Player Matchup

Tiamat
Tiamat
Sirdarkmon1
Tiamat
Level 43
God Stats
5W - 3L
1,772 SR
Queue Stats
199W - 114L
1,733 Elo+
Party 1
Artemis
Artemis
Th3 Sliver4764
Artemis
Level 93
God Stats
6W - 9L
1,486 SR
Queue Stats
412W - 423L
1,580 Elo+
Solo
Sylvanus
Sylvanus
ThXtsVnfortunXte
Sylvanus
Level 126
God Stats
3W - 3L
1,743 SR
Queue Stats
111W - 84L
1,561 Elo+
Solo
Tyr
Tyr
xGwyndolinx
Tyr
Level 157
God Stats
7W - 4L
1,814 SR
Queue Stats
458W - 373L
1,660 Elo+
Party 1
Cthulhu
Cthulhu
ztebekan
Cthulhu
Level 45
God Stats
4W - 5L
1,655 SR
Queue Stats
231W - 181L
1,607 Elo+
Solo
Team Averages
Level 93
1,694 SR
1,628 Elo+

VS

Team Averages
Level 82
1,533 SR
1,619 Elo+
Ares
Ares
DropzzJr
Ares
Level 127
God Stats
4W - 6L
1,418 SR
Queue Stats
327W - 310L
1,535 Elo+
Solo
Achilles
Achilles
Durahcell
Achilles
Level 154
God Stats
4W - 3L
1,678 SR
Queue Stats
519W - 227L
1,786 Elo+
Party 2
Medusa
Medusa
Kodyyne
Medusa
Level 49
God Stats
2W - 0L
1,698 SR
Queue Stats
298W - 83L
1,892 Elo+
Party 2
Hun Batz
Hun Batz
hopibruin
Hun Batz
Level 49
God Stats
3W - 2L
1,482 SR
Queue Stats
99W - 86L
1,577 Elo+
Solo
Kukulkan
Kukulkan
timMOthey
Kukulkan
Level 32
God Stats
1W - 1L
1,391 SR
Queue Stats
28W - 48L
1,304 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
3 / 4 / 3
9,684
538
7,696
11,497
5,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
3 / 8 / 1
8,658
481
5,025
13,597
4,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
0 / 7 / 4
6,746
375
6,804
13,409
5,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

14
5 / 3 / 5
8,927
496
10,504
10,983
6,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cthulhu
ztebekan
Cthulhu
17
6 / 5 / 1
10,180
566
20,610
21,143
22,787
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
13
1 / 2 / 5
8,318
462
6,901
14,376
11,642
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Achilles
Durahcell
Achilles
17
3 / 3 / 3
9,945
553
7,294
18,393
17,221
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Medusa
Kodyyne
Medusa
20
12 / 2 / 4
12,253
681
19,828
18,570
6,713
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
hopibruin
Hun Batz
18
11 / 3 / 2
10,975
610
11,761
13,080
5,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
timMOthey
Kukulkan
12
0 / 7 / 1
7,666
426
2,605
8,744
3,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
42
17
Kills
27
27
Deaths
17
14
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ares
1
2
5
1.75
W
Achilles
Durahcell
Achilles
3
3
3
1.5
W
Medusa
Kodyyne
Medusa
12
2
4
7
L
Tiamat
3
4
3
1.13
L
3
8
1
0.44
L
0
7
4
0.29
W
Hun Batz
hopibruin
Hun Batz
11
3
2
4
W
Kukulkan
timMOthey
Kukulkan
0
7
1
0.07
L
5
3
5
2.5
L
Cthulhu
ztebekan
Cthulhu
6
5
1
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,639
Damage
48,389
70,629
Taken
73,163
44,714
Mitigated
44,767
19,366
Healing
28,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
6,901
1,366
90
3,795
14,376
11,642
0
7,360
7,016
32,866
0
W
Achilles
Durahcell
Achilles
7,294
2,619
0
9,396
18,393
17,221
32
11,091
7,302
0
58,532
W
Medusa
Kodyyne
Medusa
19,828
12,064
0
11,348
18,570
6,713
865
7,115
11,455
0
112,428
L
Tiamat
7,696
938
0
2,939
11,497
5,579
0
2,807
8,690
56,237
0
L
5,025
1,734
0
2,878
13,597
4,197
440
128
13,469
0
59,219
L
6,804
1,954
475
2,390
13,409
5,630
698
992
12,417
22,567
6,040
W
Hun Batz
hopibruin
Hun Batz
11,761
3,033
0
2,598
13,080
5,759
108
5,808
7,272
0
74,670
W
Kukulkan
timMOthey
Kukulkan
2,605
415
391
903
8,744
3,432
0
2,962
5,782
34,462
0
L
10,504
1,668
0
4,749
10,983
6,521
0
1,959
9,024
0
54,151
L
Cthulhu
ztebekan
Cthulhu
20,610
2,822
94
5,841
21,143
22,787
0
3,987
17,156
79,509
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,195
Gold Earned
49,157
477
Minions Killed
571
0
Camps Cleared
0
1,598,611
Distance Traveled
1,572,468
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,318
462
46
3
0
331,003
1
W
Achilles
9,945
553
123
7
0
314,101
2
W
Medusa
12,253
681
176
10
0
302,420
1
L
Tiamat
9,684
538
108
6
0
326,865
3
L
Artemis
8,658
481
80
4
0
296,597
4
L
Sylvanus
6,746
375
53
3
0
280,130
3
W
Hun Batz
10,975
610
130
7
0
389,684
4
W
Kukulkan
7,666
426
96
5
0
235,260
6
L
Tyr
8,927
496
88
5
0
375,991
4
L
Cthulhu
10,180
566
148
8
0
319,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role