Player Matchup

Cerberus
Cerberus
UnlikelyTHO
Cerberus
Level 15
God Stats
0W - 2L
1,066 SR
Queue Stats
13W - 23L
1,291 Elo+
Solo
Janus
Janus
emblemhero405
Janus
Level 88
God Stats
0W - 4L
1,538 SR
Queue Stats
107W - 167L
1,259 Elo+
Solo
Artemis
Artemis
the_random007
Artemis
Level 14
God Stats
3W - 2L
1,500 SR
Queue Stats
18W - 25L
1,211 Elo+
Solo
Team Averages
Level 39
1,368 SR
1,254 Elo+

VS

Team Averages
Level 27
1,443 SR
1,309 Elo+
Fenrir
Fenrir
Daxzilla
Fenrir
Level 28
God Stats
1W - 4L
1,500 SR
Queue Stats
62W - 63L
1,318 Elo+
Party 1
Ares
Ares
KS_anima99
Ares
Level 25
God Stats
8W - 5L
1,330 SR
Queue Stats
146W - 179L
1,254 Elo+
Solo
Hun Batz
Hun Batz
mudymississippi
Hun Batz
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 43L
1,355 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
UnlikelyTHO
Cerberus
10
1 / 5 / 3
8,800
587
4,796
16,700
13,800
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

12
1 / 9 / 1
8,735
582
11,801
12,918
2,995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
13
3 / 5 / 2
9,559
637
12,216
13,155
4,533
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Daxzilla
Fenrir
15
8 / 3 / 8
10,979
732
10,137
11,648
6,815
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
2 / 1 / 15
10,841
723
10,314
17,947
18,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hun Batz
15
9 / 1 / 7
11,016
734
15,761
12,798
7,935
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
49
5
Kills
19
19
Deaths
5
6
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Daxzilla
Fenrir
8
3
8
4
W
2
1
15
9.5
L
Cerberus
UnlikelyTHO
Cerberus
1
5
3
0.5
L
1
9
1
0.17
W
Hun Batz
9
1
7
12.5
L
Artemis
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,813
Damage
36,212
42,773
Taken
42,393
21,328
Mitigated
33,308
4,299
Healing
9,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Daxzilla
Fenrir
10,137
1,970
0
2,191
11,648
6,815
852
4,623
6,851
0
29,859
W
10,314
1,402
178
6,378
17,947
18,558
485
7,268
10,263
22,689
0
L
Cerberus
UnlikelyTHO
Cerberus
4,796
571
210
2,122
16,700
13,800
0
5,662
11,038
10,647
0
L
11,801
1,386
70
1,237
12,918
2,995
0
2,739
10,179
33,063
0
W
Hun Batz
15,761
3,697
0
594
12,798
7,935
388
5,231
7,305
0
59,170
L
Artemis
12,216
6,844
0
660
13,155
4,533
0
2,230
10,925
0
30,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,094
Gold Earned
32,836
113
Minions Killed
144
2
Camps Cleared
10
625,854
Distance Traveled
776,925
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,979
732
43
3
3
248,454
2
W
Ares
10,841
723
22
1
1
231,235
3
L
Cerberus
8,800
587
17
1
0
199,878
0
L
Janus
8,735
582
63
4
1
214,651
4
W
Hun Batz
11,016
734
79
5
6
297,236
2
L
Artemis
9,559
637
33
2
1
211,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role