Player Matchup

Artemis
Artemis
Father May
Artemis
Level 78
God Stats
160W - 163L
1,462 SR
Queue Stats
415W - 507L
1,343 Elo+
Solo
Thanatos
Thanatos
Fxormn
Thanatos
Level 26
God Stats
1W - 6L
1,321 SR
Queue Stats
22W - 36L
1,242 Elo+
Solo
Tiamat
Tiamat
PedroGilio
Tiamat
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,239 Elo+
Solo
Team Averages
Level 40
1,428 SR
1,275 Elo+

VS

Team Averages
Level 45
1,468 SR
1,326 Elo+
Pele
Pele
BlinkMeteor
Pele
Level 29
God Stats
2W - 4L
1,474 SR
Queue Stats
128W - 160L
1,320 Elo+
Solo
Ymir
Ymir
NIGHTHXWK999
Ymir
Level 48
God Stats
3W - 3L
1,493 SR
Queue Stats
67W - 77L
1,292 Elo+
Solo
Nu Wa
Nu Wa
muce16
Nu Wa
Level 58
God Stats
4W - 2L
1,436 SR
Queue Stats
71W - 82L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Father May
Artemis
15
5 / 5 / 4
11,595
682
18,015
15,623
5,165
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
Fxormn
Thanatos
15
4 / 7 / 5
11,666
686
8,675
15,795
6,624
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
PedroGilio
Tiamat
10
0 / 6 / 3
8,937
526
1,193
9,456
3,773
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 2 / 5
12,637
743
13,679
11,633
4,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
4 / 4 / 11
12,205
718
6,971
20,012
25,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nu Wa
muce16
Nu Wa
15
3 / 3 / 12
12,004
706
13,664
11,389
4,344
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
46
9
Kills
18
18
Deaths
9
12
Assists
28
Player
Kills
Deaths
Assists
KDA
W
11
2
5
6.75
L
Artemis
Father May
Artemis
5
5
4
1.4
L
Thanatos
Fxormn
Thanatos
4
7
5
0.93
W
4
4
11
2.38
L
Tiamat
PedroGilio
Tiamat
0
6
3
0.25
W
Nu Wa
muce16
Nu Wa
3
3
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,883
Damage
34,314
40,874
Taken
43,034
15,562
Mitigated
34,850
9,352
Healing
9,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,679
4,634
591
2,208
11,633
4,733
1,391
437
11,196
0
47,090
L
Artemis
Father May
Artemis
18,015
6,551
0
2,249
15,623
5,165
1,116
9,026
6,597
0
54,753
L
Thanatos
Fxormn
Thanatos
8,675
881
0
5,680
15,795
6,624
702
7,576
8,219
0
36,245
W
6,971
1,123
0
2,064
20,012
25,773
590
505
19,507
25,377
0
L
Tiamat
PedroGilio
Tiamat
1,193
241
30
1,393
9,456
3,773
0
4,498
4,958
13,830
0
W
Nu Wa
muce16
Nu Wa
13,664
5,033
23
5,017
11,389
4,344
1,186
892
10,497
49,502
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,198
Gold Earned
36,846
160
Minions Killed
185
6
Camps Cleared
7
708,877
Distance Traveled
868,818
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
12,637
743
53
3
4
321,405
0
L
Artemis
11,595
682
77
5
4
268,731
0
L
Thanatos
11,666
686
57
3
2
301,719
0
W
Ymir
12,205
718
46
3
1
277,781
5
L
Tiamat
8,937
526
26
2
0
138,427
0
W
Nu Wa
12,004
706
86
5
2
269,632
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role