Player Matchup

Xing Tian
Xing Tian
Gold II
 
Xing Tian
Gold II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Silver V
 
Achilles
Silver V
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Bronze III
Piggieswilldie
Fenrir
Bronze III
Level 124
God Stats
0W - 5L
1,235 SR
Queue Stats
16W - 31L
1,496 MMR
Solo
Skadi
Skadi
Bronze III
THORNADO06
Skadi
Bronze III
Level 128
God Stats
0W - 2L
1,781 SR
Queue Stats
7W - 15L
1,506 MMR
Solo
Merlin
Merlin
Bronze II
beetle9501
Merlin
Bronze II
Level 49
God Stats
1W - 3L
1,577 SR
Queue Stats
56W - 91L
113 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 119
1,519 SR
1,223 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 152
1,518 SR
1,484 MMR
Thoth
Thoth
Gold II
 
Thoth
Gold II
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sylvanus
Sylvanus
Platinum I
 
Sylvanus
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hou Yi
Hou Yi
Silver V
 
Hou Yi
Silver V
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Bronze III
 
Ganesha
Bronze III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Gold IV
xXNEEDXx
Nemesis
Gold IV
Level 160
God Stats
6W - 4L
1,589 SR
Queue Stats
134W - 134L
1,418 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
10
3 / 1 / 2
7,130
509
4,661
10,631
6,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Achilles
 
Achilles
11
1 / 5 / 3
6,418
458
3,837
10,735
5,466
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
0 / 4 / 4
7,318
523
4,826
11,906
4,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Skadi
14
3 / 3 / 2
8,428
602
5,660
7,022
2,136
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
beetle9501
Merlin
11
0 / 7 / 2
6,300
450
3,985
9,802
2,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
GilgameshGebAthenaMorgan Le FayPersephone

VS

Bans
TsukuyomiAresKaliJanusSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
16
11 / 1 / 2
9,906
708
12,964
6,368
2,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
 
Sylvanus
13
4 / 1 / 8
8,362
597
8,035
8,853
8,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hou Yi
 
Hou Yi
12
1 / 2 / 0
7,493
535
5,597
8,107
2,572
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ganesha
 
Ganesha
11
0 / 2 / 10
6,666
476
4,012
8,030
5,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nemesis
xXNEEDXx
Nemesis
13
4 / 1 / 7
8,347
596
6,099
10,085
4,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
47
7
Kills
20
20
Deaths
7
13
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
3
1
2
4
L
Achilles
 
Achilles
1
5
3
0.5
W
Thoth
 
Thoth
11
1
2
12
W
Sylvanus
 
Sylvanus
4
1
8
8
W
Hou Yi
 
Hou Yi
1
2
0
0.5
W
Ganesha
 
Ganesha
0
2
10
2.5
L
0
4
4
0.5
L
Skadi
3
3
2
1.33
L
Merlin
beetle9501
Merlin
0
7
2
0.14
W
Nemesis
xXNEEDXx
Nemesis
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,969
Damage
36,707
50,096
Taken
41,443
21,789
Mitigated
23,345
12,777
Healing
17,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
4,661
434
0
2,552
10,631
6,950
0
5,189
5,442
16,811
0
L
Achilles
 
Achilles
3,837
1,171
0
736
10,735
5,466
0
6,100
4,635
0
34,615
W
Thoth
 
Thoth
12,964
249
81
2,410
6,368
2,313
1,004
2,356
3,764
72,311
0
W
Sylvanus
 
Sylvanus
8,035
2,246
2,272
3,540
8,853
8,779
499
1,385
7,368
32,514
6,623
W
Hou Yi
 
Hou Yi
5,597
3,447
0
2,392
8,107
2,572
427
659
7,448
0
48,127
W
Ganesha
 
Ganesha
4,012
115
0
905
8,030
5,130
98
2,037
5,955
24,956
0
L
4,826
1,891
0
5,471
11,906
4,417
0
5,964
5,942
0
43,140
L
Skadi
5,660
2,928
0
1,974
7,022
2,136
1,218
1,234
5,788
0
53,546
L
Merlin
beetle9501
Merlin
3,985
0
0
2,044
9,802
2,820
0
5,704
4,098
34,101
0
W
Nemesis
xXNEEDXx
Nemesis
6,099
2,571
0
5,986
10,085
4,551
0
1,813
8,194
0
54,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,594
Gold Earned
40,774
363
Minions Killed
402
0
Camps Cleared
0
1,362,108
Distance Traveled
1,360,791
29
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
7,130
509
23
2
0
303,369
6
L
Achilles
6,418
458
65
5
0
286,812
3
W
Thoth
9,906
708
121
9
0
327,393
5
W
Sylvanus
8,362
597
75
5
0
253,431
1
W
Hou Yi
7,493
535
95
7
0
252,877
0
W
Ganesha
6,666
476
19
1
0
240,124
7
L
Fenrir
7,318
523
93
7
0
270,640
6
L
Skadi
8,428
602
108
8
0
245,545
5
L
Merlin
6,300
450
74
5
0
255,742
9
W
Nemesis
8,347
596
92
7
0
286,966
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role