Player Matchup

Anhur
Anhur
Ghostzqun
Anhur
Level 104
God Stats
0W - 8L
1,086 SR
Queue Stats
289W - 287L
1,474 Elo+
Party 1
Ne Zha
Ne Zha
HUntler
Ne Zha
Level 157
God Stats
5W - 8L
1,550 SR
Queue Stats
527W - 536L
1,524 Elo+
Solo
Ymir
Ymir
Khai_Kessikbayev
Ymir
Level 122
God Stats
8W - 6L
1,739 SR
Queue Stats
587W - 590L
1,504 Elo+
Party 1
Zhong Kui
Zhong Kui
NicolasUS723
Zhong Kui
Level 78
God Stats
0W - 2L
1,244 SR
Queue Stats
22W - 25L
1,521 Elo+
Solo
Loki
Loki
Preulo
Loki
Level 93
God Stats
31W - 38L
1,483 SR
Queue Stats
246W - 245L
1,478 Elo+
Solo
Team Averages
Level 111
1,420 SR
1,500 Elo+

VS

Team Averages
Level 122
1,499 SR
1,521 Elo+
Apollo
Apollo
EduardoBorgesGBR
Apollo
Level 107
God Stats
23W - 14L
1,484 SR
Queue Stats
148W - 142L
1,474 Elo+
Party 2
Janus
Janus
EduardoChefe-_-
Janus
Level 157
God Stats
22W - 14L
1,434 SR
Queue Stats
323W - 175L
1,642 Elo+
Party 2
Chaac
Chaac
Ferrinha06
Chaac
Level 86
God Stats
6W - 7L
1,490 SR
Queue Stats
382W - 442L
1,458 Elo+
Party 2
Ymir
Ymir
VictorHugo12321
Ymir
Level 154
God Stats
9W - 6L
1,617 SR
Queue Stats
165W - 181L
1,496 Elo+
Party 2
Thanatos
Thanatos
XxEduardoTheKill
Thanatos
Level 106
God Stats
30W - 30L
1,470 SR
Queue Stats
734W - 722L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Ghostzqun
Anhur
12
1 / 3 / 0
6,822
525
3,975
7,452
2,056
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ne Zha
HUntler
Ne Zha
12
4 / 3 / 2
6,953
535
5,629
9,030
2,909
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 3 / 2
5,808
447
3,259
8,616
5,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Zhong Kui
NicolasUS723
Zhong Kui
10
0 / 2 / 3
6,094
469
5,069
9,052
4,866
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Loki
Preulo
Loki
11
0 / 2 / 2
6,519
501
5,644
8,529
6,112
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 2
8,334
641
5,274
8,356
1,820
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
2 / 1 / 5
7,758
597
8,645
6,040
1,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
12
2 / 1 / 0
7,376
567
5,192
10,498
6,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
2 / 2 / 5
6,577
506
2,748
8,437
4,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
3 / 2 / 3
6,984
537
5,573
8,633
2,648
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
28
6
Kills
13
13
Deaths
6
9
Assists
15
Player
Kills
Deaths
Assists
KDA
W
4
0
2
5
W
2
1
5
4.5
W
Chaac
2
1
0
2
L
Anhur
Ghostzqun
Anhur
1
3
0
0.33
L
Ne Zha
HUntler
Ne Zha
4
3
2
1.67
L
1
3
2
0.67
L
Zhong Kui
NicolasUS723
Zhong Kui
0
2
3
0.75
L
Loki
Preulo
Loki
0
2
2
0.5
W
2
2
5
2.25
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,576
Damage
27,432
42,679
Taken
41,964
21,606
Mitigated
16,214
14,563
Healing
19,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,274
3,470
0
3,807
8,356
1,820
1,172
615
7,741
0
65,406
W
8,645
586
0
2,646
6,040
1,607
156
1,795
4,245
51,137
0
W
Chaac
5,192
1,782
0
6,000
10,498
6,091
0
1,035
8,641
0
37,867
L
Anhur
Ghostzqun
Anhur
3,975
3,093
0
1,941
7,452
2,056
0
492
6,934
0
45,973
L
Ne Zha
HUntler
Ne Zha
5,629
1,711
0
4,258
9,030
2,909
0
2,679
6,225
0
32,992
L
3,259
906
0
1,153
8,616
5,663
0
2,936
5,430
24,413
4,427
L
Zhong Kui
NicolasUS723
Zhong Kui
5,069
939
0
3,881
9,052
4,866
0
3,748
4,998
32,814
0
L
Loki
Preulo
Loki
5,644
1,282
0
3,330
8,529
6,112
0
958
7,077
0
34,242
W
2,748
999
0
1,419
8,437
4,048
0
1,979
6,368
16,319
0
W
5,573
1,200
0
5,901
8,633
2,648
0
2,724
5,780
0
31,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,196
Gold Earned
37,029
344
Minions Killed
383
0
Camps Cleared
0
1,223,973
Distance Traveled
1,335,249
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
8,334
641
120
9
0
230,598
4
W
Janus
7,758
597
98
8
0
289,666
1
W
Chaac
7,376
567
92
7
0
266,795
1
L
Anhur
6,822
525
85
7
0
213,237
7
L
Ne Zha
6,953
535
75
6
0
261,907
5
L
Ymir
5,808
447
45
3
0
238,761
0
L
Zhong Kui
6,094
469
64
5
0
241,305
2
L
Loki
6,519
501
75
6
0
268,763
3
W
Ymir
6,577
506
24
2
0
258,928
4
W
Thanatos
6,984
537
49
4
0
289,262
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role