Player Matchup

Susano
Susano
Masters
 
Susano
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Diamond III
Cbuum
Fenrir
Diamond III
Level 147
God Stats
13W - 17L
1,584 SR
Queue Stats
289W - 314L
2,265 MMR
Solo
Ullr
Ullr
Diamond II
DrNanous
Ullr
Diamond II
Level 158
God Stats
17W - 15L
1,560 SR
Queue Stats
396W - 393L
2,369 MMR
Party 1
Scylla
Scylla
Diamond V
OlinaDSemel
Scylla
Diamond V
Level 128
God Stats
9W - 4L
1,750 SR
Queue Stats
85W - 72L
2,251 MMR
Solo
Cabrakan
Cabrakan
Masters
SrIvanovich
Cabrakan
Masters
Level 149
God Stats
7W - 3L
1,805 SR
Queue Stats
160W - 173L
2,300 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 148
1,640 SR
2,137 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 151
1,571 SR
1,978 MMR
Cu Chulainn
Cu Chulainn
Masters
 
Cu Chulainn
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Diamond IV
 
Geb
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Diamond II
NahueSMITE
Awilix
Diamond II
Level 128
God Stats
18W - 21L
1,510 SR
Queue Stats
1,145W - 1,134L
2,342 MMR
Solo
Zhong Kui
Zhong Kui
Diamond IV
Vinmo
Zhong Kui
Diamond IV
Level 146
God Stats
54W - 34L
1,586 SR
Queue Stats
452W - 444L
2,111 MMR
Solo
Eset
Eset
Diamond II
iSeveeN
Eset
Diamond II
Level 160
God Stats
2W - 1L
1,757 SR
Queue Stats
18W - 17L
2,436 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
14
0 / 9 / 3
8,379
419
6,228
19,566
6,426
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
Cbuum
Fenrir
15
2 / 7 / 2
8,986
449
13,238
22,700
21,952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ullr
17
2 / 3 / 0
10,277
514
10,428
15,188
5,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Scylla
16
0 / 4 / 2
9,294
465
9,701
11,169
4,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cabrakan
SrIvanovich
Cabrakan
13
1 / 5 / 4
8,649
432
6,111
20,291
29,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
AthenaArtioPersephoneOdinSet

VS

Bans
Morgan Le FayThothArtemisRaijinTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
17
1 / 3 / 6
11,069
553
11,501
19,946
20,074
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Geb
 
Geb
16
3 / 0 / 12
10,795
540
6,592
16,854
20,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Awilix
NahueSMITE
Awilix
20
15 / 1 / 7
13,337
667
18,976
17,477
8,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Zhong Kui
Vinmo
Zhong Kui
19
2 / 1 / 4
12,068
603
14,092
13,997
12,193
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Eset
iSeveeN
Eset
17
7 / 1 / 15
11,917
596
19,503
14,265
7,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
72
5
Kills
28
28
Deaths
6
11
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
0
9
3
0.17
W
Cu Chulainn
 
Cu Chulainn
1
3
6
1.33
W
Geb
 
Geb
3
0
12
9
L
Fenrir
Cbuum
Fenrir
2
7
2
0.43
L
Ullr
2
3
0
0.67
W
Awilix
NahueSMITE
Awilix
15
1
7
18.5
L
Scylla
0
4
2
0.25
L
Cabrakan
SrIvanovich
Cabrakan
1
5
4
0.6
W
Zhong Kui
Vinmo
Zhong Kui
2
1
4
4
W
Eset
iSeveeN
Eset
7
1
15
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,706
Damage
70,664
88,914
Taken
82,539
67,590
Mitigated
68,666
16,143
Healing
35,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
6,228
1,316
0
4,714
19,566
6,426
0
6,591
12,694
0
55,895
W
Cu Chulainn
 
Cu Chulainn
11,501
2,484
0
5,124
19,946
20,074
583
4,057
15,139
9,274
61,054
W
Geb
 
Geb
6,592
888
0
6,137
16,854
20,597
439
5,552
10,970
19,718
0
L
Fenrir
Cbuum
Fenrir
13,238
3,148
0
6,019
22,700
21,952
0
5,451
17,056
11,524
49,954
L
Ullr
10,428
3,932
0
2,479
15,188
5,427
0
9,578
5,578
0
83,686
W
Awilix
NahueSMITE
Awilix
18,976
9,569
0
6,371
17,477
8,254
4,020
3,139
13,968
0
114,081
L
Scylla
9,701
334
0
921
11,169
4,115
0
5,999
5,029
76,418
0
L
Cabrakan
SrIvanovich
Cabrakan
6,111
661
0
2,010
20,291
29,670
0
13,601
6,306
18,380
0
W
Zhong Kui
Vinmo
Zhong Kui
14,092
3,149
0
7,831
13,997
12,193
4,988
2,708
11,249
102,971
0
W
Eset
iSeveeN
Eset
19,503
1,507
4,344
5,764
14,265
7,548
805
4,135
9,787
82,236
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,585
Gold Earned
59,186
570
Minions Killed
611
0
Camps Cleared
0
1,826,505
Distance Traveled
2,055,069
26
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
8,379
419
104
5
0
383,471
5
W
Cu Chulainn
11,069
553
131
7
0
373,330
6
W
Geb
10,795
540
18
1
0
426,231
6
L
Fenrir
8,986
449
111
6
0
350,275
4
L
Ullr
10,277
514
172
9
0
362,759
8
W
Awilix
13,337
667
137
7
0
474,273
2
L
Scylla
9,294
465
157
8
0
359,414
7
L
Cabrakan
8,649
432
26
1
0
370,586
2
W
Zhong Kui
12,068
603
174
9
0
364,871
7
W
Eset
11,917
596
151
8
0
416,364
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role