Player Matchup

Achilles
Achilles
Gold V
 
Achilles
Gold V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Gold V
Alonx04
Sylvanus
Gold V
Level 143
God Stats
1W - 3L
1,529 SR
Queue Stats
488W - 505L
1,258 MMR
Solo
Charybdis
Charybdis
Bronze III
Kohamita
Charybdis
Bronze III
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,459 MMR
Solo
Hel
Hel
Gold V
Paowr
Hel
Gold V
Level 150
God Stats
0W - 1L
1,274 SR
Queue Stats
56W - 60L
1,296 MMR
Solo
Fenrir
Fenrir
Bronze III
xDancorx
Fenrir
Bronze III
Level 44
God Stats
1W - 3L
1,394 SR
Queue Stats
2W - 4L
1,462 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 110
1,439 SR
1,395 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 125
1,540 SR
1,361 MMR
Nemesis
Nemesis
Gold IV
ANYELO0G
Nemesis
Gold IV
Level 74
God Stats
2W - 3L
1,554 SR
Queue Stats
39W - 35L
1,445 MMR
Solo
Neith
Neith
Gold V
DibyDonut
Neith
Gold V
Level 104
God Stats
4W - 4L
1,357 SR
Queue Stats
225W - 224L
1,356 MMR
Solo
Ymir
Ymir
Gold III
MaddestRussian
Ymir
Gold III
Level 159
God Stats
19W - 25L
1,552 SR
Queue Stats
449W - 462L
1,452 MMR
Solo
Geb
Geb
Gold V
NeroRQ
Geb
Gold V
Level 136
God Stats
5W - 1L
1,648 SR
Queue Stats
196W - 198L
1,338 MMR
Solo
Janus
Janus
Silver I
Wolfman9
Janus
Silver I
Level 151
God Stats
12W - 9L
1,588 SR
Queue Stats
100W - 109L
1,213 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
20
6 / 1 / 1
12,615
526
17,879
25,092
35,867
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mace

Mace

+10
Physical Power

Sylvanus
Alonx04
Sylvanus
14
0 / 7 / 3
8,673
361
8,668
27,597
32,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charybdis
Kohamita
Charybdis
20
3 / 5 / 3
12,340
514
11,079
17,736
6,537
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hel
Paowr
Hel
16
4 / 6 / 3
10,523
438
15,036
16,052
9,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Fenrir
xDancorx
Fenrir
17
3 / 7 / 7
10,977
457
9,304
25,097
12,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
PersephoneAthenaGilgameshUllrRavana

VS

Bans
ArtioAgniHou YiAnubisArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ANYELO0G
Nemesis
19
8 / 2 / 6
12,945
539
20,511
21,056
10,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Neith
DibyDonut
Neith
19
2 / 3 / 12
12,499
521
20,286
15,714
6,535
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
9 / 5 / 8
13,130
547
18,165
26,037
24,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Geb
NeroRQ
Geb
16
1 / 3 / 13
11,643
485
10,195
26,101
34,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Janus
Wolfman9
Janus
19
6 / 3 / 9
12,644
527
17,983
11,287
4,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
74
16
Kills
26
26
Deaths
16
17
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
6
1
1
6.5
W
Nemesis
ANYELO0G
Nemesis
8
2
6
5.5
L
Sylvanus
Alonx04
Sylvanus
0
7
3
0.21
W
Neith
DibyDonut
Neith
2
3
12
2.67
L
Charybdis
Kohamita
Charybdis
3
5
3
0.9
W
9
5
8
2.6
W
Geb
NeroRQ
Geb
1
3
13
2.5
L
Hel
Paowr
Hel
4
6
3
0.92
W
Janus
Wolfman9
Janus
6
3
9
3.5
L
Fenrir
xDancorx
Fenrir
3
7
7
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,966
Damage
87,140
111,574
Taken
100,195
97,515
Mitigated
81,124
38,614
Healing
33,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
17,879
2,493
0
6,729
25,092
35,867
0
9,484
15,360
7,310
78,561
W
Nemesis
ANYELO0G
Nemesis
20,511
8,112
0
7,131
21,056
10,249
1,710
5,741
15,134
0
100,665
L
Sylvanus
Alonx04
Sylvanus
8,668
2,654
2,514
4,496
27,597
32,385
0
12,681
14,481
28,570
9,953
W
Neith
DibyDonut
Neith
20,286
9,777
0
8,689
15,714
6,535
2,702
3,082
12,556
0
119,759
L
Charybdis
Kohamita
Charybdis
11,079
6,574
0
6,642
17,736
6,537
3,269
3,602
14,032
0
94,336
W
18,165
4,626
0
7,102
26,037
24,806
517
5,597
20,237
79,186
7,658
W
Geb
NeroRQ
Geb
10,195
1,197
826
5,993
26,101
34,961
66
8,457
17,264
36,189
0
L
Hel
Paowr
Hel
15,036
1,346
5,922
5,337
16,052
9,748
0
7,355
8,511
67,882
0
W
Janus
Wolfman9
Janus
17,983
312
714
2,978
11,287
4,573
1,290
4,716
6,371
90,307
0
L
Fenrir
xDancorx
Fenrir
9,304
1,910
0
6,974
25,097
12,978
0
11,001
13,900
0
80,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,128
Gold Earned
62,861
649
Minions Killed
589
0
Camps Cleared
0
2,213,608
Distance Traveled
2,326,459
28
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
12,615
526
158
7
0
524,051
6
W
Nemesis
12,945
539
125
5
0
537,273
1
L
Sylvanus
8,673
361
59
2
0
382,436
2
W
Neith
12,499
521
167
7
0
430,562
4
L
Charybdis
12,340
514
160
7
0
378,697
4
W
Ymir
13,130
547
106
4
0
423,204
7
W
Geb
11,643
485
27
1
0
451,174
2
L
Hel
10,523
438
154
6
0
440,438
6
W
Janus
12,644
527
164
7
0
484,246
8
L
Fenrir
10,977
457
118
5
0
487,986
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role