Player Matchup

Sobek
Sobek
A3G1SB4N3
Sobek
Level 3
God Stats
7W - 0L
1,736 SR
Queue Stats
52W - 21L
1,695 Elo+
Party 2
Chaac
Chaac
DopamineTM
Chaac
Level 144
God Stats
7W - 1L
1,746 SR
Queue Stats
312W - 289L
1,666 Elo+
Party 2
Vulcan
Vulcan
KingButler123
Vulcan
Level 152
God Stats
16W - 10L
1,698 SR
Queue Stats
486W - 474L
1,619 Elo+
Party 2
Ne Zha
Ne Zha
Supremepizza14
Ne Zha
Level 140
God Stats
9W - 3L
1,729 SR
Queue Stats
94W - 83L
1,540 Elo+
Party 2
Izanami
Izanami
eltotolpqtp
Izanami
Level 157
God Stats
12W - 5L
1,360 SR
Queue Stats
563W - 622L
1,408 Elo+
Solo
Team Averages
Level 119
1,654 SR
1,585 Elo+

VS

Team Averages
Level 47
1,575 SR
1,504 Elo+
Raijin
Raijin
AllowedGalaxy76
Raijin
Level 67
God Stats
0W - 2L
1,412 SR
Queue Stats
180W - 235L
1,486 Elo+
Party 1
Fenrir
Fenrir
EmmaWatson23
Fenrir
Level 21
God Stats
11W - 15L
1,502 SR
Queue Stats
34W - 39L
1,529 Elo+
Party 1
Gilgamesh
Gilgamesh
FUNKYMONK138
Gilgamesh
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 30L
1,511 Elo+
Party 1
Hou Yi
Hou Yi
Mosefresh
Hou Yi
Level 83
God Stats
54W - 45L
1,545 SR
Queue Stats
424W - 452L
1,507 Elo+
Party 1
Ymir
Ymir
Ucamulbaskilla
Ymir
Level 45
God Stats
3W - 1L
1,914 SR
Queue Stats
37W - 42L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
A3G1SB4N3
Sobek
17
6 / 2 / 17
11,611
553
9,029
23,888
32,626
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chaac
18
3 / 1 / 13
11,786
561
14,877
24,874
29,080
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

19
9 / 1 / 11
12,282
585
25,974
8,838
4,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
14 / 5 / 10
12,239
583
20,848
23,384
12,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Izanami
eltotolpqtp
Izanami
17
1 / 3 / 6
10,677
508
2,953
11,580
3,962
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 5
9,227
439
5,834
12,376
4,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
14
2 / 9 / 0
8,631
411
7,475
19,269
9,341
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gilgamesh
FUNKYMONK138
Gilgamesh
13
3 / 9 / 0
8,857
422
12,002
21,836
20,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hou Yi
Mosefresh
Hou Yi
14
2 / 9 / 4
8,876
423
10,103
18,765
7,380
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
3 / 2 / 4
9,751
464
9,642
19,718
24,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
23
33
Kills
10
12
Deaths
33
57
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sobek
A3G1SB4N3
Sobek
6
2
17
7.25
L
0
4
5
0.63
W
Chaac
3
1
13
9.5
L
Fenrir
2
9
0
0.22
L
Gilgamesh
FUNKYMONK138
Gilgamesh
3
9
0
0.33
W
9
1
11
14.5
L
Hou Yi
Mosefresh
Hou Yi
2
9
4
0.44
W
14
5
10
3.8
L
3
2
4
2.5
W
Izanami
eltotolpqtp
Izanami
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,681
Damage
45,056
92,564
Taken
91,964
82,633
Mitigated
66,774
42,096
Healing
14,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
A3G1SB4N3
Sobek
9,029
266
3,038
6,513
23,888
32,626
248
5,348
18,037
29,279
0
L
5,834
587
138
1,577
12,376
4,723
246
6,113
6,085
53,243
0
W
Chaac
14,877
4,467
0
14,935
24,874
29,080
1,232
3,160
20,839
0
85,523
L
Fenrir
7,475
1,549
0
3,588
19,269
9,341
0
6,712
12,345
0
54,058
L
Gilgamesh
FUNKYMONK138
Gilgamesh
12,002
2,068
0
3,432
21,836
20,549
0
5,491
16,187
276
43,550
W
25,974
7,492
264
2,499
8,838
4,546
1,407
1,025
7,681
102,396
0
L
Hou Yi
Mosefresh
Hou Yi
10,103
4,389
0
4,189
18,765
7,380
0
6,278
12,342
0
61,774
W
20,848
7,620
0
9,838
23,384
12,419
1,953
4,577
18,347
0
82,230
L
9,642
2,128
0
1,652
19,718
24,781
0
9,579
9,777
29,889
0
W
Izanami
eltotolpqtp
Izanami
2,953
1,775
0
5,009
11,580
3,962
3,039
916
10,616
0
81,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,595
Gold Earned
45,342
564
Minions Killed
436
0
Camps Cleared
0
1,984,406
Distance Traveled
1,829,900
16
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
11,611
553
23
1
0
438,980
2
L
Raijin
9,227
439
115
5
0
369,284
6
W
Chaac
11,786
561
152
7
0
418,536
3
L
Fenrir
8,631
411
102
5
0
377,500
6
L
Gilgamesh
8,857
422
70
3
0
349,951
1
W
Vulcan
12,282
585
164
8
0
453,631
1
L
Hou Yi
8,876
423
104
5
0
348,771
2
W
Ne Zha
12,239
583
97
5
0
392,875
2
L
Ymir
9,751
464
45
2
0
384,394
9
W
Izanami
10,677
508
128
6
0
280,384
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role