Player Matchup

Terra
Terra
Darksolgryn
Terra
Level 11
God Stats
4W - 3L
1,738 SR
Queue Stats
12W - 18L
1,673 Elo+
Party 1
Danzaburou
Danzaburou
Sharun0ke
Danzaburou
Level 4
God Stats
3W - 2L
1,564 SR
Queue Stats
13W - 14L
1,660 Elo+
Party 1
Thanatos
Thanatos
Shmoopadoop
Thanatos
Level 57
God Stats
1W - 0L
1,495 SR
Queue Stats
30W - 11L
1,831 Elo+
Party 1
Zhong Kui
Zhong Kui
WeBoopDisKitty
Zhong Kui
Level 31
God Stats
30W - 10L
1,803 SR
Queue Stats
74W - 41L
1,724 Elo+
Party 1
Kukulkan
Kukulkan
siff369
Kukulkan
Level 6
God Stats
3W - 1L
1,278 SR
Queue Stats
17W - 14L
1,495 Elo+
Solo
Team Averages
Level 22
1,576 SR
1,677 Elo+

VS

Team Averages
Level 37
1,420 SR
1,586 Elo+
Set
Set
Arcadyann
Set
Level 3
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 4L
1,634 Elo+
Party 2
Skadi
Skadi
Sebas96385
Skadi
Level 8
God Stats
11W - 17L
1,383 SR
Queue Stats
21W - 24L
1,491 Elo+
Party 3
Bacchus
Bacchus
TheLoidenBill
Bacchus
Level 148
God Stats
0W - 2L
1,318 SR
Queue Stats
38W - 36L
1,613 Elo+
Party 3
The Morrigan
The Morrigan
cArck3d
The Morrigan
Level 25
God Stats
5W - 7L
1,399 SR
Queue Stats
144W - 142L
1,557 Elo+
Solo
Bellona
Bellona
ilovelatinas85
Bellona
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,634 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 7
7,582
474
2,941
12,425
9,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
Sharun0ke
Danzaburou
13
2 / 2 / 4
8,160
510
4,312
6,899
2,376
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
Shmoopadoop
Thanatos
17
21 / 3 / 3
10,916
682
21,311
16,672
6,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Zhong Kui
WeBoopDisKitty
Zhong Kui
14
5 / 1 / 4
8,734
546
5,391
8,547
9,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kukulkan
siff369
Kukulkan
6
0 / 2 / 1
5,604
350
549
3,315
973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 8 / 3
6,041
378
3,096
8,563
2,836
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Skadi
12
5 / 7 / 3
8,316
520
4,634
10,489
2,388
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
11
2 / 4 / 5
7,602
475
6,262
10,893
9,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

The Morrigan
cArck3d
The Morrigan
12
5 / 8 / 0
8,035
502
8,758
10,453
1,960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 3 / 1
5,569
348
1,528
4,845
2,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
24
30
Kills
12
12
Deaths
30
19
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
8
3
0.19
W
2
4
7
1.38
L
Skadi
5
7
3
0.93
W
Danzaburou
Sharun0ke
Danzaburou
2
2
4
2
W
Thanatos
Shmoopadoop
Thanatos
21
3
3
7.5
L
Bacchus
2
4
5
1.13
W
Zhong Kui
WeBoopDisKitty
Zhong Kui
5
1
4
7
L
The Morrigan
cArck3d
The Morrigan
5
8
0
0.63
L
0
3
1
0.17
W
Kukulkan
siff369
Kukulkan
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,504
Damage
24,278
47,858
Taken
45,243
29,223
Mitigated
19,594
30,869
Healing
6,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,096
1,366
0
611
8,563
2,836
362
1,742
6,619
0
22,809
W
2,941
888
346
3,250
12,425
9,650
306
3,280
9,032
16,819
0
L
Skadi
4,634
3,369
0
1,714
10,489
2,388
864
1,860
8,629
0
29,778
W
Danzaburou
Sharun0ke
Danzaburou
4,312
1,786
0
4,155
6,899
2,376
1,234
931
5,968
0
45,498
W
Thanatos
Shmoopadoop
Thanatos
21,311
8,899
0
18,915
16,672
6,496
0
5,990
10,520
0
77,630
L
Bacchus
6,262
1,036
0
2,159
10,893
9,436
0
1,000
9,853
24,360
0
W
Zhong Kui
WeBoopDisKitty
Zhong Kui
5,391
799
0
3,789
8,547
9,728
158
1,638
6,782
51,893
0
L
The Morrigan
cArck3d
The Morrigan
8,758
1,802
0
1,068
10,453
1,960
0
1,363
8,741
38,040
877
L
1,528
460
0
629
4,845
2,974
0
2,282
2,295
2,674
10,119
W
Kukulkan
siff369
Kukulkan
549
236
0
414
3,315
973
58
1,974
1,171
15,829
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,996
Gold Earned
35,563
341
Minions Killed
239
0
Camps Cleared
0
1,305,876
Distance Traveled
1,222,586
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
6,041
378
38
2
0
233,261
0
W
Terra
7,582
474
24
2
0
298,036
2
L
Skadi
8,316
520
65
4
0
250,541
3
W
Danzaburou
8,160
510
79
5
0
309,827
1
W
Thanatos
10,916
682
102
6
0
331,254
0
L
Bacchus
7,602
475
29
2
0
303,990
4
W
Zhong Kui
8,734
546
101
6
0
264,453
0
L
The Morrigan
8,035
502
77
5
0
249,836
3
L
Bellona
5,569
348
30
2
0
184,958
1
W
Kukulkan
5,604
350
35
2
0
102,306
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role