Player Matchup

Jormungandr
Jormungandr
Silver II
Foryouaredust
Jormungandr
Silver II
Level 65
God Stats
2W - 3L
1,528 SR
Queue Stats
13W - 13L
1,475 MMR
Party 2
Chiron
Chiron
Gold I
ImissKronovi
Chiron
Gold I
Level 157
God Stats
2W - 6L
1,421 SR
Queue Stats
169W - 176L
1,529 MMR
Solo
Set
Set
Bronze III
XGN Uzumaki
Set
Bronze III
Level 127
God Stats
0W - 1L
1,409 SR
Queue Stats
0W - 1L
1,500 MMR
Party 3
Ah Puch
Ah Puch
Bronze III
ivJewFro
Ah Puch
Bronze III
Level 145
God Stats
0W - 1L
1,881 SR
Queue Stats
1W - 1L
1,534 MMR
Party 3
Sylvanus
Sylvanus
Gold I
xDREAMxWarrioRx
Sylvanus
Gold I
Level 154
God Stats
0W - 2L
1,525 SR
Queue Stats
40W - 40L
1,509 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 130
1,553 SR
1,509 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 124
1,492 SR
1,512 MMR
Ullr
Ullr
Gold I
 
Ullr
Gold I
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Gold V
ALTEREDBEAST313
Ao Kuang
Gold V
Level 144
God Stats
10W - 11L
1,548 SR
Queue Stats
14W - 15L
1,383 MMR
Party 1
Izanami
Izanami
Gold V
Slayer Mk19
Izanami
Gold V
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,609 MMR
Party 1
Chang'e
Chang'e
Gold II
x SM0KEY o
Chang'e
Gold II
Level 129
God Stats
21W - 14L
1,540 SR
Queue Stats
756W - 751L
1,541 MMR
Solo
Artio
Artio
Gold II
xJungleScrub
Artio
Gold II
Level 160
God Stats
2W - 1L
1,371 SR
Queue Stats
305W - 301L
1,529 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Foryouaredust
Jormungandr
18
2 / 6 / 3
11,689
450
10,875
22,009
14,304
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chiron
19
5 / 4 / 4
11,965
460
15,707
22,723
7,990
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
3 / 5 / 2
11,533
444
8,719
21,929
13,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Puch
ivJewFro
Ah Puch
20
3 / 5 / 6
12,799
492
19,275
21,705
7,500
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
17
3 / 5 / 6
10,448
402
10,926
26,540
25,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
Hou YiMorgan Le FayTsukuyomiGilgameshKing Arthur

VS

Bans
AthenaGebOdinKhepriNike
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
20
3 / 4 / 5
13,387
515
17,911
18,434
8,033
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ao Kuang
20
6 / 4 / 3
13,692
527
10,966
22,999
9,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
Slayer Mk19
Izanami
20
4 / 4 / 8
14,682
565
20,449
17,167
7,019
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
x SM0KEY o
Chang'e
20
10 / 0 / 4
16,253
625
23,771
23,052
15,716
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
2 / 5 / 8
12,542
482
11,997
27,674
34,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
53
16
Kills
25
25
Deaths
17
21
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
3
4
5
1.38
W
Ao Kuang
6
4
3
1.88
L
Jormungandr
Foryouaredust
Jormungandr
2
6
3
0.58
L
Chiron
5
4
4
1.75
W
Izanami
Slayer Mk19
Izanami
4
4
8
2
L
3
5
2
0.8
L
Ah Puch
ivJewFro
Ah Puch
3
5
6
1.2
W
Chang'e
x SM0KEY o
Chang'e
10
0
4
12
L
Sylvanus
3
5
6
1.2
W
2
5
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,502
Damage
85,094
114,906
Taken
109,326
68,233
Mitigated
74,479
38,430
Healing
46,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
17,911
6,702
0
2,678
18,434
8,033
1,840
8,500
9,934
0
111,458
W
Ao Kuang
10,966
1,936
0
9,966
22,999
9,125
38
8,550
14,449
83,167
0
L
Jormungandr
Foryouaredust
Jormungandr
10,875
3,945
0
2,496
22,009
14,304
1,295
10,387
11,622
82,798
0
L
Chiron
15,707
8,184
781
8,615
22,723
7,990
557
6,826
15,897
0
99,977
W
Izanami
Slayer Mk19
Izanami
20,449
11,546
0
4,709
17,167
7,019
2,761
4,208
12,959
0
154,886
L
8,719
4,235
0
5,879
21,929
13,221
765
9,457
12,472
0
88,987
L
Ah Puch
ivJewFro
Ah Puch
19,275
931
104
8,748
21,705
7,500
700
9,299
12,406
114,164
0
W
Chang'e
x SM0KEY o
Chang'e
23,771
2,741
3,946
16,932
23,052
15,716
2,069
8,622
14,430
123,420
0
L
Sylvanus
10,926
1,182
2,327
9,480
26,540
25,218
976
10,989
15,551
39,947
8,818
W
11,997
934
1,628
6,706
27,674
34,586
76
11,854
14,996
38,043
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,434
Gold Earned
70,556
736
Minions Killed
750
0
Camps Cleared
0
2,275,361
Distance Traveled
2,432,520
21
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
13,387
515
160
6
0
474,553
6
W
Ao Kuang
13,692
527
104
4
0
497,147
1
L
Jormungandr
11,689
450
149
6
0
462,176
0
L
Chiron
11,965
460
158
6
0
455,900
10
W
Izanami
14,682
565
228
9
0
467,339
12
L
Set
11,533
444
154
6
0
471,369
3
L
Ah Puch
12,799
492
198
8
0
435,916
5
W
Chang'e
16,253
625
218
8
0
488,397
10
L
Sylvanus
10,448
402
77
3
0
450,000
3
W
Artio
12,542
482
40
2
0
505,084
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role