Player Matchup

Awilix
Awilix
Platinum III
 
Awilix
Platinum III
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Amaterasu
Amaterasu
Gold III
SufficientWins
Amaterasu
Gold III
Level 116
God Stats
2W - 1L
1,680 SR
Queue Stats
46W - 43L
1,710 MMR
Solo
Ganesha
Ganesha
Gold II
Tirosu
Ganesha
Gold II
Level 149
God Stats
12W - 10L
1,675 SR
Queue Stats
36W - 33L
1,706 MMR
Solo
Artemis
Artemis
Gold I
ToastedBuuns
Artemis
Gold I
Level 159
God Stats
13W - 8L
1,769 SR
Queue Stats
55W - 51L
1,672 MMR
Solo
Tiamat
Tiamat
Platinum IV
imrocayoc
Tiamat
Platinum IV
Level 56
God Stats
1W - 1L
1,682 SR
Queue Stats
31W - 25L
1,781 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 124
1,661 SR
1,674 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 120
1,534 SR
1,704 MMR
Ne Zha
Ne Zha
Platinum V
CaptainDouDou
Ne Zha
Platinum V
Level 150
God Stats
1W - 1L
1,500 SR
Queue Stats
194W - 176L
1,642 MMR
Solo
Ravana
Ravana
Gold I
DeliciousCream
Ravana
Gold I
Level 45
God Stats
2W - 0L
1,586 SR
Queue Stats
47W - 39L
1,700 MMR
Solo
Scylla
Scylla
Gold I
NatSlayer
Scylla
Gold I
Level 151
God Stats
52W - 43L
1,656 SR
Queue Stats
619W - 616L
1,741 MMR
Solo
Achilles
Achilles
Platinum IV
cynderxsoul
Achilles
Platinum IV
Level 125
God Stats
5W - 11L
1,315 SR
Queue Stats
313W - 305L
1,736 MMR
Solo
Charybdis
Charybdis
Gold IV
nuvalewa
Charybdis
Gold IV
Level 129
God Stats
3W - 8L
1,614 SR
Queue Stats
19W - 22L
1,701 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
15
1 / 4 / 2
9,170
399
4,731
11,264
4,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Amaterasu
SufficientWins
Amaterasu
18
4 / 7 / 0
11,586
504
11,877
21,224
18,818
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ganesha
Tirosu
Ganesha
14
0 / 6 / 3
9,124
397
5,343
17,346
16,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
ToastedBuuns
Artemis
17
0 / 6 / 1
10,033
436
9,111
16,021
5,005
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
imrocayoc
Tiamat
16
2 / 4 / 2
10,288
447
12,919
13,597
6,544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
OdinLokiArtioSusanoUllr

VS

Bans
GebTsukuyomiSobekAthenaYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 15
11,307
492
7,578
17,900
19,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

19
5 / 2 / 7
13,021
566
11,996
15,522
14,071
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Scylla
NatSlayer
Scylla
19
8 / 1 / 8
12,650
550
15,911
10,905
4,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
cynderxsoul
Achilles
19
4 / 2 / 7
11,793
513
10,444
18,672
13,497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charybdis
nuvalewa
Charybdis
20
8 / 0 / 7
13,247
576
16,510
15,937
6,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
71
7
Kills
27
27
Deaths
8
8
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
1
4
2
0.5
W
2
3
15
3.17
W
5
2
7
4.25
W
Scylla
NatSlayer
Scylla
8
1
8
12
L
Amaterasu
SufficientWins
Amaterasu
4
7
0
0.57
L
Ganesha
Tirosu
Ganesha
0
6
3
0.25
L
Artemis
ToastedBuuns
Artemis
0
6
1
0.08
W
Achilles
cynderxsoul
Achilles
4
2
7
3.75
L
Tiamat
imrocayoc
Tiamat
2
4
2
0.75
W
Charybdis
nuvalewa
Charybdis
8
0
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,981
Damage
62,439
79,452
Taken
78,936
50,996
Mitigated
58,231
18,791
Healing
33,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
4,731
870
0
3,310
11,264
4,428
0
2,949
8,215
0
63,838
W
7,578
1,392
0
4,687
17,900
19,923
381
5,313
12,398
0
43,598
W
11,996
2,397
0
5,990
15,522
14,071
113
1,350
14,118
19,974
66,948
W
Scylla
NatSlayer
Scylla
15,911
1,531
0
4,129
10,905
4,110
1,089
6,353
4,336
85,475
0
L
Amaterasu
SufficientWins
Amaterasu
11,877
4,783
0
7,288
21,224
18,818
1,198
3,362
17,846
0
76,524
L
Ganesha
Tirosu
Ganesha
5,343
328
0
1,527
17,346
16,201
0
4,989
12,098
24,069
0
L
Artemis
ToastedBuuns
Artemis
9,111
4,402
0
3,331
16,021
5,005
924
2,696
13,249
0
83,274
W
Achilles
cynderxsoul
Achilles
10,444
3,574
0
9,115
18,672
13,497
1,204
4,756
13,750
0
94,430
L
Tiamat
imrocayoc
Tiamat
12,919
1,497
0
3,335
13,597
6,544
0
4,596
8,818
83,236
0
W
Charybdis
nuvalewa
Charybdis
16,510
9,047
0
9,299
15,937
6,630
2,915
2,408
13,445
0
108,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,201
Gold Earned
62,018
581
Minions Killed
672
0
Camps Cleared
0
2,259,477
Distance Traveled
2,337,322
31
Wards Purchased
41
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
9,170
399
107
5
0
500,892
3
W
Ne Zha
11,307
492
54
2
0
476,949
8
W
Ravana
13,021
566
173
8
0
462,414
4
W
Scylla
12,650
550
164
7
0
449,488
16
L
Amaterasu
11,586
504
141
6
0
448,911
4
L
Ganesha
9,124
397
8
0
0
471,821
10
L
Artemis
10,033
436
144
6
0
396,541
7
W
Achilles
11,793
513
123
5
0
518,826
6
L
Tiamat
10,288
447
181
8
0
441,312
7
W
Charybdis
13,247
576
158
7
0
429,645
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role