Player Matchup

Artio
Artio
B1gNick096
Artio
Level 105
God Stats
6W - 2L
1,528 SR
Queue Stats
141W - 132L
1,588 Elo+
Party 3
Thanatos
Thanatos
CornPuss
Thanatos
Level 153
God Stats
3W - 3L
1,680 SR
Queue Stats
40W - 43L
1,567 Elo+
Party 3
Ymir
Ymir
StEaMyDeUCe
Ymir
Level 103
God Stats
3W - 2L
1,456 SR
Queue Stats
30W - 25L
1,585 Elo+
Party 3
Artemis
Artemis
TokenOwO
Artemis
Level 21
God Stats
1W - 0L
1,421 SR
Queue Stats
4W - 2L
1,519 Elo+
Party 3
Sol
Sol
xDarukx
Sol
Level 109
God Stats
2W - 3L
1,500 SR
Queue Stats
78W - 66L
1,570 Elo+
Party 3
Team Averages
Level 98
1,517 SR
1,566 Elo+

VS

Team Averages
Level 72
1,524 SR
1,526 Elo+
Mercury
Mercury
 
Mercury
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Eightyminutes
Bacchus
Level 27
God Stats
23W - 17L
1,589 SR
Queue Stats
156W - 142L
1,518 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Foxouss
Ah Muzen Cab
Level 39
God Stats
0W - 7L
1,260 SR
Queue Stats
160W - 139L
1,539 Elo+
Party 1
Janus
Janus
KamikazeTable
Janus
Level 108
God Stats
3W - 2L
1,758 SR
Queue Stats
421W - 361L
1,542 Elo+
Party 2
Odin
Odin
happyguy518
Odin
Level 49
God Stats
1W - 3L
1,512 SR
Queue Stats
165W - 156L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
12
2 / 0 / 6
6,719
672
5,877
6,065
5,240
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
CornPuss
Thanatos
11
6 / 2 / 2
6,507
651
4,468
6,199
2,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 0 / 4
6,108
611
1,485
5,177
3,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
TokenOwO
Artemis
9
1 / 1 / 1
5,743
574
4,292
3,838
965
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sol
11
4 / 1 / 3
6,430
643
4,117
5,617
2,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
9
0 / 6 / 1
5,217
522
2,351
7,492
2,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
8
0 / 2 / 0
4,885
489
1,268
7,192
4,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Muzen Cab
Foxouss
Ah Muzen Cab
9
2 / 2 / 0
5,636
564
3,732
5,722
1,276
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 2 / 0
6,011
601
2,305
4,140
1,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 2 / 1
5,269
527
1,618
6,518
2,259
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
14
Kills
3
4
Deaths
14
16
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
6
1
0.08
W
Artio
2
0
6
5
W
Thanatos
CornPuss
Thanatos
6
2
2
3.5
L
Bacchus
0
2
0
0
L
Ah Muzen Cab
Foxouss
Ah Muzen Cab
2
2
0
1
L
1
2
0
0.5
W
1
0
4
3
W
Artemis
TokenOwO
Artemis
1
1
1
1.5
L
0
2
1
0.25
W
Sol
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,239
Damage
11,274
26,896
Taken
31,064
14,156
Mitigated
11,405
15,679
Healing
7,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
2,351
919
0
605
7,492
2,544
0
3,442
4,050
0
24,560
W
Artio
5,877
714
248
3,840
6,065
5,240
60
704
5,361
33,908
0
W
Thanatos
CornPuss
Thanatos
4,468
874
0
5,826
6,199
2,711
0
0
6,199
0
38,553
L
Bacchus
1,268
204
0
1,593
7,192
4,204
0
2,696
4,496
12,670
0
L
Ah Muzen Cab
Foxouss
Ah Muzen Cab
3,732
1,396
0
2,410
5,722
1,276
390
716
5,006
0
27,266
L
2,305
100
0
670
4,140
1,122
0
1,688
2,452
36,650
0
W
1,485
428
0
1,254
5,177
3,137
0
662
4,487
27,250
0
W
Artemis
TokenOwO
Artemis
4,292
1,709
0
1,408
3,838
965
75
420
3,418
0
29,979
L
1,618
467
0
1,730
6,518
2,259
0
2,648
3,870
0
21,676
W
Sol
4,117
1,258
0
3,103
5,617
2,103
513
1,818
3,595
32,150
3,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,507
Gold Earned
27,018
362
Minions Killed
267
0
Camps Cleared
0
1,032,996
Distance Traveled
1,018,628
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,217
522
55
6
0
209,215
2
W
Artio
6,719
672
76
8
0
215,087
3
W
Thanatos
6,507
651
78
8
0
224,245
5
L
Bacchus
4,885
489
26
3
0
216,499
2
L
Ah Muzen Cab
5,636
564
69
7
0
203,534
3
L
Janus
6,011
601
69
7
0
203,417
1
W
Ymir
6,108
611
55
6
0
211,449
4
W
Artemis
5,743
574
81
8
0
179,647
2
L
Odin
5,269
527
48
5
0
185,963
0
W
Sol
6,430
643
72
7
0
202,568
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role