274,312
0
W
Ullr
11,942
629
27
1
0
230,382
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role