Player Matchup

Loki
Loki
Bronze III
AXE__Senpai
Loki
Bronze III
Level 140
God Stats
3W - 5L
1,588 SR
Queue Stats
39W - 38L
1,542 MMR
Party 2
Artio
Artio
Gold IV
ElCine23
Artio
Gold IV
Level 86
God Stats
11W - 15L
1,582 SR
Queue Stats
134W - 131L
1,537 MMR
Solo
Jormungandr
Jormungandr
Gold III
ElDomino2
Jormungandr
Gold III
Level 136
God Stats
32W - 34L
1,537 SR
Queue Stats
130W - 129L
1,551 MMR
Solo
Raijin
Raijin
Bronze III
Elpingi__Senpai
Raijin
Bronze III
Level 127
God Stats
0W - 1L
1,786 SR
Queue Stats
4W - 10L
1,495 MMR
Party 2
Izanami
Izanami
Gold IV
SD Joey
Izanami
Gold IV
Level 67
God Stats
9W - 7L
1,621 SR
Queue Stats
138W - 138L
1,527 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 111
1,623 SR
1,530 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 105
1,495 SR
1,530 MMR
Nu Wa
Nu Wa
Silver I
Slayer Mk19
Nu Wa
Silver I
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 4L
1,541 MMR
Solo
Bellona
Bellona
Gold IV
ThePurpleA6744
Bellona
Gold IV
Level 128
God Stats
43W - 30L
1,616 SR
Queue Stats
84W - 84L
1,502 MMR
Solo
Bacchus
Bacchus
Gold II
WhySoTryHard--
Bacchus
Gold II
Level 105
God Stats
1W - 3L
1,481 SR
Queue Stats
254W - 254L
1,545 MMR
Solo
Ullr
Ullr
Silver I
bloodbrother112
Ullr
Silver I
Level 139
God Stats
1W - 1L
1,532 SR
Queue Stats
77W - 73L
1,526 MMR
Party 1
Arachne
Arachne
Silver II
steeilerchaos23
Arachne
Silver II
Level 109
God Stats
1W - 0L
1,346 SR
Queue Stats
76W - 71L
1,537 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 5 / 5
10,241
466
9,660
14,452
4,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artio
ElCine23
Artio
14
1 / 6 / 4
9,155
416
4,424
21,112
12,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jormungandr
ElDomino2
Jormungandr
20
9 / 2 / 4
13,186
599
17,344
22,823
17,647
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
3 / 7 / 3
10,867
494
7,316
15,964
5,530
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
SD Joey
Izanami
18
0 / 8 / 5
10,843
493
5,395
16,934
4,398
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
GebMorgan Le FayGilgameshAthenaTsukuyomi

VS

Bans
SetArtemisErlang ShenCu ChulainnSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 1 / 11
13,514
614
31,025
7,217
2,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
0 / 8 / 7
10,524
478
11,308
22,509
16,967
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
3 / 2 / 14
10,413
473
8,798
13,637
13,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
5 / 2 / 10
11,639
529
10,170
10,798
3,922
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

20
7 / 5 / 10
12,389
563
11,341
17,500
7,807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
80
18
Kills
28
28
Deaths
18
21
Assists
52
Player
Kills
Deaths
Assists
KDA
L
5
5
5
1.5
L
Artio
ElCine23
Artio
1
6
4
0.5
L
Jormungandr
ElDomino2
Jormungandr
9
2
4
5.5
L
3
7
3
0.64
L
Izanami
SD Joey
Izanami
0
8
5
0.31
W
13
1
11
18.5
W
0
8
7
0.44
W
3
2
14
5
W
5
2
10
5
W
7
5
10
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,139
Damage
72,642
91,285
Taken
71,661
44,871
Mitigated
44,540
17,772
Healing
19,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,660
2,422
0
3,311
14,452
4,682
0
6,998
7,454
0
59,097
L
Artio
ElCine23
Artio
4,424
198
1,218
4,834
21,112
12,614
0
11,523
9,589
23,184
0
L
Jormungandr
ElDomino2
Jormungandr
17,344
4,073
0
2,426
22,823
17,647
0
7,058
15,765
83,228
0
L
7,316
977
0
3,518
15,964
5,530
0
7,463
8,501
86,621
0
L
Izanami
SD Joey
Izanami
5,395
3,135
0
2,465
16,934
4,398
61
7,367
9,567
0
108,161
W
31,025
6,063
0
676
7,217
2,602
3,631
3,454
3,763
121,654
0
W
11,308
2,244
0
5,821
22,509
16,967
77
13,552
8,957
495
63,569
W
8,798
408
0
1,996
13,637
13,242
713
2,329
11,308
34,421
0
W
10,170
3,301
0
3,466
10,798
3,922
502
3,727
7,071
0
79,985
W
11,341
7,157
0
7,449
17,500
7,807
501
6,022
11,478
0
89,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,292
Gold Earned
58,479
664
Minions Killed
615
0
Camps Cleared
0
1,982,751
Distance Traveled
2,127,218
18
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
10,241
466
99
5
0
467,610
1
L
Artio
9,155
416
29
1
0
411,489
8
L
Jormungandr
13,186
599
168
8
0
372,150
4
L
Raijin
10,867
494
165
8
0
360,595
2
L
Izanami
10,843
493
203
9
0
370,907
3
W
Nu Wa
13,514
614
183
8
0
410,565
6
W
Bellona
10,524
478
131
6
0
388,935
6
W
Bacchus
10,413
473
43
2
0
433,489
8
W
Ullr
11,639
529
123
6
0
420,143
1
W
Arachne
12,389
563
135
6
0
474,086
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role