Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
 
Geb
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
I Want Salt
Nu Wa
Level 87
God Stats
5W - 4L
1,863 SR
Queue Stats
76W - 65L
1,527 Elo+
Solo
Chaac
Chaac
Kellyburbery
Chaac
Level 118
God Stats
17W - 14L
1,562 SR
Queue Stats
277W - 268L
1,495 Elo+
Solo
Nox
Nox
VOLK312023
Nox
Level 132
God Stats
31W - 42L
1,534 SR
Queue Stats
377W - 402L
1,487 Elo+
Solo
Team Averages
Level 129
1,592 SR
1,502 Elo+

VS

Team Averages
Level 125
1,582 SR
1,561 Elo+
Cthulhu
Cthulhu
Existi
Cthulhu
Level 148
God Stats
1W - 0L
1,604 SR
Queue Stats
44W - 36L
1,542 Elo+
Solo
He Bo
He Bo
KYZxTomohak
He Bo
Level 59
God Stats
1W - 1L
1,468 SR
Queue Stats
3W - 2L
1,412 Elo+
Party 1
Ullr
Ullr
SN3AKY SH0TZ
Ullr
Level 141
God Stats
1W - 0L
1,564 SR
Queue Stats
17W - 13L
1,614 Elo+
Party 1
Guan Yu
Guan Yu
VaDeR559
Guan Yu
Level 141
God Stats
2W - 1L
1,739 SR
Queue Stats
17W - 12L
1,614 Elo+
Party 1
Scylla
Scylla
WindowShopper75
Scylla
Level 135
God Stats
3W - 2L
1,535 SR
Queue Stats
18W - 12L
1,625 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
4 / 3 / 2
8,738
794
7,595
9,774
5,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Geb
 
Geb
15
2 / 1 / 2
7,695
700
3,259
7,143
2,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
3 / 1 / 4
8,586
781
7,809
5,892
1,951
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

13
0 / 2 / 2
6,704
609
8,121
9,811
8,502
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

14
0 / 0 / 4
7,086
644
4,770
6,441
2,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Existi
Cthulhu
13
0 / 1 / 3
7,055
641
9,579
11,594
11,531
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
0 / 3 / 1
6,842
622
2,103
5,407
1,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
6 / 1 / 1
9,659
878
8,429
7,423
2,942
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Guan Yu
VaDeR559
Guan Yu
13
0 / 3 / 5
7,336
667
4,877
11,939
10,962
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
1 / 1 / 4
8,869
806
7,311
3,528
1,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
21
9
Kills
7
7
Deaths
9
14
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
4
3
2
1.67
L
Geb
 
Geb
2
1
2
3
W
Cthulhu
Existi
Cthulhu
0
1
3
1.5
L
3
1
4
5
W
0
3
1
0.17
L
0
2
2
0.5
W
6
1
1
6.5
L
0
0
4
2
W
Guan Yu
VaDeR559
Guan Yu
0
3
5
0.83
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,554
Damage
32,299
39,061
Taken
39,891
21,024
Mitigated
28,050
8,582
Healing
8,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
7,595
176
0
1,468
9,774
5,452
0
5,092
4,164
20,627
0
L
Geb
 
Geb
3,259
263
54
1,934
7,143
2,951
21
3,157
3,644
22,157
0
W
Cthulhu
Existi
Cthulhu
9,579
467
344
2,170
11,594
11,531
136
5,930
5,293
22,023
0
L
7,809
1,471
0
470
5,892
1,951
456
2,563
3,040
30,056
0
W
2,103
42
0
343
5,407
1,601
861
3,167
2,058
12,604
0
L
8,121
584
0
2,538
9,811
8,502
324
3,282
5,860
0
24,107
W
8,429
3,678
0
465
7,423
2,942
1,198
4,448
2,563
0
42,414
L
4,770
290
0
2,118
6,441
2,168
0
3,190
2,912
24,317
0
W
Guan Yu
VaDeR559
Guan Yu
4,877
1,010
1,806
2,814
11,939
10,962
200
6,829
4,582
0
13,445
W
7,311
50
0
407
3,528
1,014
0
2,411
948
40,275
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,809
Gold Earned
39,761
239
Minions Killed
285
7
Camps Cleared
8
1,110,342
Distance Traveled
1,085,691
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,738
794
38
3
2
221,328
2
L
Geb
7,695
700
55
5
2
199,230
2
W
Cthulhu
7,055
641
33
3
0
236,837
1
L
Nu Wa
8,586
781
59
5
0
204,673
0
W
He Bo
6,842
622
38
3
1
179,848
1
L
Chaac
6,704
609
26
2
1
241,121
0
W
Ullr
9,659
878
82
7
5
221,241
2
L
Nox
7,086
644
61
6
2
243,990
3
W
Guan Yu
7,336
667
27
2
1
228,577
6
W
Scylla
8,869
806
105
10
1
219,188
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role