Player Matchup

Fenrir
Fenrir
Archer2
Fenrir
Level 29
God Stats
5W - 4L
1,627 SR
Queue Stats
83W - 95L
1,530 Elo+
Solo
Baron Samedi
Baron Samedi
COUX87
Baron Samedi
Level 18
God Stats
1W - 1L
1,777 SR
Queue Stats
28W - 32L
1,354 Elo+
Party 1
Neith
Neith
ChiefG
Neith
Level 28
God Stats
58W - 44L
1,694 SR
Queue Stats
210W - 187L
1,642 Elo+
Solo
Chaac
Chaac
TeoVoa
Chaac
Level 6
God Stats
3W - 10L
1,583 SR
Queue Stats
17W - 27L
1,555 Elo+
Party 1
Geb
Geb
TheGazel
Geb
Level 21
God Stats
4W - 4L
1,589 SR
Queue Stats
43W - 40L
1,604 Elo+
Solo
Team Averages
Level 20
1,654 SR
1,537 Elo+

VS

Team Averages
Level 20
1,586 SR
1,575 Elo+
Tsukuyomi
Tsukuyomi
DemonzVII
Tsukuyomi
Level 28
God Stats
13W - 8L
1,702 SR
Queue Stats
99W - 71L
1,610 Elo+
Solo
Charybdis
Charybdis
IceNorthCome
Charybdis
Level 18
God Stats
16W - 10L
1,746 SR
Queue Stats
48W - 37L
1,631 Elo+
Solo
Skadi
Skadi
Mudkipz27
Skadi
Level 28
God Stats
1W - 0L
1,504 SR
Queue Stats
48W - 39L
1,576 Elo+
Solo
Cthulhu
Cthulhu
glory丶
Cthulhu
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 10L
1,504 Elo+
Solo
Thor
Thor
herculoidlunch
Thor
Level 17
God Stats
6W - 6L
1,477 SR
Queue Stats
171W - 166L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Archer2
Fenrir
8
2 / 4 / 0
5,474
498
2,100
7,100
2,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Baron Samedi
COUX87
Baron Samedi
6
0 / 7 / 0
4,359
396
2,864
6,740
2,845
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
ChiefG
Neith
9
1 / 1 / 2
5,489
499
4,700
4,258
1,452
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chaac
TeoVoa
Chaac
7
0 / 4 / 0
4,579
416
1,196
6,422
2,667
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
1 / 2 / 3
5,206
473
2,054
7,722
6,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DemonzVII
Tsukuyomi
12
4 / 0 / 4
6,884
626
3,925
6,489
2,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Charybdis
IceNorthCome
Charybdis
13
9 / 1 / 3
7,943
722
8,586
5,258
1,568
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Skadi
Mudkipz27
Skadi
8
0 / 3 / 1
5,102
464
2,289
4,383
922
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
glory丶
Cthulhu
9
0 / 0 / 3
5,718
520
1,559
2,952
2,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Breastplate

Breastplate

+20
Physical Protection

11
5 / 0 / 2
6,825
620
5,648
5,939
3,847
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
31
4
Kills
18
18
Deaths
4
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Archer2
Fenrir
2
4
0
0.5
L
Baron Samedi
COUX87
Baron Samedi
0
7
0
0
L
Neith
ChiefG
Neith
1
1
2
2
W
Tsukuyomi
DemonzVII
Tsukuyomi
4
0
4
6
W
Charybdis
IceNorthCome
Charybdis
9
1
3
10.5
W
Skadi
Mudkipz27
Skadi
0
3
1
0.17
L
Chaac
TeoVoa
Chaac
0
4
0
0
L
1
2
3
1.25
W
Cthulhu
glory丶
Cthulhu
0
0
3
1.5
W
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,914
Damage
22,007
32,242
Taken
25,021
15,282
Mitigated
10,468
7,613
Healing
11,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Archer2
Fenrir
2,100
1,069
0
2,991
7,100
2,099
0
374
6,726
0
14,933
L
Baron Samedi
COUX87
Baron Samedi
2,864
611
0
619
6,740
2,845
144
435
6,305
12,605
0
L
Neith
ChiefG
Neith
4,700
1,606
0
1,433
4,258
1,452
0
246
4,012
0
27,549
W
Tsukuyomi
DemonzVII
Tsukuyomi
3,925
968
0
4,398
6,489
2,036
0
759
5,730
0
37,894
W
Charybdis
IceNorthCome
Charybdis
8,586
3,602
0
2,350
5,258
1,568
0
1,632
3,519
0
54,938
W
Skadi
Mudkipz27
Skadi
2,289
1,544
0
500
4,383
922
519
999
3,384
0
20,873
L
Chaac
TeoVoa
Chaac
1,196
21
0
1,443
6,422
2,667
0
463
5,959
0
17,568
L
2,054
518
0
1,127
7,722
6,219
0
1,159
6,563
9,225
0
W
Cthulhu
glory丶
Cthulhu
1,559
193
0
777
2,952
2,095
0
267
2,685
16,961
0
W
5,648
1,613
0
3,120
5,939
3,847
0
1,033
4,785
5,095
27,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,107
Gold Earned
32,472
179
Minions Killed
324
0
Camps Cleared
0
945,268
Distance Traveled
1,030,660
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,474
498
34
3
0
216,672
4
L
Baron Samedi
4,359
396
29
3
0
152,619
0
L
Neith
5,489
499
62
6
0
198,437
2
W
Tsukuyomi
6,884
626
88
8
0
270,115
5
W
Charybdis
7,943
722
96
9
0
197,039
1
W
Skadi
5,102
464
42
4
0
155,317
1
L
Chaac
4,579
416
40
4
0
168,474
1
L
Geb
5,206
473
14
1
0
209,066
5
W
Cthulhu
5,718
520
35
3
0
206,218
2
W
Thor
6,825
620
63
6
0
201,971
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role