Player Matchup

Cthulhu
Cthulhu
Darksolgryn
Cthulhu
Level 9
God Stats
2W - 1L
1,729 SR
Queue Stats
12W - 18L
1,651 Elo+
Party 1
Danzaburou
Danzaburou
Sharun0ke
Danzaburou
Level 3
God Stats
3W - 2L
1,520 SR
Queue Stats
13W - 14L
1,500 Elo+
Party 1
Nemesis
Nemesis
Shmoopadoop
Nemesis
Level 57
God Stats
2W - 0L
1,632 SR
Queue Stats
30W - 11L
1,855 Elo+
Party 1
Scylla
Scylla
ThirstedFirst
Scylla
Level 22
God Stats
2W - 1L
1,742 SR
Queue Stats
75W - 69L
1,571 Elo+
Solo
Zhong Kui
Zhong Kui
WeBoopDisKitty
Zhong Kui
Level 30
God Stats
30W - 10L
1,814 SR
Queue Stats
74W - 41L
1,726 Elo+
Party 1
Team Averages
Level 24
1,687 SR
1,661 Elo+

VS

Team Averages
Level 39
1,692 SR
1,591 Elo+
Cthulhu
Cthulhu
CrabbyBruce
Cthulhu
Level 13
God Stats
2W - 3L
1,572 SR
Queue Stats
5W - 4L
1,631 Elo+
Party 2
Bellona
Bellona
JosuéR
Bellona
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 22L
1,492 Elo+
Solo
Anhur
Anhur
SkrubbingBubbles
Anhur
Level 14
God Stats
2W - 2L
1,869 SR
Queue Stats
14W - 8L
1,748 Elo+
Party 2
Fenrir
Fenrir
xOMBERX
Fenrir
Level 141
God Stats
0W - 1L
2,005 SR
Queue Stats
54W - 51L
1,592 Elo+
Party 2
Poseidon
Poseidon
苍老老乌龟
Poseidon
Level 18
God Stats
4W - 8L
1,513 SR
Queue Stats
32W - 35L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Darksolgryn
Cthulhu
13
1 / 4 / 12
8,419
468
4,262
12,639
12,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Danzaburou
Sharun0ke
Danzaburou
14
6 / 2 / 6
9,321
518
10,462
9,612
3,119
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
Shmoopadoop
Nemesis
19
23 / 0 / 2
11,918
662
16,145
9,400
3,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 3 / 7
10,020
557
6,905
9,011
2,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zhong Kui
WeBoopDisKitty
Zhong Kui
15
0 / 0 / 5
9,162
509
7,128
10,044
12,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CrabbyBruce
Cthulhu
13
3 / 7 / 1
7,922
440
5,819
15,171
11,539
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Bellona
JosuéR
Bellona
15
0 / 3 / 0
8,763
487
2,853
12,212
10,948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 8 / 3
7,317
407
9,606
11,309
3,329
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
xOMBERX
Fenrir
15
3 / 7 / 2
8,830
491
5,143
16,719
5,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
14
1 / 8 / 3
8,818
490
6,009
12,119
2,515
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
18
33
Kills
9
9
Deaths
33
32
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
CrabbyBruce
Cthulhu
3
7
1
0.5
W
Cthulhu
Darksolgryn
Cthulhu
1
4
12
1.75
L
Bellona
JosuéR
Bellona
0
3
0
0
W
Danzaburou
Sharun0ke
Danzaburou
6
2
6
4.5
W
Nemesis
Shmoopadoop
Nemesis
23
0
2
24
L
2
8
3
0.44
W
3
3
7
2.17
W
Zhong Kui
WeBoopDisKitty
Zhong Kui
0
0
5
2.5
L
Fenrir
xOMBERX
Fenrir
3
7
2
0.57
L
Poseidon
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,902
Damage
29,430
50,706
Taken
67,530
33,716
Mitigated
34,114
20,997
Healing
12,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
CrabbyBruce
Cthulhu
5,819
302
146
992
15,171
11,539
1,144
2,680
12,491
34,418
0
W
Cthulhu
Darksolgryn
Cthulhu
4,262
487
0
2,110
12,639
12,027
451
3,015
9,624
15,285
0
L
Bellona
JosuéR
Bellona
2,853
636
0
2,076
12,212
10,948
464
6,249
5,081
10,970
42,852
W
Danzaburou
Sharun0ke
Danzaburou
10,462
5,888
0
4,971
9,612
3,119
1,323
3,076
6,536
0
51,386
W
Nemesis
Shmoopadoop
Nemesis
16,145
7,686
0
5,747
9,400
3,567
0
2,096
7,304
0
78,154
L
9,606
4,282
0
1,566
11,309
3,329
709
3,024
8,285
0
30,788
W
6,905
837
166
2,795
9,011
2,630
1,040
2,922
6,089
65,735
0
W
Zhong Kui
WeBoopDisKitty
Zhong Kui
7,128
990
0
5,208
10,044
12,373
919
1,645
8,399
53,063
0
L
Fenrir
xOMBERX
Fenrir
5,143
1,338
0
6,164
16,719
5,783
0
3,550
13,122
0
64,050
L
Poseidon
6,009
581
0
2,036
12,119
2,515
0
1,827
10,196
57,166
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,840
Gold Earned
41,650
469
Minions Killed
461
0
Camps Cleared
0
1,744,994
Distance Traveled
1,521,128
13
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,922
440
60
3
0
324,120
5
W
Cthulhu
8,419
468
19
1
0
309,470
2
L
Bellona
8,763
487
121
7
0
347,576
1
W
Danzaburou
9,321
518
88
5
0
335,978
0
W
Nemesis
11,918
662
124
7
0
465,052
2
L
Anhur
7,317
407
57
3
0
275,771
5
W
Scylla
10,020
557
126
7
0
317,871
8
W
Zhong Kui
9,162
509
112
6
0
316,623
1
L
Fenrir
8,830
491
100
6
0
294,942
10
L
Poseidon
8,818
490
123
7
0
278,719
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role