Player Matchup

Hercules
Hercules
CalliopeMoriSimp
Hercules
Level 77
God Stats
0W - 1L
1,291 SR
Queue Stats
281W - 208L
1,672 Elo+
Party 2
Ra
Ra
PepegaPog
Ra
Level 8
God Stats
13W - 8L
1,463 SR
Queue Stats
205W - 133L
1,536 Elo+
Solo
Kuzenbo
Kuzenbo
ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
Kuzenbo
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
201W - 122L
1,646 Elo+
Party 2
Team Averages
Level 38
1,418 SR
1,618 Elo+

VS

Team Averages
Level 63
1,911 SR
1,973 Elo+
Anhur
Anhur
Memeipede
Anhur
Level 26
God Stats
5W - 0L
1,961 SR
Queue Stats
22W - 2L
2,048 Elo+
Party 1
Tiamat
Tiamat
Squirp
Tiamat
Level 29
God Stats
7W - 4L
1,722 SR
Queue Stats
248W - 64L
1,809 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
TooBusyDying
Morgan Le Fay
Level 133
God Stats
38W - 3L
2,051 SR
Queue Stats
641W - 62L
2,062 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 10 / 3
8,215
685
7,807
16,775
6,032
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
4 / 9 / 3
8,697
725
3,997
13,234
3,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 12 / 6
7,952
663
4,732
19,301
10,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Memeipede
Anhur
14
14 / 5 / 12
11,177
931
16,454
11,396
4,472
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
Squirp
Tiamat
12
2 / 5 / 16
9,175
765
9,061
8,709
4,995
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Morgan Le Fay
TooBusyDying
Morgan Le Fay
16
15 / 0 / 14
11,578
965
19,498
7,001
2,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
73
10
Kills
31
31
Deaths
10
12
Assists
42
Player
Kills
Deaths
Assists
KDA
L
5
10
3
0.65
W
Anhur
Memeipede
Anhur
14
5
12
4
L
4
9
3
0.61
W
Tiamat
Squirp
Tiamat
2
5
16
2
W
Morgan Le Fay
TooBusyDying
Morgan Le Fay
15
0
14
22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,536
Damage
45,013
49,310
Taken
27,106
20,357
Mitigated
12,114
4,449
Healing
8,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,807
2,251
0
2,435
16,775
6,032
0
9,541
6,871
0
16,147
W
Anhur
Memeipede
Anhur
16,454
9,133
0
3,231
11,396
4,472
1,763
3,693
7,519
0
37,785
L
3,997
343
557
1,457
13,234
3,366
0
5,536
7,563
27,571
0
W
Tiamat
Squirp
Tiamat
9,061
1,237
0
1,947
8,709
4,995
296
3,241
5,363
28,648
0
W
Morgan Le Fay
TooBusyDying
Morgan Le Fay
19,498
1,612
0
3,515
7,001
2,647
728
1,890
4,943
49,231
0
L
4,732
917
0
0
19,301
10,959
12
12,919
6,023
14,159
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,864
Gold Earned
31,930
99
Minions Killed
149
3
Camps Cleared
9
572,035
Distance Traveled
670,999
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,215
685
15
1
1
187,220
0
W
Anhur
11,177
931
26
2
3
204,099
1
L
Ra
8,697
725
62
5
1
194,097
1
W
Tiamat
9,175
765
39
3
5
221,184
4
W
Morgan Le Fay
11,578
965
84
7
1
245,716
2
L
Kuzenbo
7,952
663
22
2
1
190,718
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role