Player Matchup

Neith
Neith
LepperSasuke
Neith
Level 8
God Stats
32W - 40L
1,371 SR
Queue Stats
85W - 90L
1,323 Elo+
Party 1
Arachne
Arachne
Ped-182
Arachne
Level 8
God Stats
2W - 2L
1,796 SR
Queue Stats
3W - 4L
1,402 Elo+
Party 3
Aphrodite
Aphrodite
Xiavania
Aphrodite
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,500 Elo+
Solo
Cthulhu
Cthulhu
squerrels32
Cthulhu
Level 61
God Stats
16W - 22L
1,414 SR
Queue Stats
252W - 278L
1,373 Elo+
Party 1
Olorun
Olorun
tariaa
Olorun
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,223 Elo+
Party 3
Team Averages
Level 22
1,516 SR
1,364 Elo+

VS

Team Averages
Level 7
1,424 SR
1,328 Elo+
Zhong Kui
Zhong Kui
DarkPentaStealer
Zhong Kui
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 4L
1,450 Elo+
Party 2
Nemesis
Nemesis
GuessILLPlayKuKu
Nemesis
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 8L
1,370 Elo+
Party 2
Mulan
Mulan
Stinky_Kock
Mulan
Level 7
God Stats
1W - 0L
1,197 SR
Queue Stats
11W - 8L
1,370 Elo+
Party 2
Ymir
Ymir
UChokeOnMyKock
Ymir
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 6L
1,175 Elo+
Party 2
Ares
Ares
golden_decrease1
Ares
Level 13
God Stats
26W - 36L
1,425 SR
Queue Stats
26W - 36L
1,276 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 3 / 0
5,053
505
2,935
5,158
1,413
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
Ped-182
Arachne
5
0 / 5 / 0
4,162
416
1,762
8,268
2,047
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Aphrodite
Xiavania
Aphrodite
4
0 / 4 / 0
3,606
361
1,527
3,486
714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cthulhu
squerrels32
Cthulhu
5
0 / 5 / 2
4,091
409
2,440
6,845
4,448
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Olorun
tariaa
Olorun
5
0 / 5 / 0
3,879
388
1,100
5,466
1,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
11
3 / 0 / 2
6,363
636
2,480
3,465
2,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
9 / 0 / 4
6,827
683
9,163
4,650
2,055
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
5 / 1 / 3
6,665
667
4,957
6,484
2,921
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heavy Mace

Heavy Mace

+30
Physical Power

11
4 / 0 / 4
6,516
652
3,769
3,715
1,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

6
1 / 2 / 0
4,493
449
705
5,190
1,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
35
3
Kills
22
22
Deaths
3
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
3
0
2
4
W
9
0
4
11
L
3
3
0
1
L
Arachne
Ped-182
Arachne
0
5
0
0
W
5
1
3
6.5
W
4
0
4
6
L
Aphrodite
Xiavania
Aphrodite
0
4
0
0
W
1
2
0
0.5
L
Cthulhu
squerrels32
Cthulhu
0
5
2
0.2
L
Olorun
tariaa
Olorun
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,764
Damage
21,074
29,223
Taken
23,504
10,023
Mitigated
10,323
4,763
Healing
10,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
2,480
196
57
2,850
3,465
2,028
991
89
3,376
36,205
0
W
9,163
4,783
0
1,135
4,650
2,055
264
2,042
2,608
0
34,242
L
2,935
1,065
0
1,147
5,158
1,413
225
1,400
3,758
0
21,125
L
Arachne
Ped-182
Arachne
1,762
1,186
0
1,477
8,268
2,047
0
1,371
6,897
0
16,960
W
4,957
1,697
120
2,708
6,484
2,921
0
1,380
5,104
0
31,389
W
3,769
1,139
0
1,372
3,715
1,712
0
710
3,005
39,323
4,866
L
Aphrodite
Xiavania
Aphrodite
1,527
383
0
512
3,486
714
104
288
3,198
5,225
0
W
705
78
0
2,060
5,190
1,607
488
846
4,344
9,310
0
L
Cthulhu
squerrels32
Cthulhu
2,440
201
0
407
6,845
4,448
0
2,022
4,823
10,807
0
L
Olorun
tariaa
Olorun
1,100
444
181
1,039
5,466
1,401
706
1,743
3,723
6,978
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,791
Gold Earned
30,864
116
Minions Killed
320
0
Camps Cleared
0
767,745
Distance Traveled
951,408
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
6,363
636
89
9
0
175,241
3
W
Nemesis
6,827
683
69
7
0
223,812
2
L
Neith
5,053
505
45
5
0
166,204
0
L
Arachne
4,162
416
37
4
0
181,279
0
W
Mulan
6,665
667
60
6
0
188,471
2
W
Ymir
6,516
652
78
8
0
192,999
2
L
Aphrodite
3,606
361
6
1
0
125,496
0
W
Ares
4,493
449
24
2
0
170,885
0
L
Cthulhu
4,091
409
15
2
0
176,205
0
L
Olorun
3,879
388
13
1
0
118,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role