Player Matchup

Morgan Le Fay
Morgan Le Fay
Dacardiae
Morgan Le Fay
Level 29
God Stats
11W - 8L
1,464 SR
Queue Stats
80W - 101L
1,332 Elo+
Party 2
Da Ji
Da Ji
cRing3CrbN
Da Ji
Level 16
God Stats
6W - 9L
1,258 SR
Queue Stats
9W - 13L
1,296 Elo+
Party 3
Bellona
Bellona
fab_5000
Bellona
Level 47
God Stats
22W - 19L
1,476 SR
Queue Stats
163W - 195L
1,348 Elo+
Party 2
Ymir
Ymir
ibaxKs
Ymir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 121L
1,299 Elo+
Party 2
Izanami
Izanami
nenepp
Izanami
Level 69
God Stats
16W - 10L
1,576 SR
Queue Stats
121W - 142L
1,381 Elo+
Party 3
Team Averages
Level 38
1,455 SR
1,331 Elo+

VS

Team Averages
Level 56
1,419 SR
1,334 Elo+
Chaac
Chaac
Arcanist1321
Chaac
Level 17
God Stats
2W - 2L
1,305 SR
Queue Stats
7W - 17L
1,219 Elo+
Party 1
Ao Kuang
Ao Kuang
Fionnaghuala
Ao Kuang
Level 89
God Stats
442W - 482L
1,438 SR
Queue Stats
1,047W - 1,245L
1,392 Elo+
Party 1
Sol
Sol
MatrimCauthon-_-
Sol
Level 63
God Stats
5W - 6L
1,433 SR
Queue Stats
189W - 251L
1,383 Elo+
Solo
Charybdis
Charybdis
Mr Syrup 100
Charybdis
Level 66
God Stats
3W - 8L
1,186 SR
Queue Stats
419W - 552L
1,320 Elo+
Party 1
Fafnir
Fafnir
missmugz3
Fafnir
Level 44
God Stats
0W - 1L
1,733 SR
Queue Stats
35W - 46L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Dacardiae
Morgan Le Fay
15
2 / 2 / 3
8,806
518
6,687
7,673
3,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Da Ji
13
7 / 5 / 4
8,930
525
9,435
8,760
3,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
fab_5000
Bellona
18
8 / 1 / 1
11,173
657
10,509
12,314
10,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
ibaxKs
Ymir
12
2 / 2 / 4
8,448
497
3,206
10,557
9,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
nenepp
Izanami
15
7 / 3 / 5
9,462
557
13,894
11,581
4,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 0
7,271
428
7,902
13,144
14,396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ao Kuang
Fionnaghuala
Ao Kuang
13
6 / 4 / 1
8,192
482
6,775
13,713
4,704
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
1 / 4 / 2
8,291
488
4,801
10,635
3,612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Mr Syrup 100
Charybdis
11
2 / 8 / 4
6,997
412
6,533
12,660
2,938
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fafnir
missmugz3
Fafnir
11
3 / 4 / 3
7,255
427
3,952
12,919
13,618
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
23
26
Kills
13
13
Deaths
26
17
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
W
Morgan Le Fay
Dacardiae
Morgan Le Fay
2
2
3
1.75
L
Ao Kuang
Fionnaghuala
Ao Kuang
6
4
1
1.63
L
1
4
2
0.5
L
Charybdis
Mr Syrup 100
Charybdis
2
8
4
0.5
W
Da Ji
7
5
4
1.8
W
Bellona
fab_5000
Bellona
8
1
1
8.5
W
Ymir
ibaxKs
Ymir
2
2
4
2
L
Fafnir
missmugz3
Fafnir
3
4
3
1.13
W
Izanami
nenepp
Izanami
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,731
Damage
29,963
50,885
Taken
63,071
30,716
Mitigated
39,268
15,657
Healing
18,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,902
1,525
0
4,741
13,144
14,396
0
0
13,091
0
33,335
W
Morgan Le Fay
Dacardiae
Morgan Le Fay
6,687
650
0
1,904
7,673
3,073
0
3,825
3,848
52,195
0
L
Ao Kuang
Fionnaghuala
Ao Kuang
6,775
1,936
0
4,857
13,713
4,704
0
687
13,026
43,389
0
L
4,801
1,720
0
3,986
10,635
3,612
420
5,479
5,056
46,397
5,051
L
Charybdis
Mr Syrup 100
Charybdis
6,533
3,425
0
1,617
12,660
2,938
0
435
12,225
0
37,374
W
Da Ji
9,435
2,585
0
572
8,760
3,571
0
3,605
5,109
0
29,708
W
Bellona
fab_5000
Bellona
10,509
7,570
0
5,729
12,314
10,308
501
1,612
9,778
0
70,267
W
Ymir
ibaxKs
Ymir
3,206
1,120
0
2,681
10,557
9,702
772
3,201
7,356
25,281
0
L
Fafnir
missmugz3
Fafnir
3,952
1,292
116
3,495
12,919
13,618
0
3,292
9,627
21,822
0
W
Izanami
nenepp
Izanami
13,894
8,265
0
4,771
11,581
4,062
2,065
2,719
8,862
0
72,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,819
Gold Earned
38,006
431
Minions Killed
332
0
Camps Cleared
0
1,545,024
Distance Traveled
1,441,061
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,271
428
64
4
0
288,751
3
W
Morgan Le Fay
8,806
518
88
5
0
315,213
1
L
Ao Kuang
8,192
482
70
4
0
279,625
3
L
Sol
8,291
488
108
6
0
288,213
1
L
Charybdis
6,997
412
60
4
0
277,839
6
W
Da Ji
8,930
525
34
2
0
328,978
6
W
Bellona
11,173
657
162
10
0
286,613
4
W
Ymir
8,448
497
46
3
0
319,586
3
L
Fafnir
7,255
427
30
2
0
306,633
5
W
Izanami
9,462
557
101
6
0
294,634
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role