Player Matchup

Hercules
Hercules
 
Hercules
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Bindels
Neith
Level 128
God Stats
6W - 7L
1,480 SR
Queue Stats
145W - 159L
1,533 Elo+
Party 1
Xing Tian
Xing Tian
Hades_Might
Xing Tian
Level 76
God Stats
27W - 16L
1,688 SR
Queue Stats
181W - 153L
1,486 Elo+
Party 1
Vulcan
Vulcan
IntoTheCrypt
Vulcan
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 13L
1,625 Elo+
Party 1
He Bo
He Bo
Mclebob
He Bo
Level 144
God Stats
1W - 0L
1,160 SR
Queue Stats
236W - 237L
1,521 Elo+
Party 1
Team Averages
Level 106
1,465 SR
1,533 Elo+

VS

Team Averages
Level 80
1,514 SR
1,631 Elo+
Gilgamesh
Gilgamesh
CallMeCorndog
Gilgamesh
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 49L
1,772 Elo+
Party 2
Tyr
Tyr
HazeOrion
Tyr
Level 147
God Stats
1W - 4L
1,370 SR
Queue Stats
321W - 242L
1,717 Elo+
Party 2
Kukulkan
Kukulkan
Nαmi
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
1,500 Elo+
Party 2
Sol
Sol
TooBakedToWin
Sol
Level 121
God Stats
2W - 4L
1,523 SR
Queue Stats
137W - 111L
1,589 Elo+
Party 2
Erlang Shen
Erlang Shen
Villαger
Erlang Shen
Level 122
God Stats
77W - 52L
1,679 SR
Queue Stats
422W - 319L
1,579 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
8 / 0 / 2
6,289
629
6,190
8,358
3,208
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
Bindels
Neith
10
1 / 1 / 7
6,093
609
5,669
4,645
1,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Xing Tian
Hades_Might
Xing Tian
10
0 / 0 / 0
5,402
540
3,880
8,235
5,990
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Vulcan
10
0 / 2 / 6
5,434
543
5,487
4,951
1,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

He Bo
Mclebob
He Bo
10
3 / 2 / 1
5,829
583
2,676
6,464
1,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CallMeCorndog
Gilgamesh
8
0 / 4 / 3
5,066
507
2,742
6,477
2,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
0 / 0 / 0
6,040
604
4,755
6,984
6,257
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kukulkan
Nαmi
Kukulkan
9
3 / 1 / 1
5,374
537
3,217
6,245
2,076
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
0 / 4 / 1
5,122
512
3,302
7,920
1,430
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Erlang Shen
Villαger
Erlang Shen
9
2 / 3 / 2
5,541
554
4,432
8,288
4,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
12
Kills
5
5
Deaths
12
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
8
0
2
9
W
Neith
Bindels
Neith
1
1
7
4.5
L
Gilgamesh
CallMeCorndog
Gilgamesh
0
4
3
0.38
W
Xing Tian
Hades_Might
Xing Tian
0
0
0
0
L
0
0
0
0
W
Vulcan
0
2
6
1.5
W
He Bo
Mclebob
He Bo
3
2
1
1.75
L
Kukulkan
Nαmi
Kukulkan
3
1
1
3.5
L
0
4
1
0.13
L
Erlang Shen
Villαger
Erlang Shen
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,902
Damage
18,448
32,653
Taken
35,914
13,533
Mitigated
16,732
12,377
Healing
11,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
6,190
2,619
0
4,354
8,358
3,208
0
1,687
6,671
0
18,604
W
Neith
Bindels
Neith
5,669
2,047
0
1,594
4,645
1,405
0
2,152
2,493
0
31,366
L
Gilgamesh
CallMeCorndog
Gilgamesh
2,742
670
0
878
6,477
2,725
0
913
5,530
0
21,632
W
Xing Tian
Hades_Might
Xing Tian
3,880
427
0
3,337
8,235
5,990
0
0
8,235
26,656
0
L
4,755
1,663
0
4,447
6,984
6,257
0
3,038
3,104
0
34,366
W
Vulcan
5,487
1,195
0
438
4,951
1,442
264
1,692
3,259
28,577
0
W
He Bo
Mclebob
He Bo
2,676
44
0
2,654
6,464
1,488
0
988
5,476
27,888
0
L
Kukulkan
Nαmi
Kukulkan
3,217
229
0
1,568
6,245
2,076
0
3,748
2,237
25,735
0
L
3,302
1,130
0
2,876
7,920
1,430
0
470
7,430
24,300
0
L
Erlang Shen
Villαger
Erlang Shen
4,432
2,009
0
2,131
8,288
4,244
37
2,633
5,570
0
27,506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,047
Gold Earned
27,143
258
Minions Killed
272
0
Camps Cleared
0
1,019,959
Distance Traveled
1,082,289
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,289
629
35
4
0
213,701
6
W
Neith
6,093
609
57
6
0
195,646
0
L
Gilgamesh
5,066
507
43
4
0
228,207
1
W
Xing Tian
5,402
540
51
5
0
205,561
0
L
Tyr
6,040
604
82
8
0
205,578
2
W
Vulcan
5,434
543
56
6
0
210,339
6
W
He Bo
5,829
583
59
6
0
194,712
3
L
Kukulkan
5,374
537
48
5
0
220,947
1
L
Sol
5,122
512
49
5
0
187,505
2
L
Erlang Shen
5,541
554
50
5
0
240,052
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role