Player Matchup

Gilgamesh
Gilgamesh
MomoMochi__
Gilgamesh
Level 88
God Stats
16W - 8L
1,508 SR
Queue Stats
183W - 214L
1,358 Elo+
Party 1
Zeus
Zeus
TTV-Tythaballer
Zeus
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
168W - 173L
1,474 Elo+
Party 1
Thanatos
Thanatos
YuNgMaEstRo-_-
Thanatos
Level 87
God Stats
15W - 20L
1,388 SR
Queue Stats
301W - 373L
1,365 Elo+
Party 1
Team Averages
Level 67
1,465 SR
1,399 Elo+

VS

Team Averages
Level 64
1,571 SR
1,360 Elo+
Tsukuyomi
Tsukuyomi
Balladin Kun
Tsukuyomi
Level 69
God Stats
8W - 7L
1,523 SR
Queue Stats
130W - 136L
1,505 Elo+
Party 2
Zeus
Zeus
elmeezo
Zeus
Level 106
God Stats
5W - 11L
1,353 SR
Queue Stats
75W - 123L
1,286 Elo+
Solo
Ymir
Ymir
onii-chan69666
Ymir
Level 17
God Stats
1W - 1L
1,837 SR
Queue Stats
4W - 12L
1,290 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
MomoMochi__
Gilgamesh
16
6 / 7 / 10
13,235
827
13,354
20,999
12,438
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
1 / 7 / 10
10,782
674
4,146
9,549
2,954
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thanatos
16
13 / 8 / 5
13,633
852
15,729
17,295
6,461
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Balladin Kun
Tsukuyomi
17
13 / 7 / 6
13,267
829
23,270
16,543
6,378
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Zeus
elmeezo
Zeus
11
1 / 5 / 8
9,445
590
4,557
4,556
873
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
7 / 8 / 12
11,905
744
6,757
19,637
10,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
47
20
Kills
21
22
Deaths
20
25
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Balladin Kun
Tsukuyomi
13
7
6
2.29
W
Gilgamesh
MomoMochi__
Gilgamesh
6
7
10
1.57
W
1
7
10
0.86
W
Thanatos
13
8
5
1.94
L
Zeus
elmeezo
Zeus
1
5
8
1
L
7
8
12
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,229
Damage
34,584
47,843
Taken
40,736
21,853
Mitigated
18,014
14,748
Healing
3,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Balladin Kun
Tsukuyomi
23,270
6,189
0
654
16,543
6,378
348
1,764
14,779
0
53,504
W
Gilgamesh
MomoMochi__
Gilgamesh
13,354
3,087
246
4,984
20,999
12,438
1,314
3,146
17,853
0
36,785
W
4,146
1,064
0
349
9,549
2,954
273
3,636
5,913
25,320
0
W
Thanatos
15,729
4,625
0
9,169
17,295
6,461
1,023
4,423
12,872
0
33,379
L
Zeus
elmeezo
Zeus
4,557
186
359
315
4,556
873
410
403
4,153
12,568
0
L
6,757
2,300
0
2,381
19,637
10,763
234
3,034
16,603
30,914
2,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,650
Gold Earned
34,617
138
Minions Killed
107
6
Camps Cleared
7
723,404
Distance Traveled
643,258
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
13,267
829
38
2
1
276,022
4
W
Gilgamesh
13,235
827
35
2
0
251,966
3
W
Zeus
10,782
674
55
3
2
225,846
0
W
Thanatos
13,633
852
48
3
4
245,592
1
L
Zeus
9,445
590
23
1
1
145,341
2
L
Ymir
11,905
744
46
3
5
221,895
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role