Player Matchup

Izanami
Izanami
FaintJoey252
Izanami
Level 28
God Stats
21W - 25L
1,446 SR
Queue Stats
65W - 82L
1,255 Elo+
Solo
Ah Puch
Ah Puch
clayjackson9
Ah Puch
Level 29
God Stats
17W - 15L
1,445 SR
Queue Stats
27W - 36L
1,075 Elo+
Solo
Ymir
Ymir
theweeping6
Ymir
Level 22
God Stats
2W - 2L
1,500 SR
Queue Stats
156W - 164L
1,279 Elo+
Solo
Team Averages
Level 26
1,464 SR
1,203 Elo+

VS

Team Averages
Level 72
1,359 SR
1,236 Elo+
Charybdis
Charybdis
Draftsman337
Charybdis
Level 125
God Stats
1W - 1L
1,524 SR
Queue Stats
11W - 13L
1,302 Elo+
Solo
Bacchus
Bacchus
MonDzl
Bacchus
Level 47
God Stats
11W - 9L
1,252 SR
Queue Stats
138W - 220L
1,204 Elo+
Party 1
Sol
Sol
bdkbrap
Sol
Level 43
God Stats
10W - 20L
1,301 SR
Queue Stats
12W - 23L
1,201 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
FaintJoey252
Izanami
15
1 / 1 / 5
10,388
577
9,762
15,320
5,969
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
clayjackson9
Ah Puch
16
7 / 3 / 1
11,329
629
21,408
8,153
3,477
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

4
0 / 1 / 0
8,242
458
0
1,103
449
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Draftsman337
Charybdis
13
0 / 6 / 3
10,184
566
2,290
13,885
5,350
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
MonDzl
Bacchus
16
3 / 1 / 2
12,075
671
9,965
19,371
22,096
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sol
16
2 / 1 / 3
12,048
669
9,531
12,401
4,919
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
13
8
Kills
5
5
Deaths
8
6
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Draftsman337
Charybdis
0
6
3
0.25
L
Izanami
FaintJoey252
Izanami
1
1
5
3.5
W
Bacchus
MonDzl
Bacchus
3
1
2
4
W
Sol
2
1
3
3.5
L
Ah Puch
clayjackson9
Ah Puch
7
3
1
2.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,170
Damage
21,786
24,576
Taken
45,657
9,895
Mitigated
32,365
2,285
Healing
14,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Draftsman337
Charybdis
2,290
923
1,574
1,785
13,885
5,350
1,228
9,772
4,113
0
30,726
L
Izanami
FaintJoey252
Izanami
9,762
5,353
250
1,881
15,320
5,969
0
12,014
3,306
0
40,991
W
Bacchus
MonDzl
Bacchus
9,965
1,736
607
6,199
19,371
22,096
202
5,060
14,311
43,162
6,848
W
Sol
9,531
2,302
286
4,113
12,401
4,919
1,174
7,642
4,759
58,155
0
L
Ah Puch
clayjackson9
Ah Puch
21,408
346
0
154
8,153
3,477
0
6,182
1,971
56,906
0
L
0
0
0
0
1,103
449
0
877
226
324
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,959
Gold Earned
34,307
154
Minions Killed
223
1
Camps Cleared
13
620,094
Distance Traveled
945,865
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,184
566
62
3
2
272,292
6
L
Izanami
10,388
577
62
3
0
308,044
4
W
Bacchus
12,075
671
62
3
7
348,291
3
W
Sol
12,048
669
99
6
4
325,282
2
L
Ah Puch
11,329
629
91
5
0
287,608
0
L
Ymir
8,242
458
1
0
1
24,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role