Player Matchup

Baron Samedi
Baron Samedi
Hacuce
Baron Samedi
Level 122
God Stats
3W - 1L
1,755 SR
Queue Stats
160W - 173L
1,509 Elo+
Party 2
Bacchus
Bacchus
bac7er
Bacchus
Level 141
God Stats
3W - 1L
1,787 SR
Queue Stats
133W - 147L
1,478 Elo+
Party 2
Xbalanque
Xbalanque
ninjanick02
Xbalanque
Level 148
God Stats
6W - 4L
1,542 SR
Queue Stats
39W - 44L
1,476 Elo+
Solo
Team Averages
Level 137
1,695 SR
1,487 Elo+

VS

Team Averages
Level 26
1,501 SR
1,414 Elo+
Danzaburou
Danzaburou
ABigBear111
Danzaburou
Level 14
God Stats
3W - 5L
1,504 SR
Queue Stats
5W - 6L
1,510 Elo+
Party 1
Discordia
Discordia
Cantina4710
Discordia
Level 40
God Stats
45W - 53L
1,449 SR
Queue Stats
310W - 404L
1,442 Elo+
Solo
Cthulhu
Cthulhu
Sinbad2058
Cthulhu
Level 24
God Stats
3W - 1L
1,549 SR
Queue Stats
8W - 14L
1,289 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Hacuce
Baron Samedi
20
16 / 2 / 5
16,408
713
29,630
26,021
17,335
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
bac7er
Bacchus
20
6 / 1 / 14
16,135
702
19,732
29,250
45,944
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xbalanque
ninjanick02
Xbalanque
5
0 / 0 / 1
10,696
465
1,727
1,280
362
Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ABigBear111
Danzaburou
14
3 / 11 / 0
12,779
556
13,169
20,416
7,790
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
Cantina4710
Discordia
15
0 / 7 / 2
12,339
536
15,134
16,302
6,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Sinbad2058
Cthulhu
14
0 / 5 / 3
11,916
518
9,789
25,459
30,697
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
8
22
Kills
3
3
Deaths
23
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
ABigBear111
Danzaburou
3
11
0
0.27
L
Discordia
Cantina4710
Discordia
0
7
2
0.14
W
Baron Samedi
Hacuce
Baron Samedi
16
2
5
9.25
L
Cthulhu
Sinbad2058
Cthulhu
0
5
3
0.3
W
Bacchus
bac7er
Bacchus
6
1
14
13
W
Xbalanque
ninjanick02
Xbalanque
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,089
Damage
38,092
56,551
Taken
62,177
63,641
Mitigated
44,646
21,275
Healing
3,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
ABigBear111
Danzaburou
13,169
6,637
0
1,845
20,416
7,790
877
17,500
2,916
0
44,066
L
Discordia
Cantina4710
Discordia
15,134
0
0
737
16,302
6,159
436
14,110
2,192
69,191
0
W
Baron Samedi
Hacuce
Baron Samedi
29,630
829
4,175
10,004
26,021
17,335
1,125
13,462
12,559
99,824
0
L
Cthulhu
Sinbad2058
Cthulhu
9,789
1,227
2
822
25,459
30,697
0
18,916
6,543
28,436
0
W
Bacchus
bac7er
Bacchus
19,732
3,081
1,474
5,622
29,250
45,944
1,150
11,246
18,004
55,692
0
W
Xbalanque
ninjanick02
Xbalanque
1,727
631
0
0
1,280
362
0
694
586
0
5,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,239
Gold Earned
37,034
222
Minions Killed
216
9
Camps Cleared
8
933,583
Distance Traveled
1,159,180
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
12,779
556
65
3
2
346,383
3
L
Discordia
12,339
536
113
5
5
390,999
4
W
Baron Samedi
16,408
713
146
6
5
446,286
2
L
Cthulhu
11,916
518
38
2
1
421,798
3
W
Bacchus
16,135
702
63
3
4
453,146
4
W
Xbalanque
10,696
465
13
1
0
34,151
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role