Player Matchup

Sol
Sol
 
Sol
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
Reno811
Geb
Level 28
God Stats
56W - 36L
1,669 SR
Queue Stats
129W - 118L
1,512 Elo+
Party 1
Chaac
Chaac
iamhordy
Chaac
Level 126
God Stats
2W - 6L
1,372 SR
Queue Stats
300W - 313L
1,540 Elo+
Party 1
Team Averages
Level 87
1,514 SR
1,517 Elo+

VS

Team Averages
Level 47
1,326 SR
1,398 Elo+
Apollo
Apollo
NinjacZZZ
Apollo
Level 15
God Stats
0W - 1L
1,248 SR
Queue Stats
2W - 4L
1,490 Elo+
Solo
Cthulhu
Cthulhu
badcooleagle
Cthulhu
Level 18
God Stats
0W - 3L
1,232 SR
Queue Stats
48W - 62L
1,344 Elo+
Party 2
Vulcan
Vulcan
louk1512
Vulcan
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 60L
1,361 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
13 / 1 / 5
9,760
976
16,693
10,535
3,595
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Geb
11
1 / 3 / 15
8,040
804
5,637
11,102
8,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chaac
iamhordy
Chaac
11
6 / 5 / 7
8,277
828
7,058
12,261
11,141
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
NinjacZZZ
Apollo
9
1 / 9 / 7
7,328
733
2,712
10,527
3,745
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
badcooleagle
Cthulhu
10
3 / 6 / 4
6,979
698
6,960
15,092
17,118
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Vulcan
louk1512
Vulcan
11
5 / 5 / 3
8,013
801
9,476
7,833
3,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
23
20
Kills
9
9
Deaths
20
27
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
13
1
5
15.5
L
Apollo
NinjacZZZ
Apollo
1
9
7
0.5
W
Geb
1
3
15
2.83
L
Cthulhu
badcooleagle
Cthulhu
3
6
4
0.83
W
Chaac
iamhordy
Chaac
6
5
7
1.9
L
Vulcan
louk1512
Vulcan
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,388
Damage
19,148
33,898
Taken
33,452
23,155
Mitigated
23,977
14,225
Healing
1,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
16,693
9,864
494
4,991
10,535
3,595
2,633
6,041
4,320
54,138
0
L
Apollo
NinjacZZZ
Apollo
2,712
1,673
0
670
10,527
3,745
0
6,510
4,017
0
10,966
W
Geb
5,637
1,210
728
3,073
11,102
8,419
182
4,510
6,259
13,000
0
L
Cthulhu
badcooleagle
Cthulhu
6,960
774
76
1,252
15,092
17,118
0
11,643
3,449
15,214
0
W
Chaac
iamhordy
Chaac
7,058
1,129
640
4,299
12,261
11,141
549
5,554
6,360
0
19,962
L
Vulcan
louk1512
Vulcan
9,476
2,710
0
0
7,833
3,114
0
4,545
3,288
20,632
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,077
Gold Earned
22,320
121
Minions Killed
52
7
Camps Cleared
2
516,658
Distance Traveled
438,836
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,760
976
85
9
4
166,128
1
L
Apollo
7,328
733
14
1
1
130,418
4
W
Geb
8,040
804
6
1
0
176,362
4
L
Cthulhu
6,979
698
15
2
0
156,041
1
W
Chaac
8,277
828
30
3
3
174,168
1
L
Vulcan
8,013
801
23
2
1
152,377
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role